remove unneeded code
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@@ -65,7 +65,6 @@ Editor::Editor() {
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current_set_.length = 28672;
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current_set_.pcPaletteLocation = 0xDD326;
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current_set_.SNESPaletteLocation = 0x0000;
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current_set_.compression = "zelda3";
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}
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void Editor::UpdateScreen() {
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@@ -14,7 +14,8 @@ namespace Graphics {
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TilesPattern::TilesPattern() {
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tilesPerRow = 16;
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numberOfTiles = 16;
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// std::vector<int>{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 9, 11, 12, 13, 14, 15, 16});
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// std::vector<int>{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 9, 11, 12, 13, 14, 15,
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// 16});
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transformVector.push_back(std::vector<int>{0, 1, 2, 3});
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transformVector.push_back(std::vector<int>{4, 5, 6, 7});
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@@ -38,10 +39,8 @@ void TilesPattern::default_settings() {
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int pos = 0;
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while (std::regex_search(patternString, cm, arrayRegExp)) {
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// while (arrayRegExp.indexIn(patternString, pos) != -1) {
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std::string arrayString = cm[1];
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std::vector<int> tmpVect;
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// std::cout << arrayString;
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unsigned int stringPos = 1;
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while (arrayString[stringPos] != ']') {
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@@ -98,7 +97,6 @@ std::vector<std::vector<tile8> > TilesPattern::transform(
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unsigned int posX = i + repeatOffsetX;
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unsigned int posY = j + repeatOffsetY;
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printf("X: %d - Y: %d - posTile : %d", posX, posY, posTile);
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// toret[posY][posX] = tiles[posTile];
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toret.at(posY).at(posX) = tiles[posTile];
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}
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}
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@@ -134,11 +132,9 @@ std::vector<tile8> TilesPattern::reverse(
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unsigned int blockNB =
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(i % (nbTransPerRow * numberOfTiles) % tilesPerRow) / tVectWidth;
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// std::cout << colInTab << lineInTab << " = " << tileNb;
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// unsigned int pos = tileNb + ((i % tilesPerRow) / nbTransPerRow) *
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// numberOfTiles;
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std::cout << colInTab << lineInTab << " = " << tileNb;
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unsigned int pos = tileNb + (lineBlock + blockNB) * numberOfTiles;
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// std::cout << i << "Goes to : " << pos;
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std::cout << i << "Goes to : " << pos;
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toretVec[pos] = tiles[i];
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}
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return toretVec;
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@@ -150,70 +146,15 @@ std::vector<std::vector<tile8> > TilesPattern::transform(
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}
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TilePreset::TilePreset() {
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bpp = 0;
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length = 0;
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pcTilesLocation = -1;
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SNESTilesLocation = 0;
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length = 0;
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bpp = 0;
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compression = "None";
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pcPaletteLocation = 0;
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SNESPaletteLocation = 0;
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paletteNoZeroColor = false;
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}
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bool TilePreset::save(const std::string &file) {
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// QSettings pFile(file, QSettings::IniFormat);
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// if (pFile.isWritable() == false)
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// return false;
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// pFile.setValue("_/name", name);
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// pFile.setValue("rom/name", romName);
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// pFile.setValue("rom/type", romType);
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// pFile.setValue("tiles/pc_location", QString::number(pcTilesLocation, 16));
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// pFile.setValue("tiles/snes_location", QString::number(SNESTilesLocation,
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// 16)); pFile.setValue("tiles/length", length); pFile.setValue("tiles/bpp",
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// bpp); pFile.setValue("tiles/compression", compression);
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// pFile.setValue("tiles/pattern", tilesPattern.name);
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// pFile.setValue("palette/pc_location", QString::number(pcPaletteLocation,
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// 16)); pFile.setValue("palette/snes_location",
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// QString::number(SNESPaletteLocation, 16));
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// pFile.setValue("palette/nozerocolor", paletteNoZeroColor);
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return true;
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}
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bool TilePreset::load(const std::string &file) {
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// QSettings pFile(file, QSettings::IniFormat);
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// /* Meh solution to know if the file is right*/
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// if (pFile.value("_/name").toString().isEmpty())
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// return false;
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// name = pFile.value("_/name").toString();
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// romName = pFile.value("rom/name").toString();
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// romType = pFile.value("rom/type").toString();
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// /* Locations are stored in a hex string */
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// bool ok;
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// pcTilesLocation = pFile.value("tiles/pc_location").toString().toUInt(&ok,
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// 16); SNESTilesLocation =
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// pFile.value("tiles/snes_location").toString().toUInt(&ok, 16); length =
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// pFile.value("tiles/length").toInt(); bpp =
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// pFile.value("tiles/bpp").toInt(); compression =
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// pFile.value("tiles/compression").toString(); QString patternName =
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// pFile.value("tiles/pattern").toString(); if (patternName.isEmpty())
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// patternName = "normal";
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// tilesPattern = TilesPattern::pattern(patternName);
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// pcPaletteLocation =
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// pFile.value("palette/pc_location").toString().toUInt(&ok, 16);
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// SNESPaletteLocation =
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// pFile.value("palette/snes_location").toString().toUInt(&ok, 16);
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// paletteNoZeroColor = pFile.value("palette/nozerocolor").toBool();
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return true;
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}
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} // namespace Graphics
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} // namespace Application
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} // namespace yaze
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@@ -90,9 +90,6 @@ class TilePreset {
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public:
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TilePreset();
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bool save(const std::string& file);
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bool load(const std::string& file);
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bool paletteNoZeroColor;
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int pcTilesLocation;
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uint16_t SNESTilesLocation;
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