Dungeon graphics loaded per room
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@@ -160,14 +160,14 @@ class Room : public SharedROM {
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uint8_t staircase_plane[4];
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uint8_t staircase_rooms[4];
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uchar BackgroundTileset;
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uchar SpriteTileset;
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uchar Layer2Behavior;
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uchar Palette;
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uchar Floor1Graphics;
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uchar Floor2Graphics;
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uchar Layer2Mode;
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std::array<uchar, 16> blocks_;
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uint8_t BackgroundTileset;
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uint8_t SpriteTileset;
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uint8_t Layer2Behavior;
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uint8_t Palette;
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uint8_t Floor1Graphics;
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uint8_t Floor2Graphics;
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uint8_t Layer2Mode;
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std::array<uint8_t, 16> blocks_;
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std::array<uchar, 16> ChestList;
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std::vector<zelda3::Sprite> sprites_;
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