housekeeping

This commit is contained in:
scawful
2022-07-08 23:52:11 -04:00
parent 260f9d5166
commit e9c8152453
10 changed files with 77 additions and 99 deletions

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@@ -279,8 +279,8 @@ constexpr int characters_width = 0x74ADF;
// Dungeon Entrances Related Variables
//===========================================================================================
constexpr int entrance_room = 0x14813; // 0x14577 //word value for each room
constexpr int entrance_scrolledge =
0x1491D; // 0x14681 //8 bytes per room, HU, FU, HD, FD, HL, FL, HR, FR
// 8 bytes per room, HU, FU, HD, FD, HL, FL, HR, FR
constexpr int entrance_scrolledge = 0x1491D; // 0x14681
constexpr int entrance_yscroll = 0x14D45; // 0x14AA9 //2bytes each room
constexpr int entrance_xscroll = 0x14E4F; // 0x14BB3 //2bytes
constexpr int entrance_yposition = 0x14F59; // 0x14CBD 2bytes
@@ -293,17 +293,17 @@ constexpr int entrance_blockset = 0x15381; // 0x150E5 1byte
constexpr int entrance_floor = 0x15406; // 0x1516A 1byte
constexpr int entrance_dungeon = 0x1548B; // 0x151EF 1byte (dungeon id)
constexpr int entrance_door = 0x15510; // 0x15274 1byte
constexpr int entrance_ladderbg =
0x15595; // 0x152F9 //1 byte, ---b ---a b = bg2, a = need to check -_-
// 1 byte, ---b ---a b = bg2, a = need to check -_-
constexpr int entrance_ladderbg = 0x15595; // 0x152F9
constexpr int entrance_scrolling = 0x1561A; // 0x1537E //1byte --h- --v-
constexpr int entrance_scrollquadrant = 0x1569F; // 0x15403 1byte
constexpr int entrance_exit = 0x15724; // 0x15488 //2byte word
constexpr int entrance_music = 0x1582E; // 0x15592
constexpr int startingentrance_room =
0x15B6E; // 0x158D2 //word value for each room
constexpr int startingentrance_scrolledge =
0x15B7C; // 0x158E0 //8 bytes per room, HU, FU, HD, FD, HL, FL, HR, FR
// word value for each room
constexpr int startingentrance_room = 0x15B6E; // 0x158D2
// 8 bytes per room, HU, FU, HD, FD, HL, FL, HR, FR
constexpr int startingentrance_scrolledge = 0x15B7C; // 0x158E0
constexpr int startingentrance_yscroll = 0x15BB4; // 0x14AA9 //2bytes each room
constexpr int startingentrance_xscroll = 0x15BC2; // 0x14BB3 //2bytes
constexpr int startingentrance_yposition = 0x15BD0; // 0x14CBD 2bytes
@@ -317,10 +317,10 @@ constexpr int startingentrance_dungeon = 0x15C16; // 0x151EF 1byte (dungeon id)
constexpr int startingentrance_door = 0x15C2B; // 0x15274 1byte
constexpr int startingentrance_ladderbg =
0x15C1D; // 0x152F9 //1 byte, ---b ---a b = bg2, a = need to check -_-
constexpr int startingentrance_scrolling =
0x15C24; // 0x1537E //1byte --h- --v-
// 1 byte, ---b ---a b = bg2, a = need to check -_-
constexpr int startingentrance_ladderbg = 0x15C1D; // 0x152F9
// 1byte --h- --v-
constexpr int startingentrance_scrolling = 0x15C24; // 0x1537E
constexpr int startingentrance_scrollquadrant = 0x15C2B; // 0x15403 1byte
constexpr int startingentrance_exit = 0x15C32; // 0x15488 //2byte word
constexpr int startingentrance_music = 0x15C4E; // 0x15592
@@ -331,8 +331,8 @@ constexpr int items_data_end = 0xE6B2; // save purpose
constexpr int initial_equipement = 0x271A6;
constexpr int messages_id_dungeon = 0x3F61D;
constexpr int chests_backupitems =
0x3B528; // item id you get instead if you already have that item
// item id you get instead if you already have that item
constexpr int chests_backupitems = 0x3B528;
constexpr int chests_yoffset = 0x4836C;
constexpr int chests_xoffset = 0x4836C + (76 * 1);
constexpr int chests_itemsgfx = 0x4836C + (76 * 2);
@@ -351,12 +351,12 @@ constexpr int dungeons_bossrooms = 0x10954; // short value
constexpr int bedPositionX = 0x039A37; // short value
constexpr int bedPositionY = 0x039A32; // short value
constexpr int bedPositionResetXLow =
0x02DE53; // short value(on 2 different bytes)
// short value (on 2 different bytes)
constexpr int bedPositionResetXLow = 0x02DE53;
constexpr int bedPositionResetXHigh = 0x02DE58; //^^^^^^
constexpr int bedPositionResetYLow =
0x02DE5D; // short value(on 2 different bytes)
// short value (on 2 different bytes)
constexpr int bedPositionResetYLow = 0x02DE5D;
constexpr int bedPositionResetYHigh = 0x02DE62; //^^^^^^
constexpr int bedSheetPositionX = 0x0480BD; // short value
@@ -386,8 +386,8 @@ constexpr int overworldPaletteAuxialiary = 0xDE86C;
constexpr int overworldPaletteAnimated = 0xDE604;
constexpr int globalSpritePalettesLW = 0xDD218;
constexpr int globalSpritePalettesDW = 0xDD290;
constexpr int armorPalettes =
0xDD308; // Green, Blue, Red, Bunny, Electrocuted (15 colors each)
// Green, Blue, Red, Bunny, Electrocuted (15 colors each)
constexpr int armorPalettes = 0xDD308;
constexpr int spritePalettesAux1 = 0xDD39E; // 7 colors each
constexpr int spritePalettesAux2 = 0xDD446; // 7 colors each
constexpr int spritePalettesAux3 = 0xDD4E0; // 7 colors each
@@ -397,8 +397,8 @@ constexpr int hudPalettes = 0xDD660;
constexpr int dungeonMapPalettes = 0xDD70A; // 21 colors
constexpr int dungeonMainPalettes = 0xDD734; //(15*6) colors each - 20 entries
constexpr int dungeonMapBgPalettes = 0xDE544; // 16*6
constexpr int hardcodedGrassLW =
0x5FEA9; // Mirrored Value at 0x75645 : 0x75625
// Mirrored Value at 0x75645 : 0x75625
constexpr int hardcodedGrassLW = 0x5FEA9;
constexpr int hardcodedGrassDW = 0x05FEB3; // 0x7564F
constexpr int hardcodedGrassSpecial = 0x75640;
@@ -409,16 +409,14 @@ constexpr int dungeonMap_rooms_ptr = 0x57605; // 14 pointers of map data
constexpr int dungeonMap_floors = 0x575D9; // 14 words values
constexpr int dungeonMap_gfx_ptr = 0x57BE4; // 14 pointers of gfx data
constexpr int dungeonMap_datastart =
0x57039; // data start for floors/gfx MUST skip 575D9 to 57621 (pointers)
constexpr int dungeonMap_expCheck =
0x56652; // IF Byte = 0xB9 dungeon maps are not expanded
// data start for floors/gfx MUST skip 575D9 to 57621 (pointers)
constexpr int dungeonMap_datastart = 0x57039;
// IF Byte = 0xB9 dungeon maps are not expanded
constexpr int dungeonMap_expCheck = 0x56652;
constexpr int dungeonMap_tile16 = 0x57009;
constexpr int dungeonMap_tile16Exp = 0x109010;
constexpr int dungeonMap_bossrooms = 0x56807; // 14 words values 0x000F = no
// boss
// 14 words values 0x000F = no boss
constexpr int dungeonMap_bossrooms = 0x56807;
constexpr int triforceVertices = 0x04FFD2; // group of 3, X, Y ,Z
constexpr int TriforceFaces = 0x04FFE4; // group of 5

