Dungeon graphics loaded per room

This commit is contained in:
scawful
2023-11-22 00:49:55 -05:00
parent 7a842d4669
commit e93ff212af
6 changed files with 199 additions and 229 deletions

View File

@@ -160,14 +160,14 @@ class Room : public SharedROM {
uint8_t staircase_plane[4];
uint8_t staircase_rooms[4];
uchar BackgroundTileset;
uchar SpriteTileset;
uchar Layer2Behavior;
uchar Palette;
uchar Floor1Graphics;
uchar Floor2Graphics;
uchar Layer2Mode;
std::array<uchar, 16> blocks_;
uint8_t BackgroundTileset;
uint8_t SpriteTileset;
uint8_t Layer2Behavior;
uint8_t Palette;
uint8_t Floor1Graphics;
uint8_t Floor2Graphics;
uint8_t Layer2Mode;
std::array<uint8_t, 16> blocks_;
std::array<uchar, 16> ChestList;
std::vector<zelda3::Sprite> sprites_;