Add Dsp::GetSamples and cleanup Apu
This commit is contained in:
@@ -20,14 +20,6 @@ namespace audio {
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void Apu::Init() {
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// Set the clock frequency
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clock_.SetFrequency(kApuClockSpeed);
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// Initialize Digital Signal Processor Callbacks
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dsp_.SetSampleFetcher([this](uint16_t address) -> uint8_t {
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return this->FetchSampleFromRam(address);
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});
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dsp_.SetSamplePusher(
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[this](int16_t sample) { this->PushToAudioBuffer(sample); });
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}
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void Apu::Reset() {
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@@ -40,16 +32,11 @@ void Apu::Update() {
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auto cycles_to_run = clock_.GetCycleCount();
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for (auto i = 0; i < cycles_to_run; ++i) {
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// Update the Apu
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UpdateChannelSettings();
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// Update the SPC700
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uint8_t opcode = spc700_.read(spc700_.PC);
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spc700_.ExecuteInstructions(opcode);
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spc700_.PC++;
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}
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ProcessSamples();
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}
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void Apu::Notify(uint32_t address, uint16_t data) {
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@@ -60,7 +47,6 @@ void Apu::Notify(uint32_t address, uint16_t data) {
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spc700_.write(offset, data);
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// HACK - This is a temporary solution to get the Apu to play audio
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SDL_Log("Apu::Notify(0x%08x, 0x%04x)", address, data);
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ports_[address - 0x2140] = data;
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switch (address) {
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case 0x2140:
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@@ -78,64 +64,6 @@ void Apu::Notify(uint32_t address, uint16_t data) {
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}
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}
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void Apu::ProcessSamples() {
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// Fetch sample data from AudioRam
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// Iterate over all voices
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for (uint8_t voice_num = 0; voice_num < 8; voice_num++) {
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// Fetch the sample data for the current voice from AudioRam
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uint8_t sample = FetchSampleForVoice(voice_num);
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// Process the sample through DSP
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int16_t processed_sample = dsp_.ProcessSample(voice_num, sample);
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// Add the processed sample to the audio buffer
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audio_samples_.push_back(processed_sample);
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}
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}
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uint8_t Apu::FetchSampleForVoice(uint8_t voice_num) {
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uint16_t address = CalculateAddressForVoice(voice_num);
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return aram_.read(address);
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}
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uint16_t Apu::CalculateAddressForVoice(uint8_t voice_num) {
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// TODO: Calculate the address for the specified voice
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return voice_num;
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}
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int16_t Apu::GetNextSample() {
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if (!audio_samples_.empty()) {
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int16_t sample = audio_samples_.front();
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audio_samples_.erase(audio_samples_.begin());
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return sample;
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}
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return 0; // TODO: Return the last sample instead of 0.
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}
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const std::vector<int16_t>& Apu::GetAudioSamples() const {
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return audio_samples_;
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}
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void Apu::UpdateChannelSettings() {
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// TODO: Implement this method to update the channel settings.
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}
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int16_t Apu::GenerateSample(int channel) {
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// TODO: Implement this method to generate a sample for the specified channel.
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}
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void Apu::ApplyEnvelope(int channel) {
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// TODO: Implement this method to apply an envelope to the specified channel.
