overworld sprite cleanup

This commit is contained in:
scawful
2024-08-20 13:06:35 -04:00
parent 49611d4944
commit e404eabe64
5 changed files with 101 additions and 116 deletions

View File

@@ -420,8 +420,8 @@ void OverworldEditor::DrawOverworldEdits() {
selected_world[index_x][index_y] = current_tile16_; selected_world[index_x][index_y] = current_tile16_;
} }
void OverworldEditor::RenderUpdatedMapBitmap(const ImVec2 &click_position, void OverworldEditor::RenderUpdatedMapBitmap(
const std::vector<uint8_t> &tile_data) { const ImVec2 &click_position, const std::vector<uint8_t> &tile_data) {
// Calculate the tile position relative to the current active map // Calculate the tile position relative to the current active map
constexpr int tile_size = 16; // Tile size is 16x16 pixels constexpr int tile_size = 16; // Tile size is 16x16 pixels
@@ -771,7 +771,6 @@ void OverworldEditor::DrawOverworldEntrances(ImVec2 canvas_p0, ImVec2 scrolling,
for (auto &each : overworld_.entrances()) { for (auto &each : overworld_.entrances()) {
if (each.map_id_ < 0x40 + (current_world_ * 0x40) && if (each.map_id_ < 0x40 + (current_world_ * 0x40) &&
each.map_id_ >= (current_world_ * 0x40) && !each.deleted) { each.map_id_ >= (current_world_ * 0x40) && !each.deleted) {
// Make this yellow
auto color = ImVec4(255, 255, 0, 100); auto color = ImVec4(255, 255, 0, 100);
if (each.is_hole_) { if (each.is_hole_) {
color = ImVec4(255, 255, 255, 200); color = ImVec4(255, 255, 255, 200);
@@ -936,13 +935,24 @@ void OverworldEditor::DrawOverworldItems() {
void OverworldEditor::DrawOverworldSprites() { void OverworldEditor::DrawOverworldSprites() {
int i = 0; int i = 0;
for (auto &sprite : *overworld_.mutable_sprites(game_state_)) { for (auto &sprite : *overworld_.mutable_sprites(game_state_)) {
int map_id = sprite.map_id(); if (!sprite.deleted()) {
int map_x = sprite.map_x(); int map_id = sprite.map_id();
int map_y = sprite.map_y(); // map x and map y are relative to the map
// So we need to check if the map is large or small then add the offset
if (map_id < 0x40 + (current_world_ * 0x40) && // Calculate the superX and superY values
map_id >= (current_world_ * 0x40) && !sprite.deleted()) { int superY = map_id / 8;
ow_map_canvas_.DrawRect(map_x, map_y, 16, 16, int superX = map_id % 8;
// Calculate the map_x and map_y values
int map_x = sprite.map_x();
int map_y = sprite.map_y();
// Calculate the actual map_x and map_y values
map_x += superX * 512;
map_y += superY * 512;
ow_map_canvas_.DrawRect(map_x, map_y, kTile16Size, kTile16Size,
/*magenta*/ ImVec4(255, 0, 255, 150)); /*magenta*/ ImVec4(255, 0, 255, 150));
if (current_mode == EditingMode::SPRITES) { if (current_mode == EditingMode::SPRITES) {
HandleEntityDragging(&sprite, ow_map_canvas_.zero_point(), HandleEntityDragging(&sprite, ow_map_canvas_.zero_point(),
@@ -955,7 +965,6 @@ void OverworldEditor::DrawOverworldSprites() {
current_sprite_ = sprite; current_sprite_ = sprite;
} }
} }
ow_map_canvas_.DrawText(absl::StrFormat("%s", sprite.name()), map_x, ow_map_canvas_.DrawText(absl::StrFormat("%s", sprite.name()), map_x,
map_y); map_y);
} }
@@ -1002,7 +1011,8 @@ absl::Status OverworldEditor::LoadGraphics() {
// Loop through the tiles and copy their pixel data into separate vectors // Loop through the tiles and copy their pixel data into separate vectors
for (int i = 0; i < 4096; i++) { for (int i = 0; i < 4096; i++) {
// Create a new vector for the pixel data of the current tile // Create a new vector for the pixel data of the current tile
std::vector<uint8_t> tile_data(16 * 16, 0x00); // More efficient initialization std::vector<uint8_t> tile_data(16 * 16,
0x00); // More efficient initialization
// Copy the pixel data for the current tile into the vector // Copy the pixel data for the current tile into the vector
for (int ty = 0; ty < 16; ty++) { for (int ty = 0; ty < 16; ty++) {

