housekeeping
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@@ -279,8 +279,8 @@ constexpr int characters_width = 0x74ADF;
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// Dungeon Entrances Related Variables
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//===========================================================================================
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constexpr int entrance_room = 0x14813; // 0x14577 //word value for each room
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constexpr int entrance_scrolledge =
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0x1491D; // 0x14681 //8 bytes per room, HU, FU, HD, FD, HL, FL, HR, FR
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// 8 bytes per room, HU, FU, HD, FD, HL, FL, HR, FR
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constexpr int entrance_scrolledge = 0x1491D; // 0x14681
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constexpr int entrance_yscroll = 0x14D45; // 0x14AA9 //2bytes each room
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constexpr int entrance_xscroll = 0x14E4F; // 0x14BB3 //2bytes
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constexpr int entrance_yposition = 0x14F59; // 0x14CBD 2bytes
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@@ -293,17 +293,17 @@ constexpr int entrance_blockset = 0x15381; // 0x150E5 1byte
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constexpr int entrance_floor = 0x15406; // 0x1516A 1byte
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constexpr int entrance_dungeon = 0x1548B; // 0x151EF 1byte (dungeon id)
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constexpr int entrance_door = 0x15510; // 0x15274 1byte
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constexpr int entrance_ladderbg =
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0x15595; // 0x152F9 //1 byte, ---b ---a b = bg2, a = need to check -_-
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// 1 byte, ---b ---a b = bg2, a = need to check -_-
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constexpr int entrance_ladderbg = 0x15595; // 0x152F9
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constexpr int entrance_scrolling = 0x1561A; // 0x1537E //1byte --h- --v-
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constexpr int entrance_scrollquadrant = 0x1569F; // 0x15403 1byte
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constexpr int entrance_exit = 0x15724; // 0x15488 //2byte word
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constexpr int entrance_music = 0x1582E; // 0x15592
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constexpr int startingentrance_room =
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0x15B6E; // 0x158D2 //word value for each room
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constexpr int startingentrance_scrolledge =
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0x15B7C; // 0x158E0 //8 bytes per room, HU, FU, HD, FD, HL, FL, HR, FR
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// word value for each room
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constexpr int startingentrance_room = 0x15B6E; // 0x158D2
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// 8 bytes per room, HU, FU, HD, FD, HL, FL, HR, FR
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constexpr int startingentrance_scrolledge = 0x15B7C; // 0x158E0
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constexpr int startingentrance_yscroll = 0x15BB4; // 0x14AA9 //2bytes each room
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constexpr int startingentrance_xscroll = 0x15BC2; // 0x14BB3 //2bytes
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constexpr int startingentrance_yposition = 0x15BD0; // 0x14CBD 2bytes
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@@ -317,10 +317,10 @@ constexpr int startingentrance_dungeon = 0x15C16; // 0x151EF 1byte (dungeon id)
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constexpr int startingentrance_door = 0x15C2B; // 0x15274 1byte
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constexpr int startingentrance_ladderbg =
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0x15C1D; // 0x152F9 //1 byte, ---b ---a b = bg2, a = need to check -_-
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constexpr int startingentrance_scrolling =
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0x15C24; // 0x1537E //1byte --h- --v-
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// 1 byte, ---b ---a b = bg2, a = need to check -_-
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constexpr int startingentrance_ladderbg = 0x15C1D; // 0x152F9
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// 1byte --h- --v-
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constexpr int startingentrance_scrolling = 0x15C24; // 0x1537E
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constexpr int startingentrance_scrollquadrant = 0x15C2B; // 0x15403 1byte
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constexpr int startingentrance_exit = 0x15C32; // 0x15488 //2byte word
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constexpr int startingentrance_music = 0x15C4E; // 0x15592
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@@ -331,8 +331,8 @@ constexpr int items_data_end = 0xE6B2; // save purpose
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constexpr int initial_equipement = 0x271A6;
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constexpr int messages_id_dungeon = 0x3F61D;
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constexpr int chests_backupitems =
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0x3B528; // item id you get instead if you already have that item
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// item id you get instead if you already have that item
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constexpr int chests_backupitems = 0x3B528;