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}
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uint8_t Apu::ReadDspMemory(uint16_t address) {
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return dsp_.ReadGlobalReg(address);
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}
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void Apu::WriteDspMemory(uint16_t address, uint8_t value) {
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dsp_.WriteGlobalReg(address, value);
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}
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} // namespace audio
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} // namespace emu
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} // namespace app
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@@ -17,12 +17,6 @@ namespace audio {
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using namespace memory;
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/**
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*
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*
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*/
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const int kApuClockSpeed = 1024000; // 1.024 MHz
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const int apuSampleRate = 32000; // 32 KHz
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const int apuClocksPerSample = 64; // 64 clocks per sample
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@@ -62,16 +56,10 @@ class Apu : public Observer {
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void Update();
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void Notify(uint32_t address, uint16_t data) override;
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void ProcessSamples();
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uint8_t FetchSampleForVoice(uint8_t voice_num);
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uint16_t CalculateAddressForVoice(uint8_t voice_num);
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int16_t GetNextSample();
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// Called upon a reset
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void Initialize() {
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spc700_.Reset();
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dsp_.Reset();
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SignalReady();
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}
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// Set Port 0 = $AA and Port 1 = $BB
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@@ -100,16 +88,7 @@ class Apu : public Observer {
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void UpdateClock(int delta_time) { clock_.UpdateClock(delta_time); }
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// Method to fetch a sample from AudioRam
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uint8_t FetchSampleFromRam(uint16_t address) const {
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return aram_.read(address);
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}
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// Method to push a processed sample to the audio buffer
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void PushToAudioBuffer(int16_t sample) { audio_samples_.push_back(sample); }
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// Returns the audio samples for the current frame
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const std::vector<int16_t> &GetAudioSamples() const;
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auto dsp() -> Dsp & { return dsp_; }
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private:
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// Constants for communication
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@@ -120,29 +99,13 @@ class Apu : public Observer {
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// Port buffers (equivalent to $2140 to $2143 for the main CPU)
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uint8_t ports_[4] = {0};
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// Updates internal state based on APU register settings
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void UpdateChannelSettings();
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// Generates a sample for an audio channel
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int16_t GenerateSample(int channel);
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// Applies an envelope to an audio channel
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void ApplyEnvelope(int channel);
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// Handles DSP (Digital Signal Processor) memory reads and writes
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uint8_t ReadDspMemory(uint16_t address);
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void WriteDspMemory(uint16_t address, uint8_t value);
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// Member variables to store internal APU state and resources
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AudioRam &aram_;
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Clock &clock_;
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MemoryImpl &memory_;
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DigitalSignalProcessor dsp_;
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Dsp dsp_;
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Spc700 spc700_{aram_};
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std::vector<int16_t> audio_samples_;
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std::function<void()> ready_callback_;
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};
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} // namespace audio
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@@ -7,282 +7,21 @@ namespace app {
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namespace emu {
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namespace audio {
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void DigitalSignalProcessor::Reset() {}
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void Dsp::Reset() {}
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uint8_t DigitalSignalProcessor::ReadVoiceReg(uint8_t voice, uint8_t reg) const {
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voice %= kNumVoices;
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switch (reg % kNumVoiceRegs) {
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case 0:
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return voices_[voice].vol_left;
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case 1:
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return voices_[voice].vol_right;
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case 2:
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return voices_[voice].pitch_low;
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case 3:
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return voices_[voice].pitch_high;
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case 4:
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return voices_[voice].source_number;
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case 5:
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return voices_[voice].adsr1;
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case 6:
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return voices_[voice].adsr2;
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case 7:
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return voices_[voice].gain;
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case 8:
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return voices_[voice].envx;
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case 9:
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return voices_[voice].outx;
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default:
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return 0; // This shouldn't happen, but it's good to have a default
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// case
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void Dsp::GetSamples(int16_t* sample_data, int samples_per_frame,
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bool pal_timing) {
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// resample from 534 / 641 samples per frame to wanted value
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float wantedSamples = (pal_timing ? 641.0 : 534.0);
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double adder = wantedSamples / samples_per_frame;