View File

@@ -178,7 +178,6 @@ class OverworldEditor : public Editor,
absl::Status UpdateUsageStats(); absl::Status UpdateUsageStats();
void DrawUsageGrid(); void DrawUsageGrid();
void DrawDebugWindow(); void DrawDebugWindow();
auto gfx_group_editor() const { return gfx_group_editor_; } auto gfx_group_editor() const { return gfx_group_editor_; }
@@ -204,28 +203,16 @@ class OverworldEditor : public Editor,
int current_exit_id_ = 0; int current_exit_id_ = 0;
int current_item_id_ = 0; int current_item_id_ = 0;
int current_sprite_id_ = 0; int current_sprite_id_ = 0;
int current_blockset_ = 0;
int game_state_ = 1; int game_state_ = 1;
int current_tile16_ = 0; int current_tile16_ = 0;
int selected_tile_ = 0;
int current_blockset_ = 0;
int selected_entrance_ = 0; int selected_entrance_ = 0;
int selected_usage_map_ = 0xFFFF; int selected_usage_map_ = 0xFFFF;
char map_gfx_[3] = "";
char map_palette_[3] = "";
char spr_gfx_[3] = "";
char spr_palette_[3] = "";
char message_id_[5] = "";
char staticgfx[16];
bool opt_enable_grid = true;
bool all_gfx_loaded_ = false; bool all_gfx_loaded_ = false;
bool map_blockset_loaded_ = false; bool map_blockset_loaded_ = false;
bool selected_tile_loaded_ = false; bool selected_tile_loaded_ = false;
bool update_selected_tile_ = true;
bool is_dragging_entrance_ = false;
bool show_tile16_editor_ = false; bool show_tile16_editor_ = false;
bool show_gfx_group_editor_ = false;
bool overworld_canvas_fullscreen_ = false; bool overworld_canvas_fullscreen_ = false;
bool middle_mouse_dragging_ = false; bool middle_mouse_dragging_ = false;
bool is_dragging_entity_ = false; bool is_dragging_entity_ = false;

