housekeeping
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@@ -138,7 +138,6 @@ void Editor::DrawYazeMenu() {
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std::string filePathName = ImGuiFileDialog::Instance()->GetFilePathName();
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std::string filePath = ImGuiFileDialog::Instance()->GetCurrentPath();
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rom_.LoadFromFile(filePathName);
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rom_data_ = (void *)rom_.data();
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overworld_editor_.SetupROM(rom_);
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}
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ImGuiFileDialog::Instance()->Close();
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@@ -217,7 +216,7 @@ void Editor::DrawViewMenu() {
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if (show_memory_editor) {
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static MemoryEditor mem_edit;
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mem_edit.DrawWindow("Memory Editor", rom_data_, rom_.getSize());
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mem_edit.DrawWindow("Memory Editor", (void *)rom_.data(), rom_.getSize());
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}
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if (show_imgui_demo) {
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@@ -294,14 +293,14 @@ void Editor::DrawGraphicsSheet(int offset) {
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surface->format->palette->colors[i].b = current_palette_[i].z * 255;
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}
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unsigned int snesAddr = 0;
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unsigned int pcAddr = 0;
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snesAddr = (unsigned int)((((rom_.data()[0x4F80 + offset]) << 16) |
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unsigned int snes_addr = 0;
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unsigned int pc_addr = 0;
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snes_addr = (unsigned int)((((rom_.data()[0x4F80 + offset]) << 16) |
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((rom_.data()[0x505F + offset]) << 8) |
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((rom_.data()[0x513E + offset]))));
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pcAddr = core::SnesToPc(snesAddr);
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pc_addr = core::SnesToPc(snes_addr);
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std::cout << "Decompressing..." << std::endl;
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char *decomp = rom_.Decompress(pcAddr);
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char *decomp = rom_.Decompress(pc_addr);
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std::cout << "Converting to 8bpp sheet..." << std::endl;
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sheet_buffer = rom_.SNES3bppTo8bppSheet((uchar *)decomp);
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std::cout << "Assigning pixel data..." << std::endl;
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@@ -360,10 +359,9 @@ void Editor::DrawProjectEditor() {
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static bool opt_enable_context_menu = true;
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static bool opt_enable_grid = true;
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ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
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// ImVec2 canvas_sz = ImGui::GetContentRegionAvail();
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ImVec2 canvas_sz = ImVec2(
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auto canvas_sz = ImVec2(
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512 + 1, ImGui::GetContentRegionAvail().y + (tilesheet_offset * 256));
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ImVec2 canvas_p1 =
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auto canvas_p1 =
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ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
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// Draw border and background color
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@@ -376,7 +374,6 @@ void Editor::DrawProjectEditor() {
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ImGui::InvisibleButton(
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"canvas", canvas_sz,
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ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
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const bool is_hovered = ImGui::IsItemHovered(); // Hovered
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const bool is_active = ImGui::IsItemActive(); // Held
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const ImVec2 origin(canvas_p0.x + scrolling.x,
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canvas_p0.y + scrolling.y); // Lock scrolled origin
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@@ -42,7 +42,6 @@ class Editor {
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void DrawScreenEditor();
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void DrawHUDEditor();
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void *rom_data_;
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bool is_loaded_ = true;
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app::rom::ROM rom_;
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@@ -10,11 +10,6 @@
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#include "app/zelda3/overworld.h"
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#include "gui/icons.h"
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// first step would be to decompress all gfx data from the game
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// (in alttp that's easy they're all located in the same location all the
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// same sheet size 128x32) have a code that convert PC address to SNES and
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// vice-versa
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// 1) find the gfx pointers (you could use ZS constant file)
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// 2) decompress all the gfx with your lz2 decompressor
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// 3) convert the 3bpp snes data into PC 4bpp (probably the hardest part)
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@@ -132,7 +127,6 @@ void OverworldEditor::DrawToolset() {
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_UPDATE)) {
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overworld_.Load(rom_, allGfx16Ptr);
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LoadBlockset();
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}
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ImGui::EndTable();
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@@ -280,6 +274,16 @@ void OverworldEditor::DrawOverworldCanvas() {
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}
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void OverworldEditor::DrawTileSelector() {
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ImGui::Text("Palette:");
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for (int i = 0; i < 8; i++) {
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std::string id = "##PaletteColor" + std::to_string(i);
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ImGui::SameLine();
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ImGui::ColorEdit4(id.c_str(), ¤t_palette_[i].x,
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ImGuiColorEditFlags_NoInputs |
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ImGuiColorEditFlags_DisplayRGB |
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ImGuiColorEditFlags_DisplayHex);
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}
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if (ImGui::BeginTabBar("##TabBar", ImGuiTabBarFlags_FittingPolicyScroll)) {
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if (ImGui::BeginTabItem("Tile16")) {
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bool child_is_visible =
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@@ -399,8 +403,7 @@ void OverworldEditor::DrawTile8Selector() {
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if (key >= 1) {
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top_left_y = canvas_p0.y + 64 * key;
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}
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draw_list->AddImage((void *)value,
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ImVec2(canvas_p0.x + 2, top_left_y),
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draw_list->AddImage((void *)value, ImVec2(canvas_p0.x + 2, top_left_y),
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ImVec2(canvas_p0.x + 256, canvas_p0.y + offset));
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}
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}
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@@ -433,41 +436,6 @@ void OverworldEditor::DrawChangelist() {
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ImGui::End();
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}
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void OverworldEditor::LoadBlockset() {
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rom_.CreateAllGraphicsData(allGfx16Ptr);
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for (int i = 0; i < 16; i++) {
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staticgfx[i] = i;
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}
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// Update gfx to be on selected map
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auto currentmapgfx8Data = current_gfx_ptr_;
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auto allgfxData = allGfx16Ptr;
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 2048; j++) {
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auto mapByte = allgfxData[j + (staticgfx[i] * 2048)];
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switch (i) {
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case 0:
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case 3:
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case 4:
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case 5:
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mapByte += 0x88;
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break;
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}
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currentmapgfx8Data[(i * 2048) + j] = mapByte; // Upload used gfx data
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}
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}
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auto tiles = overworld_.GetTiles16();
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app::gfx::BuildTiles16Gfx(tile16_blockset_ptr_, current_gfx_ptr_, tiles);
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current_gfx_bmp_.Create(128, 512, 64, current_gfx_ptr_);
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current_gfx_bmp_.CreateTexture(rom_.Renderer());
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tile16_blockset_bmp_.Create(128, 8192, 8, tile16_blockset_ptr_);
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tile16_blockset_bmp_.CreateTexture(rom_.Renderer());
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map_blockset_loaded_ = true;
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}
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void OverworldEditor::LoadGraphics() {
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for (int i = 0; i < kNumSheetsToLoad; i++) {
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all_texture_sheet_[i] = rom_.DrawGraphicsSheet(i);
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@@ -475,5 +443,5 @@ void OverworldEditor::LoadGraphics() {
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}
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} // namespace editor
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} // namespace gui
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} // namespace app
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} // namespace yaze
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@@ -66,6 +66,8 @@ class OverworldEditor {
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bool all_gfx_loaded_ = false;
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bool map_blockset_loaded_ = false;
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ImVec4 current_palette_[8];
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constexpr static int kByteSize = 3;
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constexpr static int kMessageIdSize = 5;
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constexpr static int kNumSheetsToLoad = 100;
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