add zelda3::music namespace, update documentation
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@@ -140,6 +140,12 @@ SnesPalette ReadPaletteFromRom(int offset, int num_colors, const uint8_t* rom);
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std::array<float, 4> ToFloatArray(const SnesColor& color);
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/**
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* @brief Represents a group of palettes.
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*
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* Supports adding palettes and colors, clearing the group, and accessing
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* palettes and colors by index.
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*/
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struct PaletteGroup {
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PaletteGroup() = default;
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