clang tidy cleanups
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@@ -434,9 +434,14 @@ void Room::LoadSprites() {
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break;
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}
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// sprites_.emplace_back(this, b3, (b2 & 0x1F), (b1 & 0x1F),
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// ((b2 & 0xE0) >> 5) + ((b1 & 0x60) >> 2),
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// (b1 & 0x80) >> 7);
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Sprite new_sprite;
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/**
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* TODO: Implement Sprite constructor for Dungeons
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(b3, (b2 & 0x1F), (b1 & 0x1F),
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((b2 & 0xE0) >> 5) + ((b1 & 0x60) >> 2),
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(b1 & 0x80) >> 7);
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*/
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sprites_.emplace_back(new_sprite);
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if (sprites_.size() > 1) {
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Sprite& spr = sprites_.back();
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@@ -119,7 +119,6 @@ class RoomObject : public SharedRom {
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}
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void AddTiles(int nbr, int pos) {
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auto rom_data = rom()->data();
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for (int i = 0; i < nbr; i++) {
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ASSIGN_OR_LOG_ERROR(auto tile, rom()->ReadTile16(pos + (i * 2)));
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tiles_.push_back(tile);
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@@ -11,7 +11,6 @@
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#include "absl/container/flat_hash_map.h"
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#include "absl/status/status.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/compression.h"
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@@ -641,9 +640,6 @@ absl::Status Overworld::SaveOverworldMaps() {
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} else {
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// Save pointer for map1
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int snes_pos = map_pointers1[map_pointers1_id[i]];
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uint8_t b1 = (uint8_t)(snes_pos & 0xFF);
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uint8_t b2 = (uint8_t)((snes_pos >> 8) & 0xFF);
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uint8_t b3 = (uint8_t)((snes_pos >> 16) & 0xFF);
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core::Logger::log("Saving map pointers1 for map " +
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core::UppercaseHexByte(i) + " at " +
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core::UppercaseHexLong(snes_pos));
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@@ -667,9 +663,6 @@ absl::Status Overworld::SaveOverworldMaps() {
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std::copy(b.begin(), b.end(), map_data_p2[i].begin());
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int snes_pos = core::PcToSnes(pos);
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map_pointers2[i] = snes_pos;
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uint8_t b1 = (uint8_t)(snes_pos & 0xFF);
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uint8_t b2 = (uint8_t)((snes_pos >> 8) & 0xFF);
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uint8_t b3 = (uint8_t)((snes_pos >> 16) & 0xFF);
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core::Logger::log("Saving map pointers2 and compressed data for map " +
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core::UppercaseHexByte(i) + " at " +
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core::UppercaseHexLong(snes_pos));
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@@ -21,7 +21,7 @@ void TitleScreen::Create() {
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}
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void TitleScreen::BuildTileset() {
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uchar staticgfx[16];
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uchar staticgfx[16] = {0};
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// Main Blocksets
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