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@@ -138,7 +138,6 @@ void Editor::DrawYazeMenu() {
std::string filePathName = ImGuiFileDialog::Instance()->GetFilePathName();
std::string filePath = ImGuiFileDialog::Instance()->GetCurrentPath();
rom_.LoadFromFile(filePathName);
rom_data_ = (void *)rom_.data();
overworld_editor_.SetupROM(rom_);
}
ImGuiFileDialog::Instance()->Close();
@@ -217,7 +216,7 @@ void Editor::DrawViewMenu() {
if (show_memory_editor) {
static MemoryEditor mem_edit;
mem_edit.DrawWindow("Memory Editor", rom_data_, rom_.getSize());
mem_edit.DrawWindow("Memory Editor", (void *)rom_.data(), rom_.getSize());
}
if (show_imgui_demo) {
@@ -294,14 +293,14 @@ void Editor::DrawGraphicsSheet(int offset) {
surface->format->palette->colors[i].b = current_palette_[i].z * 255;
}
unsigned int snesAddr = 0;
unsigned int pcAddr = 0;
snesAddr = (unsigned int)((((rom_.data()[0x4F80 + offset]) << 16) |
unsigned int snes_addr = 0;
unsigned int pc_addr = 0;
snes_addr = (unsigned int)((((rom_.data()[0x4F80 + offset]) << 16) |
((rom_.data()[0x505F + offset]) << 8) |
((rom_.data()[0x513E + offset]))));
pcAddr = core::SnesToPc(snesAddr);
pc_addr = core::SnesToPc(snes_addr);
std::cout << "Decompressing..." << std::endl;
char *decomp = rom_.Decompress(pcAddr);
char *decomp = rom_.Decompress(pc_addr);
std::cout << "Converting to 8bpp sheet..." << std::endl;
sheet_buffer = rom_.SNES3bppTo8bppSheet((uchar *)decomp);
std::cout << "Assigning pixel data..." << std::endl;
@@ -360,10 +359,9 @@ void Editor::DrawProjectEditor() {
static bool opt_enable_context_menu = true;
static bool opt_enable_grid = true;
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
// ImVec2 canvas_sz = ImGui::GetContentRegionAvail();
ImVec2 canvas_sz = ImVec2(
auto canvas_sz = ImVec2(
512 + 1, ImGui::GetContentRegionAvail().y + (tilesheet_offset * 256));
ImVec2 canvas_p1 =
auto canvas_p1 =
ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
// Draw border and background color
@@ -376,7 +374,6 @@ void Editor::DrawProjectEditor() {
ImGui::InvisibleButton(
"canvas", canvas_sz,
ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
const bool is_active = ImGui::IsItemActive(); // Held
const ImVec2 origin(canvas_p0.x + scrolling.x,
canvas_p0.y + scrolling.y); // Lock scrolled origin

