ROM housekeeping
This commit is contained in:
@@ -12,6 +12,7 @@
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/core/constants.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/snes_tile.h"
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@@ -20,10 +21,10 @@ namespace app {
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void ROM::Close() {
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void ROM::Close() {
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if (is_loaded_) {
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if (is_loaded_) {
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SDL_free(current_rom_);
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delete[] current_rom_;
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for (auto i = 0; i < num_sheets_; i++) {
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for (auto i = 0; i < num_sheets_; i++) {
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SDL_free(decompressed_graphic_sheets_[i]);
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delete[] decompressed_graphic_sheets_[i];
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SDL_free(converted_graphic_sheets_[i]);
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delete[] converted_graphic_sheets_[i];
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}
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}
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}
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}
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}
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}
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@@ -34,13 +35,13 @@ void ROM::SetupRenderer(std::shared_ptr<SDL_Renderer> renderer) {
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// TODO: check if the rom has a header on load
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// TODO: check if the rom has a header on load
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void ROM::LoadFromFile(const std::string &path) {
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void ROM::LoadFromFile(const std::string &path) {
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size_ = std::filesystem::file_size(path.c_str());
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std::ifstream file(path.c_str(), std::ios::binary);
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std::ifstream file(path.c_str(), std::ios::binary);
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if (!file.is_open()) {
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if (!file.is_open()) {
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std::cout << "Error: Could not open ROM file " << path << std::endl;
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std::cout << "Error: Could not open ROM file " << path << std::endl;
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return;
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return;
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}
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}
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current_rom_ = (uchar *)SDL_malloc(size_);
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size_ = std::filesystem::file_size(path.c_str());
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current_rom_ = new uchar[size_];
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for (uint i = 0; i < size_; i++) {
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for (uint i = 0; i < size_; i++) {
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char byte_read_ = ' ';
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char byte_read_ = ' ';
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file.read(&byte_read_, sizeof(char));
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file.read(&byte_read_, sizeof(char));
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@@ -51,8 +52,16 @@ void ROM::LoadFromFile(const std::string &path) {
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is_loaded_ = true;
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is_loaded_ = true;
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}
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}
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uchar *ROM::DecompressGraphics(int pos, int size) {
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return Decompress(pos, size, false);
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}
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uchar *ROM::DecompressOverworld(int pos, int size) {
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return Decompress(pos, size, true);
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}
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uchar *ROM::Decompress(int pos, int size, bool reversed) {
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uchar *ROM::Decompress(int pos, int size, bool reversed) {
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auto buffer = (uchar *)SDL_malloc(size);
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auto buffer = new uchar[size];
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uint length = 0;
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uint length = 0;
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uint buffer_pos = 0;
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uint buffer_pos = 0;
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uchar cmd = 0;
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uchar cmd = 0;
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@@ -67,7 +76,7 @@ uchar *ROM::Decompress(int pos, int size, bool reversed) {
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length =
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length =
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(ushort)(((current_rom_[pos] << 8) | current_rom_[pos + 1]) & 0x3FF);
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(ushort)(((current_rom_[pos] << 8) | current_rom_[pos + 1]) & 0x3FF);
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pos += 2; // Advance 2 bytes in ROM
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pos += 2; // Advance 2 bytes in ROM
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} else { // Normal Command
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} else { // Normal Command
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cmd = (uchar)((databyte >> 5) & 0x07);
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cmd = (uchar)((databyte >> 5) & 0x07);
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length = (uchar)(databyte & 0x1F);
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length = (uchar)(databyte & 0x1F);
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pos += 1; // Advance 1 byte in ROM
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pos += 1; // Advance 1 byte in ROM
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@@ -96,9 +105,9 @@ uchar *ROM::Decompress(int pos, int size, bool reversed) {
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break;
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break;
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case 03: // Increasing Fill
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case 03: // Increasing Fill
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{
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{
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uchar incByte = current_rom_[pos];
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uchar inc_byte = current_rom_[pos];