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double location = sample_offset_ - wantedSamples;
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for (int i = 0; i < samples_per_frame; i++) {
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sample_data[i * 2] = sample_buffer_[(((int)location) & 0x3ff) * 2];
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sample_data[i * 2 + 1] = sample_buffer_[(((int)location) & 0x3ff) * 2 + 1];
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location += adder;
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}
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}
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void DigitalSignalProcessor::WriteVoiceReg(uint8_t voice, uint8_t reg,
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uint8_t value) {
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voice %= kNumVoices;
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switch (reg % kNumVoiceRegs) {
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case 0:
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voices_[voice].vol_left = static_cast<int8_t>(value);
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break;
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case 1:
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voices_[voice].vol_right = static_cast<int8_t>(value);
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break;
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case 2:
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voices_[voice].pitch_low = value;
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break;
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case 3:
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voices_[voice].pitch_high = value;
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break;
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case 4:
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voices_[voice].source_number = value;
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break;
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case 5:
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voices_[voice].adsr1 = value;
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break;
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case 6:
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voices_[voice].adsr2 = value;
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break;
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case 7:
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voices_[voice].gain = value;
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break;
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// Note: envx and outx are read-only, so they don't have cases here
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}
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}
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// Set the callbacks
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void DigitalSignalProcessor::SetSampleFetcher(SampleFetcher fetcher) {
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sample_fetcher_ = fetcher;
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}
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void DigitalSignalProcessor::SetSamplePusher(SamplePusher pusher) {
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sample_pusher_ = pusher;
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}
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int16_t DigitalSignalProcessor::DecodeSample(uint8_t voice_num) {
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Voice const& voice = voices_[voice_num];
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uint16_t sample_address = voice.source_number;
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// Use the callback to fetch the sample
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int16_t sample = static_cast<int16_t>(sample_fetcher_(sample_address) << 8);
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return sample;
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}
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int16_t DigitalSignalProcessor::ProcessSample(uint8_t voice_num,
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int16_t sample) {
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Voice const& voice = voices_[voice_num];
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// Adjust the pitch (for simplicity, we're just adjusting the sample value)
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sample += voice.pitch_low + (voice.pitch_high << 8);
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// Apply volume (separate for left and right for stereo sound)
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int16_t left_sample = (sample * voice.vol_left) / 255;
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int16_t right_sample = (sample * voice.vol_right) / 255;
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// Combine stereo samples into a single 16-bit value
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return (left_sample + right_sample) / 2;
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}
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void DigitalSignalProcessor::MixSamples() {
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int16_t mixed_sample = 0;
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for (uint8_t i = 0; i < kNumVoices; i++) {
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int16_t decoded_sample = DecodeSample(i);
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int16_t processed_sample = ProcessSample(i, decoded_sample);
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mixed_sample += processed_sample;
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}
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// Clamp the mixed sample to 16-bit range
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if (mixed_sample > 32767) {
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mixed_sample = 32767;
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} else if (mixed_sample < -32768) {
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mixed_sample = -32768;
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}
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// Use the callback to push the mixed sample
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sample_pusher_(mixed_sample);
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}
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void DigitalSignalProcessor::UpdateEnvelope(uint8_t voice) {
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uint8_t adsr1 = ReadVoiceReg(voice, 0x05);
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uint8_t adsr2 = ReadVoiceReg(voice, 0x06);
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uint8_t gain = ReadVoiceReg(voice, 0x07);
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uint8_t enableADSR = (adsr1 & 0x80) >> 7;
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if (enableADSR) {
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// Handle ADSR envelope
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Voice& voice_obj = voices_[voice];
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switch (voice_obj.state) {
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case VoiceState::ATTACK:
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// Update amplitude based on attack rate
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voice_obj.current_amplitude += AttackRate(adsr1);
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if (voice_obj.current_amplitude >= ENVELOPE_MAX) {
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voice_obj.current_amplitude = ENVELOPE_MAX;
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voice_obj.state = VoiceState::DECAY;
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}
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break;
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case VoiceState::DECAY:
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// Update amplitude based on decay rate
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voice_obj.current_amplitude -= DecayRate(adsr2);
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if (voice_obj.current_amplitude <= voice_obj.decay_level) {
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voice_obj.current_amplitude = voice_obj.decay_level;
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voice_obj.state = VoiceState::SUSTAIN;
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}
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break;
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case VoiceState::SUSTAIN:
