Refactor DungeonEditor: streamline Load and Update methods, enhance initialization flow and usage statistics calculation
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@@ -41,42 +41,9 @@ constexpr ImGuiTableFlags kDungeonObjectTableFlags =
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ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter |
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ImGuiTableFlags_BordersV;
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void DungeonEditor::Initialize() {}
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absl::Status DungeonEditor::Load() {
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return absl::OkStatus();
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}
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absl::Status DungeonEditor::Update() {
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if (!is_loaded_ && rom()->is_loaded()) {
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Initialize();
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is_loaded_ = true;
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}
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if (refresh_graphics_) {
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RETURN_IF_ERROR(RefreshGraphics());
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refresh_graphics_ = false;
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}
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if (ImGui::BeginTabBar("##DungeonEditorTabBar")) {
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TAB_ITEM("Room Editor")
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status_ = UpdateDungeonRoomView();
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END_TAB_ITEM()
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TAB_ITEM("Usage Statistics")
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if (is_loaded_) {
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static bool calc_stats = false;
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if (!calc_stats) {
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CalculateUsageStats();
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calc_stats = true;
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}
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DrawUsageStats();
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}
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END_TAB_ITEM()
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ImGui::EndTabBar();
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}
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return absl::OkStatus();
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}
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void DungeonEditor::Initialize() {
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auto dungeon_man_pal_group = rom()->palette_group().dungeon_main;
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for (int i = 0; i < 0x100 + 40; i++) {
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@@ -114,19 +81,38 @@ void DungeonEditor::Initialize() {
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// Load the palette group and palette for the dungeon
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full_palette_ = dungeon_man_pal_group[current_palette_group_id_];
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auto current_palette_group =
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gfx::CreatePaletteGroupFromLargePalette(full_palette_);
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if (current_palette_group.ok()) {
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current_palette_group_ = current_palette_group.value();
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} else {
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// LOG(ERROR) << "Failed to create palette group from large palette";
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}
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ASSIGN_OR_RETURN(current_palette_group_,
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gfx::CreatePaletteGroupFromLargePalette(full_palette_))
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graphics_bin_ = GraphicsSheetManager::GetInstance().gfx_sheets();
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// Create a vector of pointers to the current block bitmaps
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for (int block : rooms_[current_room_id_].blocks()) {
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room_gfx_sheets_.emplace_back(&graphics_bin_[block]);
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}
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CalculateUsageStats();
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is_loaded_ = true;
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return absl::OkStatus();
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}
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absl::Status DungeonEditor::Update() {
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if (refresh_graphics_) {
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RETURN_IF_ERROR(RefreshGraphics());
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refresh_graphics_ = false;
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}
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if (ImGui::BeginTabBar("##DungeonEditorTabBar")) {
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TAB_ITEM("Room Editor")
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status_ = UpdateDungeonRoomView();
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END_TAB_ITEM()
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TAB_ITEM("Usage Statistics")
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if (is_loaded_) {
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DrawUsageStats();
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}
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END_TAB_ITEM()
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ImGui::EndTabBar();
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}
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return absl::OkStatus();
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}
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absl::Status DungeonEditor::RefreshGraphics() {
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@@ -708,6 +708,7 @@ void EditorManager::LoadAssets() {
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ASSIGN_OR_RETURN(*sheet_manager.mutable_gfx_sheets(),
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LoadAllGraphicsData(*rom()))
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RETURN_IF_ERROR(overworld_editor_.Load());
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RETURN_IF_ERROR(dungeon_editor_.Load());
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return absl::OkStatus();
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};
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if (!load_rom_assets().ok()) {
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