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constexpr int chests_yoffset = 0x4836C;
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constexpr int chests_xoffset = 0x4836C + (76 * 1);
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constexpr int chests_itemsgfx = 0x4836C + (76 * 2);
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@@ -351,12 +351,12 @@ constexpr int dungeons_bossrooms = 0x10954; // short value
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constexpr int bedPositionX = 0x039A37; // short value
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constexpr int bedPositionY = 0x039A32; // short value
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constexpr int bedPositionResetXLow =
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0x02DE53; // short value(on 2 different bytes)
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// short value (on 2 different bytes)
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constexpr int bedPositionResetXLow = 0x02DE53;
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constexpr int bedPositionResetXHigh = 0x02DE58; //^^^^^^
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constexpr int bedPositionResetYLow =
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0x02DE5D; // short value(on 2 different bytes)
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// short value (on 2 different bytes)
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constexpr int bedPositionResetYLow = 0x02DE5D;
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constexpr int bedPositionResetYHigh = 0x02DE62; //^^^^^^
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constexpr int bedSheetPositionX = 0x0480BD; // short value
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@@ -386,8 +386,8 @@ constexpr int overworldPaletteAuxialiary = 0xDE86C;
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constexpr int overworldPaletteAnimated = 0xDE604;
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constexpr int globalSpritePalettesLW = 0xDD218;
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constexpr int globalSpritePalettesDW = 0xDD290;
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constexpr int armorPalettes =
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0xDD308; // Green, Blue, Red, Bunny, Electrocuted (15 colors each)
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// Green, Blue, Red, Bunny, Electrocuted (15 colors each)
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constexpr int armorPalettes = 0xDD308;
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constexpr int spritePalettesAux1 = 0xDD39E; // 7 colors each
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constexpr int spritePalettesAux2 = 0xDD446; // 7 colors each
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constexpr int spritePalettesAux3 = 0xDD4E0; // 7 colors each
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@@ -397,8 +397,8 @@ constexpr int hudPalettes = 0xDD660;
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constexpr int dungeonMapPalettes = 0xDD70A; // 21 colors
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constexpr int dungeonMainPalettes = 0xDD734; //(15*6) colors each - 20 entries
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constexpr int dungeonMapBgPalettes = 0xDE544; // 16*6
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constexpr int hardcodedGrassLW =
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0x5FEA9; // Mirrored Value at 0x75645 : 0x75625
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// Mirrored Value at 0x75645 : 0x75625
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constexpr int hardcodedGrassLW = 0x5FEA9;
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constexpr int hardcodedGrassDW = 0x05FEB3; // 0x7564F
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constexpr int hardcodedGrassSpecial = 0x75640;
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@@ -409,16 +409,14 @@ constexpr int dungeonMap_rooms_ptr = 0x57605; // 14 pointers of map data
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constexpr int dungeonMap_floors = 0x575D9; // 14 words values
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constexpr int dungeonMap_gfx_ptr = 0x57BE4; // 14 pointers of gfx data
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constexpr int dungeonMap_datastart =
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0x57039; // data start for floors/gfx MUST skip 575D9 to 57621 (pointers)
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constexpr int dungeonMap_expCheck =
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0x56652; // IF Byte = 0xB9 dungeon maps are not expanded
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// data start for floors/gfx MUST skip 575D9 to 57621 (pointers)
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constexpr int dungeonMap_datastart = 0x57039;
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// IF Byte = 0xB9 dungeon maps are not expanded
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constexpr int dungeonMap_expCheck = 0x56652;
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constexpr int dungeonMap_tile16 = 0x57009;
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constexpr int dungeonMap_tile16Exp = 0x109010;
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constexpr int dungeonMap_bossrooms = 0x56807; // 14 words values 0x000F = no
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// boss
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// 14 words values 0x000F = no boss
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constexpr int dungeonMap_bossrooms = 0x56807;
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constexpr int triforceVertices = 0x04FFD2; // group of 3, X, Y ,Z
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constexpr int TriforceFaces = 0x04FFE4; // group of 5
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