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@@ -42,7 +42,6 @@ class Editor {
void DrawScreenEditor();
void DrawHUDEditor();
void *rom_data_;
bool is_loaded_ = true;
app::rom::ROM rom_;

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@@ -10,11 +10,6 @@
#include "app/zelda3/overworld.h"
#include "gui/icons.h"
// first step would be to decompress all gfx data from the game
// (in alttp that's easy they're all located in the same location all the
// same sheet size 128x32) have a code that convert PC address to SNES and
// vice-versa
// 1) find the gfx pointers (you could use ZS constant file)
// 2) decompress all the gfx with your lz2 decompressor
// 3) convert the 3bpp snes data into PC 4bpp (probably the hardest part)
@@ -132,7 +127,6 @@ void OverworldEditor::DrawToolset() {
ImGui::TableNextColumn();
if (ImGui::Button(ICON_MD_UPDATE)) {
overworld_.Load(rom_, allGfx16Ptr);
LoadBlockset();
}
ImGui::EndTable();
@@ -280,6 +274,16 @@ void OverworldEditor::DrawOverworldCanvas() {
}
void OverworldEditor::DrawTileSelector() {
ImGui::Text("Palette:");
for (int i = 0; i < 8; i++) {
std::string id = "##PaletteColor" + std::to_string(i);
ImGui::SameLine();
ImGui::ColorEdit4(id.c_str(), &current_palette_[i].x,
ImGuiColorEditFlags_NoInputs |
ImGuiColorEditFlags_DisplayRGB |
ImGuiColorEditFlags_DisplayHex);
}
if (ImGui::BeginTabBar("##TabBar", ImGuiTabBarFlags_FittingPolicyScroll)) {
if (ImGui::BeginTabItem("Tile16")) {
bool child_is_visible =
@@ -399,8 +403,7 @@ void OverworldEditor::DrawTile8Selector() {
if (key >= 1) {
top_left_y = canvas_p0.y + 64 * key;
}
draw_list->AddImage((void *)value,
ImVec2(canvas_p0.x + 2, top_left_y),
draw_list->AddImage((void *)value, ImVec2(canvas_p0.x + 2, top_left_y),
ImVec2(canvas_p0.x + 256, canvas_p0.y + offset));
}
}
@@ -433,41 +436,6 @@ void OverworldEditor::DrawChangelist() {
ImGui::End();
}
void OverworldEditor::LoadBlockset() {
rom_.CreateAllGraphicsData(allGfx16Ptr);
for (int i = 0; i < 16; i++) {
staticgfx[i] = i;
}
// Update gfx to be on selected map
auto currentmapgfx8Data = current_gfx_ptr_;
auto allgfxData = allGfx16Ptr;
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 2048; j++) {
auto mapByte = allgfxData[j + (staticgfx[i] * 2048)];
switch (i) {
case 0:
case 3:
case 4:
case 5:
mapByte += 0x88;
break;
}
currentmapgfx8Data[(i * 2048) + j] = mapByte; // Upload used gfx data
}
}
auto tiles = overworld_.GetTiles16();
app::gfx::BuildTiles16Gfx(tile16_blockset_ptr_, current_gfx_ptr_, tiles);
current_gfx_bmp_.Create(128, 512, 64, current_gfx_ptr_);
current_gfx_bmp_.CreateTexture(rom_.Renderer());
tile16_blockset_bmp_.Create(128, 8192, 8, tile16_blockset_ptr_);
tile16_blockset_bmp_.CreateTexture(rom_.Renderer());
map_blockset_loaded_ = true;
}
void OverworldEditor::LoadGraphics() {
for (int i = 0; i < kNumSheetsToLoad; i++) {
all_texture_sheet_[i] = rom_.DrawGraphicsSheet(i);
@@ -475,5 +443,5 @@ void OverworldEditor::LoadGraphics() {
}
} // namespace editor
} // namespace gui
} // namespace app
} // namespace yaze

