feat: Introduce Debugging and Testing Guide with enhanced startup options

- Added a new document, E5-debugging-guide.md, providing comprehensive strategies for debugging and testing the `yaze` application, including logging practices and testing frameworks.
- Updated E2-development-guide.md to include a new section on debugging and testing, detailing quick debugging methods using command-line flags for specific editors and UI cards.
- Enhanced the main application to support command-line flags for opening specific editors and cards on startup, improving the developer experience.
- Refactored the Controller class to handle startup editor and card initialization based on command-line inputs.
This commit is contained in:
scawful
2025-10-09 17:19:36 -04:00
parent b3c6fd6e12
commit e769cea1d9
32 changed files with 1044 additions and 413 deletions

View File

@@ -187,9 +187,6 @@ absl::Status DisplayPalette(gfx::SnesPalette& palette, bool loaded) {
}
void PaletteEditor::Initialize() {
// PaletteEditor uses tabs within a single window, not separate cards
// So we don't register individual cards - the whole editor is one unit
printf("[PaletteEditor] No cards to register (uses internal tabs)\n");
}
absl::Status PaletteEditor::Load() {