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// Keep amplitude at the calculated decay level
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voice_obj.current_amplitude = voice_obj.decay_level;
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break;
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case VoiceState::RELEASE:
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// Update amplitude based on release rate
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voice_obj.current_amplitude -= ReleaseRate(adsr2);
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if (voice_obj.current_amplitude <= 0) {
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voice_obj.current_amplitude = 0;
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voice_obj.state = VoiceState::OFF;
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}
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break;
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default:
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break;
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}
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} else {
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// Handle Gain envelope
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// Extract mode from the gain byte
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uint8_t mode = (gain & 0xE0) >> 5;
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uint8_t rate = gain & 0x1F;
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Voice& voice_obj = voices_[voice];
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switch (mode) {
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case 0: // Direct Designation
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case 1:
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case 2:
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case 3:
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voice_obj.current_amplitude =
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rate << 3; // Multiplying by 8 to scale to 0-255
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break;
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case 6: // Increase Mode (Linear)
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voice_obj.current_amplitude += gainTimings[0][rate];
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if (voice_obj.current_amplitude > ENVELOPE_MAX) {
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voice_obj.current_amplitude = ENVELOPE_MAX;
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}
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break;
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case 7: // Increase Mode (Bent Line)
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// Hypothetical behavior: Increase linearly at first, then increase
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// more slowly You'll likely need to adjust this based on your
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// specific requirements
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if (voice_obj.current_amplitude < (ENVELOPE_MAX / 2)) {
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voice_obj.current_amplitude += gainTimings[1][rate];
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} else {
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voice_obj.current_amplitude += gainTimings[1][rate] / 2;
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}
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if (voice_obj.current_amplitude > ENVELOPE_MAX) {
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voice_obj.current_amplitude = ENVELOPE_MAX;
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}
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break;
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case 4: // Decrease Mode (Linear)
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if (voice_obj.current_amplitude < gainTimings[2][rate]) {
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voice_obj.current_amplitude = 0;
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} else {
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voice_obj.current_amplitude -= gainTimings[2][rate];
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}
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break;
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case 5: // Decrease Mode (Exponential)
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voice_obj.current_amplitude -=
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(voice_obj.current_amplitude * gainTimings[3][rate]) / ENVELOPE_MAX;
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break;
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default:
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// Default behavior can be handled here if necessary
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break;
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}
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}
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}
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void DigitalSignalProcessor::update_voice_state(uint8_t voice_num) {
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if (voice_num >= kNumVoices) return;
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Voice& voice = voices_[voice_num];
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switch (voice.state) {
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case VoiceState::OFF:
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// Reset current amplitude
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voice.current_amplitude = 0;
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break;
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case VoiceState::ATTACK:
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// Increase the current amplitude at a rate defined by the ATTACK
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// setting
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voice.current_amplitude += AttackRate(voice.adsr1);
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if (voice.current_amplitude >= ENVELOPE_MAX) {
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voice.current_amplitude = ENVELOPE_MAX;
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voice.state = VoiceState::DECAY;
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voice.decay_level = CalculateDecayLevel(voice.adsr2);
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}
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break;
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case VoiceState::DECAY:
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// Decrease the current amplitude at a rate defined by the DECAY setting
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voice.current_amplitude -= DecayRate(voice.adsr2);
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if (voice.current_amplitude <= voice.decay_level) {
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voice.current_amplitude = voice.decay_level;
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voice.state = VoiceState::SUSTAIN;
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}
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break;
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case VoiceState::SUSTAIN:
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// Keep the current amplitude at the decay level
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break;
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case VoiceState::RELEASE:
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// Decrease the current amplitude at a rate defined by the RELEASE
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// setting
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voice.current_amplitude -= ReleaseRate(voice.adsr2);
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if (voice.current_amplitude == 0) {
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voice.state = VoiceState::OFF;
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}
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break;
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}
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}
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void DigitalSignalProcessor::process_envelope(uint8_t voice_num) {
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if (voice_num >= kNumVoices) return;
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Voice& voice = voices_[voice_num];
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// Update the voice state first (based on keys, etc.)
