add zelda3::music namespace, update documentation
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@@ -11,8 +11,8 @@
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#include "absl/status/status.h"
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#include "app/core/common.h"
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#include "app/editor/utils/editor.h"
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#include "app/editor/master_editor.h"
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#include "app/editor/utils/editor.h"
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#include "app/gui/icons.h"
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#include "app/gui/style.h"
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@@ -22,6 +22,12 @@ namespace yaze {
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namespace app {
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namespace core {
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/**
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* @brief Main controller for the application.
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*
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* This class is responsible for managing the main window and the
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* main editor. It is the main entry point for the application.
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*/
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class Controller : public ExperimentFlags {
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public:
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bool IsActive() const { return active_; }
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@@ -70,7 +70,7 @@ class MusicEditor : public SharedROM {
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void DrawSongToolset();
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void DrawToolset();
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zelda3::Tracker music_tracker_;
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zelda3::music::Tracker music_tracker_;
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// Mix_Music* current_song_ = NULL;
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@@ -140,6 +140,12 @@ SnesPalette ReadPaletteFromRom(int offset, int num_colors, const uint8_t* rom);
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std::array<float, 4> ToFloatArray(const SnesColor& color);
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/**
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* @brief Represents a group of palettes.
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*
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* Supports adding palettes and colors, clearing the group, and accessing
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* palettes and colors by index.
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*/
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struct PaletteGroup {
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PaletteGroup() = default;
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@@ -8,6 +8,15 @@
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#include "absl/debugging/symbolize.h"
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#include "app/core/controller.h"
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/**
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* @namespace yaze::app
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* @brief Main namespace for the ImGui application.
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*/
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using namespace yaze::app;
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/**
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* @brief Main entry point for the application.
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*/
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int main(int argc, char** argv) {
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absl::InitializeSymbolizer(argv[0]);
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@@ -16,7 +25,7 @@ int main(int argc, char** argv) {
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options.alarm_on_failure_secs = true;
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absl::InstallFailureSignalHandler(options);
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yaze::app::core::Controller controller;
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core::Controller controller;
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EXIT_IF_ERROR(controller.OnEntry())
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#ifdef __APPLE__
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@@ -28,7 +28,7 @@ namespace zelda3 {
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namespace {
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void AddSPCReloc(SongSPCBlock *sbl, short addr) {
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void AddSPCReloc(music::SongSPCBlock *sbl, short addr) {
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sbl->relocs[sbl->relnum++] = addr;
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if (sbl->relnum == sbl->relsz) {
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sbl->relsz += 16;
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@@ -38,8 +38,7 @@ void AddSPCReloc(SongSPCBlock *sbl, short addr) {
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} // namespace
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// =============================================================================
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namespace music {
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SongSPCBlock *Tracker::AllocSPCBlock(int len, int bank) {
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SongSPCBlock *sbl;
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if (!len) {
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@@ -1337,8 +1336,7 @@ void Tracker::NewSR(ROM &rom, int bank) {
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EditTrack(rom, sr->first);
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}
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// =============================================================================
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} // namespace music
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} // namespace zelda3
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} // namespace app
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} // namespace yaze
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@@ -17,6 +17,14 @@
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namespace yaze {
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namespace app {
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namespace zelda3 {
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/**
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* @namespace yaze::app::zelda3::music
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* @brief Contains classes and functions for handling music data in Zelda 3.
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*
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* Based off of the HyruleMagic tracker code.
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*/
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namespace music {
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// bank 19, 1A, 1B
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// iirc 1A is OW, 1B is dungeon
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@@ -84,7 +92,7 @@ using Song = struct {
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short numparts;
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short lopst;
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unsigned short addr;
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bool in_use; // true
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bool in_use; // true
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};
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// =============================================================================
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@@ -252,6 +260,7 @@ class Tracker {
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// =============================================================================
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} // namespace music
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} // namespace zelda3
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} // namespace app
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} // namespace yaze
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@@ -468,6 +468,12 @@ struct MapData {
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std::vector<uint8_t> lowData;
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};
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/**
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* @brief Represents the full Overworld data, light and dark world.
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*
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* This class is responsible for loading and saving the overworld data,
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* as well as creating the tilesets and tilemaps for the overworld.
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*/
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class Overworld : public SharedROM, public core::ExperimentFlags {
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public:
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OWBlockset &GetMapTiles(int world_type);
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