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@@ -66,6 +66,8 @@ class OverworldEditor {
bool all_gfx_loaded_ = false;
bool map_blockset_loaded_ = false;
ImVec4 current_palette_[8];
constexpr static int kByteSize = 3;
constexpr static int kMessageIdSize = 5;
constexpr static int kNumSheetsToLoad = 100;

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@@ -38,6 +38,21 @@ void Bitmap::Create(int width, int height, int depth, uchar *data) {
surface_->pixels = pixel_data_;
}
void Bitmap::Create(int width, int height, int depth, int size) {
width_ = width;
height_ = height;
depth_ = depth;
surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
SDL_PIXELFORMAT_INDEX8);
// Default grayscale palette
for (int i = 0; i < 8; i++) {
surface_->format->palette->colors[i].r = i * 31;
surface_->format->palette->colors[i].g = i * 31;
surface_->format->palette->colors[i].b = i * 31;
}
surface_->pixels = pixel_data_;
}
void Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
texture_ = SDL_CreateTextureFromSurface(renderer.get(), surface_);
}

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@@ -16,15 +16,17 @@ class Bitmap {
Bitmap(int width, int height, int depth, uchar *data);
void Create(int width, int height, int depth, uchar *data);
void Create(int width, int height, int depth, int data_size);
int GetWidth() const { return width_; }
int GetHeight() const { return height_; }
void CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
inline SDL_Texture *GetTexture() const { return texture_; }
SDL_Texture *GetTexture() const { return texture_; }
private:
int width_;
int height_;
int depth_;
int data_size_;
uchar *pixel_data_;
SDL_Surface *surface_;
SDL_Texture *texture_;

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@@ -82,13 +82,13 @@ SNESPalette::SNESPalette(const std::vector<ImVec4> & cols) {
}
char* SNESPalette::encode() {
auto data = std::make_shared<char>(size_ * 2);
auto data = new char[size_ * 2];
for (unsigned int i = 0; i < size_; i++) {
std::cout << colors[i].snes << std::endl;
data[i * 2] = (char)(colors[i].snes & 0xFF);
data[i * 2 + 1] = (char)(colors[i].snes >> 8);
}
return data.get();
return data;
}
SDL_Palette* SNESPalette::GetSDL_Palette() {

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@@ -20,11 +20,8 @@ namespace app {
namespace rom {
void ROM::Close() {
if (loaded) {
if (is_loaded_) {
delete[] current_rom_;
for (auto &each : decompressed_graphic_sheets_) {
free(each);
}
for (auto &each : converted_graphic_sheets_) {
free(each);
}
@@ -52,7 +49,7 @@ void ROM::LoadFromFile(const std::string &path) {
file.close();
memcpy(title, current_rom_ + 32704, 21);
version_ = current_rom_[27];
loaded = true;
is_loaded_ = true;
}
char *ROM::Decompress(int pos, int size, bool reversed) {
@@ -224,13 +221,13 @@ SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
}
int ROM::GetPCGfxAddress(uint8_t id) {
int gfxPtr1 =
auto gfxPtr1 =
core::SnesToPc((current_rom_[core::constants::gfx_1_pointer + 1] << 8) +
(current_rom_[core::constants::gfx_1_pointer]));
int gfxPtr2 =
auto gfxPtr2 =
core::SnesToPc((current_rom_[core::constants::gfx_2_pointer + 1] << 8) +
(current_rom_[core::constants::gfx_2_pointer]));
int gfxPtr3 =
auto gfxPtr3 =
core::SnesToPc((current_rom_[core::constants::gfx_3_pointer + 1] << 8) +
(current_rom_[core::constants::gfx_3_pointer]));

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@@ -41,10 +41,10 @@ class ROM {
const uchar* getTitle() const { return title; }
long getSize() const { return size_; }
char getVersion() const { return version_; }
bool isLoaded() const { return loaded; }
bool isLoaded() const { return is_loaded_; }
private:
bool loaded = false;
bool is_loaded_ = false;
bool has_header_ = false;
long size_;
uint compressed_size_;