add todo for death mountain gfx load
This commit is contained in:
@@ -1,7 +1,5 @@
|
||||
#include "overworld_map.h"
|
||||
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
@@ -14,6 +12,7 @@
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/rom.h"
|
||||
#include "app/zelda3/overworld/overworld.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
@@ -211,6 +210,11 @@ void OverworldMap::LoadAreaGraphicsBlocksets() {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Change the conditions for death mountain gfx
|
||||
// JaredBrian: This is how ZS did it, but in 3.0.4 I changed it to just check
|
||||
// for 03, 05, 07, and the DW ones as that's how it would appear in-game if you
|
||||
// were to make area 03 not a large area anymore for example, so you might want
|
||||
// to do the same.
|
||||
void OverworldMap::LoadDeathMountainGFX() {
|
||||
static_graphics_[7] = (((parent_ >= 0x03 && parent_ <= 0x07) ||
|
||||
(parent_ >= 0x0B && parent_ <= 0x0E)) ||
|
||||
|
||||
Reference in New Issue
Block a user