add sprite gfx usage to ow properties popup

This commit is contained in:
scawful
2024-05-28 11:19:56 -04:00
parent 85bd48eafa
commit e6d4730ca2

View File

@@ -1746,6 +1746,14 @@ void OverworldEditor::DrawOverworldProperties() {
"0x%02hX", overworld_.overworld_map(i + 0x40)->area_palette());
properties_canvas_.mutable_labels(4)->push_back(area_palette_str);
}
for (int i = 0; i < 0x40; i++) {
std::string sprite_gfx_str = absl::StrFormat(
"0x%02hX", overworld_.overworld_map(i)->sprite_graphics(1));
properties_canvas_.mutable_labels(6)->push_back(sprite_gfx_str);
sprite_gfx_str = absl::StrFormat(
"0x%02hX", overworld_.overworld_map(i + 0x40)->sprite_graphics(1));
properties_canvas_.mutable_labels(7)->push_back(sprite_gfx_str);
}
for (int i = 0; i < 0x40; i++) {
std::string sprite_palette_str = absl::StrFormat(
"0x%02hX", overworld_.overworld_map(i)->sprite_palette(1));
@@ -1777,6 +1785,13 @@ void OverworldEditor::DrawOverworldProperties() {
current = 1;
properties_canvas_.set_current_labels(current + world);
}
if (ImGui::Button("Sprite Graphics")) {
if (dark_world) {
properties_canvas_.set_current_labels(7);
} else {
properties_canvas_.set_current_labels(6);
}
}
ImGui::SameLine();
if (ImGui::Button("Sprite Palette")) {
current = 2;