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for (int i = 0; i < length; i++) {
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for (int i = 0; i < length; i++) {
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buffer[buffer_pos++] = incByte++;
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buffer[buffer_pos++] = inc_byte++;
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}
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}
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pos += 1; // Advance 1 byte in the ROM
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pos += 1; // Advance 1 byte in the ROM
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} break;
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} break;
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@@ -106,12 +115,12 @@ uchar *ROM::Decompress(int pos, int size, bool reversed) {
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{
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{
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ushort s1 = ((current_rom_[pos + 1] & 0xFF) << 8);
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ushort s1 = ((current_rom_[pos + 1] & 0xFF) << 8);
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ushort s2 = ((current_rom_[pos] & 0xFF));
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ushort s2 = ((current_rom_[pos] & 0xFF));
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auto Addr = (ushort)(s1 | s2);
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auto addr = (ushort)(s1 | s2);
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if (reversed) {
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if (reversed) {
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Addr = (ushort)(s2 | s1);
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addr = (ushort)(s2 | s1);
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}
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}
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for (int i = 0; i < length; i++) {
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for (int i = 0; i < length; i++) {
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buffer[buffer_pos] = buffer[Addr + i];
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buffer[buffer_pos] = buffer[addr + i];
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buffer_pos++;
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buffer_pos++;
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}
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}
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pos += 2; // Advance 2 bytes in the ROM
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pos += 2; // Advance 2 bytes in the ROM
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@@ -126,7 +135,7 @@ uchar *ROM::Decompress(int pos, int size, bool reversed) {
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// 128x32
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// 128x32
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uchar *ROM::SNES3bppTo8bppSheet(uchar *buffer_in, int sheet_id, int size) {
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uchar *ROM::SNES3bppTo8bppSheet(uchar *buffer_in, int sheet_id, int size) {
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// 8bpp sheet out
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// 8bpp sheet out
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auto sheet_buffer_out = (uchar *)SDL_malloc(size);
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auto sheet_buffer_out = new uchar[size];
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int xx = 0; // positions where we are at on the sheet
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int xx = 0; // positions where we are at on the sheet
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int yy = 0;
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int yy = 0;
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int pos = 0;
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int pos = 0;
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@@ -213,14 +222,14 @@ SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
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}
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}
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void ROM::DrawAllGraphicsData() {
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void ROM::DrawAllGraphicsData() {
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auto buffer = (uchar*) SDL_malloc(346624);
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auto buffer = new uchar[346624];
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auto data = (uchar *)SDL_malloc(2048);
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auto data = new uchar[2048];
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int buffer_pos = 0;
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int buffer_pos = 0;
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for (int i = 0; i < core::constants::NumberOfSheets; i++) {
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for (int i = 0; i < core::constants::NumberOfSheets; i++) {
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// uncompressed sheets
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// uncompressed sheets
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if (i >= 115 && i <= 126) {
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if (i >= 115 && i <= 126) {
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data = new char[core::constants::Uncompressed3BPPSize];
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data = new uchar[core::constants::Uncompressed3BPPSize];
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int startAddress = GetGraphicsAddress(i);
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int startAddress = GetGraphicsAddress(i);
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for (int j = 0; j < core::constants::Uncompressed3BPPSize; j++) {
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for (int j = 0; j < core::constants::Uncompressed3BPPSize; j++) {
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data[j] = current_rom_[j + startAddress];
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data[j] = current_rom_[j + startAddress];
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@@ -29,6 +29,8 @@ class ROM {
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void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer);
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void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer);
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void LoadFromFile(const std::string& path);
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void LoadFromFile(const std::string& path);
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uchar* DecompressGraphics(int pos, int size);
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uchar* DecompressOverworld(int pos, int size);
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uchar* Decompress(int pos, int size = 0x800, bool reversed = false);
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uchar* Decompress(int pos, int size = 0x800, bool reversed = false);
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uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0,
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uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0,
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int size = 0x1000);
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int size = 0x1000);
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