SDL_Texture streaming in ROM, dungeon housekeeping
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@@ -203,8 +203,8 @@ absl::StatusOr<Bytes> ROM::Load2BppGraphics() {
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}
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absl::Status ROM::LoadLinkGraphics() {
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const auto link_gfx_offset = 0x80000;
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const auto link_gfx_length = 0x500;
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const auto link_gfx_offset = 81920; // $10:8000
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const auto link_gfx_length = 0x800;
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// Load Links graphics from the ROM
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for (int i = 0; i < 14; i++) {
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