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update_voice_state(voice_num);
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// Calculate the envelope value based on the current amplitude
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voice.envx = calculate_envelope_value(voice.current_amplitude);
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// Apply the envelope value to the audio output
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apply_envelope_to_output(voice_num);
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}
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} // namespace audio
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} // namespace emu
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} // namespace app
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@@ -12,9 +12,6 @@ namespace app {
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namespace emu {
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namespace audio {
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using SampleFetcher = std::function<uint8_t(uint16_t)>;
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using SamplePusher = std::function<void(int16_t)>;
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/**
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* The S-DSP is a digital signal processor generating the sound data.
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*
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@@ -49,8 +46,16 @@ using SamplePusher = std::function<void(int16_t)>;
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* | | | | multiplied by ENVX, before applying VOL. |
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*/
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class DigitalSignalProcessor {
|
||||
class Dsp {
|
||||
public:
|
||||
void Reset();
|
||||
|
||||
void GetSamples(int16_t* sample_data, int samples_per_frame, bool pal_timing);
|
||||
|
||||
private:
|
||||
int16_t sample_buffer_[0x400 * 2]; // (1024 samples, *2 for stereo)
|
||||
int16_t sample_offset_; // current offset in samplebuffer
|
||||
|
||||
static const size_t kNumVoices = 8;
|
||||
static const size_t kNumVoiceRegs = 10;
|
||||
static const size_t kNumGlobalRegs = 15;
|
||||
@@ -97,214 +102,6 @@ class DigitalSignalProcessor {
|
||||
// Decay times in ms
|
||||
const std::vector<uint32_t> decayTimes = {1200, 740, 440, 290,
|
||||
180, 110, 74, 37};
|
||||
|
||||
// Release times in ms
|
||||
const std::vector<uint32_t> releaseTimes = {
|
||||
// "Infinite" is represented by a large value, e.g., UINT32_MAX
|
||||
UINT32_MAX, 38000, 28000, 24000, 19000, 14000, 12000, 9400,
|
||||
7100, 5900, 4700, 3500, 2900, 2400, 1800, 1500,
|
||||
1200, 880, 740, 590, 440, 370, 290, 220,
|
||||
180, 150, 110, 92, 74, 55, 37, 18};
|
||||
|
||||
// Gain timings for decrease linear, decrease exponential, etc.
|
||||
// Organized by mode: [Linear Increase, Bentline Increase, Linear Decrease,
|
||||
// Exponential Decrease]
|
||||
const std::vector<std::vector<uint32_t>> gainTimings = {
|
||||
{UINT32_MAX, 3100, 2600, 2000, 1500, 1300, 1000, 770, 640, 510, 380,
|
||||
320, 260, 190, 160, 130, 96, 80, 64, 48, 40, 32,
|
||||
24, 20, 16, 12, 10, 8, 6, 4, 2},
|
||||
{UINT32_MAX, 5400, 4600, 3500, 2600, 2300, 1800, 1300, 1100, 900,
|
||||
670, 560, 450, 340, 280, 220, 170, 140, 110, 84,
|
||||
70, 56, 42, 35, 28, 21, 18, 14, 11, 7,
|
||||
/*3.5=*/3},
|
||||
// Repeating the Linear Increase timings for Linear Decrease, since they
|
||||
// are the same.
|
||||
{UINT32_MAX, 3100, 2600, 2000, 1500, 1300, 1000, 770, 640, 510, 380,
|
||||
320, 260, 190, 160, 130, 96, 80, 64, 48, 40, 32,
|
||||
24, 20, 16, 12, 10, 8, 6, 4, 2},
|
||||
{UINT32_MAX, 38000, 28000, 24000, 19000, 14000, 12000, 9400,
|
||||
7100, 5900, 4700, 3500, 2900, 2400, 1800, 1500,
|
||||
1200, 880, 740, 590, 440, 370, 290, 220,
|
||||
180, 150, 110, 92, 55, 37, 18}};
|
||||
|
||||
// DSP Period Table
|
||||
const std::vector<std::vector<uint16_t>> DigitalSignalProcessorPeriodTable = {
|
||||
// ... Your DSP period table here ...
