Enhance EditorManager and input handling with performance logging and UI improvements

- Added performance logging to the LoadAssets method in EditorManager, tracking the time taken to load ROM assets.
- Implemented lazy loading of workspace presets in the DrawLayoutPresets method to improve UI responsiveness.
- Refactored menu item handling in the DrawMenu function to streamline the display of subitems and separators, enhancing user interaction.
This commit is contained in:
scawful
2025-09-25 17:36:04 -04:00
parent 015a5600c5
commit e924529944
2 changed files with 36 additions and 23 deletions

View File

@@ -402,24 +402,22 @@ void DrawMenu(Menu& menu) {
if (!each_item.subitems.empty()) {
if (ImGui::BeginMenu(each_item.name.c_str())) {
for (const auto& each_subitem : each_item.subitems) {
if (ImGui::MenuItem(each_subitem.name.c_str(),
each_subitem.shortcut.c_str())) {
if (each_subitem.callback) each_subitem.callback();
} else if (each_subitem.name == kSeparator) {
if (each_subitem.name == kSeparator) {
ImGui::Separator();
} else if (ImGui::MenuItem(each_subitem.name.c_str(),
each_subitem.shortcut.c_str())) {
if (each_subitem.callback) each_subitem.callback();
}
}
ImGui::EndMenu();
}
} else if (each_item.name == kSeparator) {
ImGui::Separator();
} else {
if (ImGui::MenuItem(each_item.name.c_str(),
if (each_item.name == kSeparator) {
ImGui::Separator();
} else if (ImGui::MenuItem(each_item.name.c_str(),
each_item.shortcut.c_str(),
each_item.enabled_condition())) {
if (each_item.callback) each_item.callback();
} else if (each_item.name == kSeparator) {
ImGui::Separator();
}
}
}
@@ -463,46 +461,46 @@ void MemoryEditorPopup(const std::string& label, std::span<uint8_t> memory) {
// Custom hex input functions that properly respect width
bool InputHexByteCustom(const char* label, uint8_t* data, float input_width) {
ImGui::PushID(label);
// Create a simple hex input that respects width
char buf[8];
snprintf(buf, sizeof(buf), "%02X", *data);
ImGui::SetNextItemWidth(input_width);
bool changed = ImGui::InputText(label, buf, sizeof(buf),
ImGuiInputTextFlags_CharsHexadecimal |
ImGuiInputTextFlags_AutoSelectAll);
bool changed = ImGui::InputText(
label, buf, sizeof(buf),
ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_AutoSelectAll);
if (changed) {
unsigned int temp;
if (sscanf(buf, "%X", &temp) == 1) {
*data = static_cast<uint8_t>(temp & 0xFF);
}
}
ImGui::PopID();
return changed;
}
bool InputHexWordCustom(const char* label, uint16_t* data, float input_width) {
ImGui::PushID(label);
// Create a simple hex input that respects width
char buf[8];
snprintf(buf, sizeof(buf), "%04X", *data);
ImGui::SetNextItemWidth(input_width);
bool changed = ImGui::InputText(label, buf, sizeof(buf),
ImGuiInputTextFlags_CharsHexadecimal |
ImGuiInputTextFlags_AutoSelectAll);
bool changed = ImGui::InputText(
label, buf, sizeof(buf),
ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_AutoSelectAll);
if (changed) {
unsigned int temp;
if (sscanf(buf, "%X", &temp) == 1) {
*data = static_cast<uint16_t>(temp & 0xFFFF);
}
}
ImGui::PopID();
return changed;
}