diff --git a/src/app/core/constants.h b/src/app/core/constants.h index 4986be5a..a736d560 100644 --- a/src/app/core/constants.h +++ b/src/app/core/constants.h @@ -84,10 +84,10 @@ constexpr int NumberOfSheets = 223; constexpr int LimitOfMap32 = 8864; constexpr int NumberOfRooms = 296; -constexpr int NumberOfOWMaps = 160; +constexpr int kNumOverworldMaps = 160; constexpr int Map32PerScreen = 256; constexpr int NumberOfMap16 = 3752; // 4096 -constexpr int NumberOfMap32 = Map32PerScreen * NumberOfOWMaps; +constexpr int NumberOfMap32 = Map32PerScreen * kNumOverworldMaps; constexpr int NumberOfOWSprites = 352; constexpr int NumberOfColors = 3143; diff --git a/src/app/zelda3/overworld.cc b/src/app/zelda3/overworld.cc index ac323edd..6cad4655 100644 --- a/src/app/zelda3/overworld.cc +++ b/src/app/zelda3/overworld.cc @@ -18,13 +18,13 @@ absl::Status Overworld::Load(ROM &rom, uchar *ow_blockset) { return decompression_status; } - for (int map_index = 0; map_index < core::NumberOfOWMaps; ++map_index) + for (int map_index = 0; map_index < core::kNumOverworldMaps; ++map_index) overworld_maps_.emplace_back(map_index, rom_, tiles16); FetchLargeMaps(); auto size = tiles16.size(); - for (int i = 0; i < core::NumberOfOWMaps; ++i) { + for (int i = 0; i < core::kNumOverworldMaps; ++i) { auto map_status = overworld_maps_[i].BuildMapV2(size, game_state_, map_parent_); if (!map_status.ok()) {