View File

@@ -223,7 +223,8 @@ void Overworld::AssignWorldTiles(int x, int y, int sx, int sy, int tpos,
world[position_x2][position_y2] = tiles32_unique_[tpos].tile3_; world[position_x2][position_y2] = tiles32_unique_[tpos].tile3_;
} }
void Overworld::OrganizeMapTiles(std::vector<uint8_t> &bytes, std::vector<uint8_t> &bytes2, int i, int sx, void Overworld::OrganizeMapTiles(std::vector<uint8_t> &bytes,
std::vector<uint8_t> &bytes2, int i, int sx,
int sy, int &ttpos) { int sy, int &ttpos) {
for (int y = 0; y < 16; y++) { for (int y = 0; y < 16; y++) {
for (int x = 0; x < 16; x++) { for (int x = 0; x < 16; x++) {
@@ -487,13 +488,14 @@ absl::Status Overworld::LoadSprites() {
return absl::OkStatus(); return absl::OkStatus();
} }
absl::Status Overworld::LoadSpritesFromMap(int sprite_start, int sprite_count, absl::Status Overworld::LoadSpritesFromMap(int sprites_per_gamestate_ptr,
int sprite_index) { int num_maps_per_gamestate,
for (int i = 0; i < sprite_count; i++) { int game_state) {
for (int i = 0; i < num_maps_per_gamestate; i++) {
if (map_parent_[i] != i) continue; if (map_parent_[i] != i) continue;
int ptrPos = sprite_start + (i * 2); int current_spr_ptr = sprites_per_gamestate_ptr + (i * 2);
ASSIGN_OR_RETURN(auto word_addr, rom()->ReadWord(ptrPos)); ASSIGN_OR_RETURN(auto word_addr, rom()->ReadWord(current_spr_ptr));
int sprite_address = core::SnesToPc((0x09 << 0x10) | word_addr); int sprite_address = core::SnesToPc((0x09 << 0x10) | word_addr);
while (true) { while (true) {
ASSIGN_OR_RETURN(uint8_t b1, rom()->ReadByte(sprite_address)); ASSIGN_OR_RETURN(uint8_t b1, rom()->ReadByte(sprite_address));
@@ -502,7 +504,7 @@ absl::Status Overworld::LoadSpritesFromMap(int sprite_start, int sprite_count,
if (b1 == 0xFF) break; if (b1 == 0xFF) break;
int editor_map_index = i; int editor_map_index = i;
if (sprite_index != 0) { if (game_state != 0) {
if (editor_map_index >= 128) if (editor_map_index >= 128)
editor_map_index -= 128; editor_map_index -= 128;
else if (editor_map_index >= 64) else if (editor_map_index >= 64)
@@ -513,10 +515,10 @@ absl::Status Overworld::LoadSpritesFromMap(int sprite_start, int sprite_count,
int realX = ((b2 & 0x3F) * 16) + mapX * 512; int realX = ((b2 & 0x3F) * 16) + mapX * 512;
int realY = ((b1 & 0x3F) * 16) + mapY * 512; int realY = ((b1 & 0x3F) * 16) + mapY * 512;
all_sprites_[sprite_index].emplace_back( all_sprites_[game_state].emplace_back(
overworld_maps_[i].current_graphics(), (uint8_t)i, b3, overworld_maps_[i].current_graphics(), (uint8_t)i, b3,
(uint8_t)(b2 & 0x3F), (uint8_t)(b1 & 0x3F), realX, realY); (uint8_t)(b2 & 0x3F), (uint8_t)(b1 & 0x3F), realX, realY);
// all_sprites_[sprite_index][i].Draw(); // all_sprites_[game_state][i].Draw();
sprite_address += 3; sprite_address += 3;
} }