|
||||
};
|
||||
|
||||
// DSP Period Offset
|
||||
const std::vector<uint16_t> DigitalSignalProcessorPeriodOffset = {
|
||||
// ... Your DSP period offsets here ...
|
||||
};
|
||||
|
||||
uint8_t calculate_envelope_value(uint16_t amplitude) const {
|
||||
// Convert the 16-bit amplitude to an 8-bit envelope value
|
||||
return amplitude >> 8;
|
||||
}
|
||||
|
||||
void apply_envelope_to_output(uint8_t voice_num) {
|
||||
Voice& voice = voices_[voice_num];
|
||||
|
||||
// Scale the OUTX by the envelope value
|
||||
// This might be a linear scaling, or more complex operations can be used
|
||||
voice.outx = (voice.outx * voice.envx) / 255;
|
||||
}
|
||||
|
||||
SampleFetcher sample_fetcher_;
|
||||
SamplePusher sample_pusher_;
|
||||
|
||||
public:
|
||||
DigitalSignalProcessor() = default;
|
||||
|
||||
void Reset();
|
||||
|
||||
void SetSampleFetcher(std::function<uint8_t(uint16_t)> fetcher);
|
||||
void SetSamplePusher(std::function<void(int16_t)> pusher);
|
||||
|
||||
// Read a byte from a voice register
|
||||
uint8_t ReadVoiceReg(uint8_t voice, uint8_t reg) const;
|
||||
|
||||
// Write a byte to a voice register
|
||||
void WriteVoiceReg(uint8_t voice, uint8_t reg, uint8_t value);
|
||||
|
||||
// Read a byte from a global register
|
||||
uint8_t ReadGlobalReg(uint8_t reg) const {
|
||||
return globalRegs[reg % kNumGlobalRegs];
|
||||
}
|
||||
|
||||
// Write a byte to a global register
|
||||
void WriteGlobalReg(uint8_t reg, uint8_t value) {
|
||||
globalRegs[reg % kNumGlobalRegs] = value;
|
||||
}
|
||||
|
||||
int16_t DecodeSample(uint8_t voice_num);
|
||||
int16_t ProcessSample(uint8_t voice_num, int16_t sample);
|
||||
void MixSamples();
|
||||
|
||||
// Trigger a voice to start playing
|
||||
void trigger_voice(uint8_t voice_num) {
|
||||
if (voice_num >= kNumVoices) return;
|
||||
|
||||
Voice& voice = voices_[voice_num];
|
||||
voice.state = VoiceState::ATTACK;
|
||||
// Initialize other state management variables if needed
|
||||
}
|
||||
|
||||
// Release a voice (e.g., note release in ADSR)
|
||||
void release_voice(uint8_t voice_num) {
|
||||
if (voice_num >= kNumVoices) return;
|
||||
|
||||
Voice& voice = voices_[voice_num];
|
||||
if (voice.state != VoiceState::OFF) {
|
||||
voice.state = VoiceState::RELEASE;
|
||||
}
|
||||
// Update other state management variables if needed
|
||||
}
|
||||
|
||||
// Calculate envelope for a given voice
|
||||
void UpdateEnvelope(uint8_t voice);
|
||||
|
||||
// Voice-related functions (implementations)
|
||||
void set_voice_volume(int voice_num, int8_t left, int8_t right) {
|
||||
voices_[voice_num].vol_left = left;
|
||||
voices_[voice_num].vol_right = right;
|
||||
}
|
||||
|
||||
void set_voice_pitch(int voice_num, uint16_t pitch) {
|
||||
voices_[voice_num].pitch_low = pitch & 0xFF;
|
||||
voices_[voice_num].pitch_high = (pitch >> 8) & 0xFF;
|
||||
}
|
||||
|
||||
void set_voice_source_number(int voice_num, uint8_t srcn) {
|
||||
voices_[voice_num].source_number = srcn;
|
||||
}
|
||||
|
||||
void set_voice_adsr(int voice_num, uint8_t adsr1, uint8_t adsr2) {
