add todo for death mountain gfx load
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@@ -1,7 +1,5 @@
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#include "overworld_map.h"
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#include "overworld_map.h"
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#include "imgui/imgui.h"
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#include <cstddef>
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#include <cstddef>
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#include <cstdint>
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#include <cstdint>
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#include <memory>
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#include <memory>
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@@ -14,6 +12,7 @@
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld/overworld.h"
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#include "app/zelda3/overworld/overworld.h"
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#include "imgui/imgui.h"
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namespace yaze {
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namespace yaze {
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namespace app {
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namespace app {
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@@ -211,6 +210,11 @@ void OverworldMap::LoadAreaGraphicsBlocksets() {
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}
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}
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}
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}
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// TODO: Change the conditions for death mountain gfx
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// JaredBrian: This is how ZS did it, but in 3.0.4 I changed it to just check
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// for 03, 05, 07, and the DW ones as that's how it would appear in-game if you
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// were to make area 03 not a large area anymore for example, so you might want
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// to do the same.
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void OverworldMap::LoadDeathMountainGFX() {
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void OverworldMap::LoadDeathMountainGFX() {
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static_graphics_[7] = (((parent_ >= 0x03 && parent_ <= 0x07) ||
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static_graphics_[7] = (((parent_ >= 0x03 && parent_ <= 0x07) ||
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(parent_ >= 0x0B && parent_ <= 0x0E)) ||
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(parent_ >= 0x0B && parent_ <= 0x0E)) ||
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