View File

@@ -6,57 +6,13 @@ namespace yaze {
namespace app { namespace app {
namespace zelda3 { namespace zelda3 {
void Sprite::InitSprite(const std::vector<uint8_t>& src, uchar mapid, uchar id, uchar x,
uchar y, int map_x, int map_y) {
current_gfx_ = src;
overworld_ = true;
map_id_ = static_cast<int>(mapid);
id_ = id;
this->type_ = zelda3::OverworldEntity::EntityType::kSprite;
this->entity_id_ = id;
this->x_ = map_x_;
this->y_ = map_y_;
nx_ = x;
ny_ = y;
name_ = core::kSpriteDefaultNames[id];
map_x_ = map_x;
map_y_ = map_y;
preview_gfx_.reserve(64 * 64);
for (int i = 0; i < 64 * 64; i++) {
preview_gfx_.push_back(0xFF);
}
}
Sprite::Sprite(std::vector<uint8_t> src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
int map_y)
: current_gfx_(src),
map_id_(static_cast<int>(mapid)),
id_(id),
nx_(x),
ny_(y),
map_x_(map_x),
map_y_(map_y) {
this->type_ = zelda3::OverworldEntity::EntityType::kSprite;
this->entity_id_ = id;
this->x_ = map_x_;
this->y_ = map_y_;
current_gfx_ = src;
overworld_ = true;
name_ = core::kSpriteDefaultNames[id];
preview_gfx_.reserve(64 * 64);
for (int i = 0; i < 64 * 64; i++) {
preview_gfx_.push_back(0xFF);
}
}
void Sprite::UpdateMapProperties(short map_id) { void Sprite::UpdateMapProperties(short map_id) {
map_x_ = x_; map_x_ = x_;
map_y_ = y_; map_y_ = y_;
name_ = core::kSpriteDefaultNames[id_]; name_ = core::kSpriteDefaultNames[id_];
} }
void Sprite::updateCoordinates(int map_x, int map_y) { void Sprite::UpdateCoordinates(int map_x, int map_y) {
map_x_ = map_x; map_x_ = map_x;
map_y_ = map_y; map_y_ = map_y;
} }
@@ -69,8 +25,8 @@ void Sprite::updateBBox() {
} }
void Sprite::Draw() { void Sprite::Draw() {
uchar x = nx_; uint8_t x = nx_;
uchar y = ny_; uint8_t y = ny_;
if (overlord_ == 0x07) { if (overlord_ == 0x07) {
if (id_ == 0x1A) { if (id_ == 0x1A) {
@@ -123,22 +79,22 @@ void Sprite::Draw() {
} else if (id_ == 0x02) { } else if (id_ == 0x02) {
DrawSpriteTile((x * 16), (y * 16), 0, 16, 10); DrawSpriteTile((x * 16), (y * 16), 0, 16, 10);
} else if (id_ == 0x04) { } else if (id_ == 0x04) {
uchar p = 3; uint8_t p = 3;
DrawSpriteTile((x * 16), (y * 16), 14, 28, p); DrawSpriteTile((x * 16), (y * 16), 14, 28, p);
DrawSpriteTile((x * 16), (y * 16), 14, 30, p); DrawSpriteTile((x * 16), (y * 16), 14, 30, p);
} else if (id_ == 0x05) { } else if (id_ == 0x05) {
uchar p = 3; uint8_t p = 3;
DrawSpriteTile((x * 16), (y * 16), 14, 28, p); DrawSpriteTile((x * 16), (y * 16), 14, 28, p);
DrawSpriteTile((x * 16), (y * 16), 14, 30, p); DrawSpriteTile((x * 16), (y * 16), 14, 30, p);
} else if (id_ == 0x06) { } else if (id_ == 0x06) {
uchar p = 3; uint8_t p = 3;
DrawSpriteTile((x * 16), (y * 16), 14, 28, p); DrawSpriteTile((x * 16), (y * 16), 14, 28, p);
DrawSpriteTile((x * 16), (y * 16), 14, 30, p); DrawSpriteTile((x * 16), (y * 16), 14, 30, p);
} else if (id_ == 0x07) { } else if (id_ == 0x07) {
uchar p = 3; uint8_t p = 3;
DrawSpriteTile((x * 16), (y * 16), 14, 28, p); DrawSpriteTile((x * 16), (y * 16), 14, 28, p);
DrawSpriteTile((x * 16), (y * 16), 14, 30, p); DrawSpriteTile((x * 16), (y * 16), 14, 30, p);
@@ -948,7 +904,7 @@ void Sprite::DrawSpriteTile(int x, int y, int srcx, int srcy, int pal,
int index = (x) + (y * 64) + (mx + (my * 0x80)); int index = (x) + (y * 64) + (mx + (my * 0x80));
if (index >= 0 && index <= 4096) { if (index >= 0 && index <= 4096) {
preview_gfx_[index] = (uchar)((pixel & 0x0F) + 112 + (pal * 8)); preview_gfx_[index] = (uint8_t)((pixel & 0x0F) + 112 + (pal * 8));
} }
} }
} }

