SDL_Texture streaming in ROM, dungeon housekeeping
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@@ -188,7 +188,7 @@ class DungeonObjectRenderer : public SharedROM {
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emu::MemoryImpl memory_;
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emu::ClockImpl clock_;
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emu::CPU cpu{memory_, clock_};
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emu::PPU ppu{memory_, clock_};
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emu::Ppu ppu{memory_, clock_};
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gfx::Bitmap bitmap_;
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PseudoVram vram_;
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};
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