|
||||
voices_[voice_num].adsr1 = adsr1;
|
||||
voices_[voice_num].adsr2 = adsr2;
|
||||
}
|
||||
|
||||
void set_voice_gain(int voice_num, uint8_t gain) {
|
||||
voices_[voice_num].gain = gain;
|
||||
}
|
||||
|
||||
uint8_t read_voice_envx(int voice_num) { return voices_[voice_num].envx; }
|
||||
|
||||
int8_t read_voice_outx(int voice_num) { return voices_[voice_num].outx; }
|
||||
|
||||
// Global DSP functions
|
||||
void set_master_volume(int8_t left, int8_t right) {
|
||||
mvol_left = left;
|
||||
mvol_right = right;
|
||||
}
|
||||
|
||||
void set_echo_volume(int8_t left, int8_t right) {
|
||||
evol_left = left;
|
||||
evol_right = right;
|
||||
}
|
||||
|
||||
void update_voice_state(uint8_t voice_num);
|
||||
|
||||
// Override the key_on and key_off methods to utilize the new state management
|
||||
void key_on(uint8_t value) {
|
||||
for (uint8_t i = 0; i < kNumVoices; i++) {
|
||||
if (value & (1 << i)) {
|
||||
trigger_voice(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void key_off(uint8_t value) {
|
||||
for (uint8_t i = 0; i < kNumVoices; i++) {
|
||||
if (value & (1 << i)) {
|
||||
release_voice(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void set_flags(uint8_t value) {
|
||||
flags = value;
|
||||
// More logic may be needed here depending on flag behaviors
|
||||
}
|
||||
|
||||
uint8_t read_endx() { return endx; }
|
||||
|
||||
uint16_t AttackRate(uint8_t adsr1) {
|
||||
// Convert the ATTACK portion of adsr1 into a rate of amplitude change
|
||||
// You might need to adjust this logic based on the exact ADSR
|
||||
// implementation details
|
||||
return (adsr1 & 0x0F) * 16; // Just a hypothetical conversion
|
||||
}
|
||||
|
||||
uint16_t DecayRate(uint8_t adsr2) {
|
||||
// Convert the DECAY portion of adsr2 into a rate of amplitude change
|
||||
return ((adsr2 >> 4) & 0x07) * 8; // Hypothetical conversion
|
||||
}
|
||||
|
||||
uint16_t ReleaseRate(uint8_t adsr2) {
|
||||
// Convert the RELEASE portion of adsr2 into a rate of amplitude change
|
||||
return (adsr2 & 0x0F) * 16; // Hypothetical conversion
|
||||
}
|
||||
|
||||
uint16_t CalculateDecayLevel(uint8_t adsr2) {
|
||||
// Calculate the decay level based on the SUSTAIN portion of adsr2
|
||||
// This is the level the amplitude will decay to before entering the SUSTAIN
|
||||
// phase Again, adjust based on your implementation details
|
||||
return ((adsr2 >> 4) & 0x07) * 256; // Hypothetical conversion
|
||||
}
|
||||
|
||||
// Envelope processing for all voices
|
||||
// Goes through each voice and processes its envelope.
|
||||
void process_envelopes() {
|
||||
for (size_t i = 0; i < kNumVoices; ++i) {
|
||||
process_envelope(i);
|
||||
}
|
||||
}
|
||||
|
||||
// Envelope processing for a specific voice
|
||||
// For a given voice, update its state (ADSR), calculate the envelope value,
|
||||
// and apply the envelope to the audio output.
|
||||
void process_envelope(uint8_t voice_num);
|
||||
};
|
||||
|
||||
} // namespace audio
|
||||
|
||||
Reference in New Issue
Block a user