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@@ -26,10 +26,42 @@ namespace zelda3 {
class Sprite : public OverworldEntity { class Sprite : public OverworldEntity {
public: public:
Sprite() = default; Sprite() = default;
Sprite(std::vector<uint8_t> src, uchar mapid, uchar id, uchar x, uchar y, int map_x, Sprite(std::vector<uint8_t> src, uint8_t mapid, uint8_t id, uint8_t x,
int map_y); uint8_t y, int map_x, int map_y)
void InitSprite(const std::vector<uint8_t>& src, uchar mapid, uchar id, uchar x, uchar y, : current_gfx_(src),
int map_x, int map_y); map_id_(static_cast<int>(mapid)),
id_(id),
nx_(x),
ny_(y),
map_x_(map_x),
map_y_(map_y) {
type_ = zelda3::OverworldEntity::EntityType::kSprite;
entity_id_ = id;
x_ = map_x_;
y_ = map_y_;
current_gfx_ = src;
overworld_ = true;
name_ = core::kSpriteDefaultNames[id];
preview_gfx_.resize(64 * 64, 0xFF);
}
void InitSprite(const std::vector<uint8_t>& src, uint8_t mapid, uint8_t id,
uint8_t x, uint8_t y, int map_x, int map_y) {
current_gfx_ = src;
overworld_ = true;
map_id_ = static_cast<int>(mapid);
id_ = id;
type_ = zelda3::OverworldEntity::EntityType::kSprite;
entity_id_ = id;
x_ = map_x_;
y_ = map_y_;
nx_ = x;
ny_ = y;
name_ = core::kSpriteDefaultNames[id];
map_x_ = map_x;
map_y_ = map_y;
preview_gfx_.resize(64 * 64, 0xFF);
}
void updateBBox(); void updateBBox();
void Draw(); void Draw();
@@ -40,11 +72,11 @@ class Sprite : public OverworldEntity {
void UpdateMapProperties(short map_id) override; void UpdateMapProperties(short map_id) override;
// New methods // New methods
void updateCoordinates(int map_x, int map_y); void UpdateCoordinates(int map_x, int map_y);
auto PreviewGraphics() const { return preview_gfx_; } auto PreviewGraphics() const { return preview_gfx_; }
auto id() const { return id_; } auto id() const { return id_; }
auto set_id(uchar id) { id_ = id; } auto set_id(uint8_t id) { id_ = id; }
auto x() const { return x_; } auto x() const { return x_; }
auto y() const { return y_; } auto y() const { return y_; }
auto nx() const { return nx_; } auto nx() const { return nx_; }
@@ -52,6 +84,7 @@ class Sprite : public OverworldEntity {
auto map_id() const { return map_id_; } auto map_id() const { return map_id_; }
auto map_x() const { return map_x_; } auto map_x() const { return map_x_; }
auto map_y() const { return map_y_; } auto map_y() const { return map_y_; }
auto game_state() const { return game_state_; }
auto layer() const { return layer_; } auto layer() const { return layer_; }
auto subtype() const { return subtype_; } auto subtype() const { return subtype_; }
@@ -64,36 +97,33 @@ class Sprite : public OverworldEntity {
auto set_deleted(bool deleted) { deleted_ = deleted; } auto set_deleted(bool deleted) { deleted_ = deleted; }
private: private:
std::vector<uint8_t> current_gfx_; uint8_t map_id_;
bool overworld_; uint8_t game_state_;
uint8_t id_;
uchar map_id_; uint8_t nx_;
uchar id_; uint8_t ny_;
// uchar x_; uint8_t overlord_ = 0;
// uchar y_; uint8_t lowerX_;
uchar nx_; uint8_t lowerY_;
uchar ny_; uint8_t higherX_;
uchar overlord_ = 0; uint8_t higherY_;
std::string name_;
int subtype_;
int layer_;
int map_x_;
int map_y_;
std::vector<uint8_t> preview_gfx_;
uchar lowerX_;
uchar lowerY_;
uchar higherX_;
uchar higherY_;
SDL_Rect bounding_box_;
int width_ = 16; int width_ = 16;
int height_ = 16; int height_ = 16;
int map_x_;
int map_y_;
int layer_;
int subtype_;
int key_drop_; int key_drop_;
bool deleted_ = false; bool deleted_ = false;
bool overworld_;
std::string name_;
std::vector<uint8_t> preview_gfx_;
std::vector<uint8_t> current_gfx_;
SDL_Rect bounding_box_;
}; };
} // namespace zelda3 } // namespace zelda3