feat: Introduce CompactToolbar and EditorCard for Enhanced Editor Layout
- Added CompactToolbar class to provide a modern, ultra-compact toolbar for the editor, featuring mode buttons, property editing, and quick actions. - Implemented EditorCard class for draggable, dockable editor sub-windows, enhancing the user interface with responsive and themed cards. - Introduced EditorLayout class to manage the overall editor layout, integrating the toolbar and main canvas for a cohesive user experience. - Updated CMake configuration to include new source files, ensuring proper build integration.
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@@ -1,6 +1,5 @@
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#include "app/gui/ui_helpers.h"
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#include "absl/strings/str_format.h"
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#include "app/gui/color.h"
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#include "app/gui/icons.h"
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#include "app/gui/theme_manager.h"
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@@ -43,21 +42,25 @@ ImVec4 GetAccentColor() {
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return ConvertColorToImVec4(theme.accent);
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}
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// Entity/Map marker colors (normalized RGB + proper alpha)
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// Entity/Map marker colors (vibrant with good visibility)
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ImVec4 GetEntranceColor() {
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return ImVec4(1.0f, 1.0f, 0.0f, 0.39f); // Yellow, 100/255 alpha
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// Bright yellow with strong visibility
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return ImVec4(1.0f, 0.9f, 0.0f, 0.85f); // Yellow-gold, high visibility
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}
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ImVec4 GetExitColor() {
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return ImVec4(1.0f, 1.0f, 1.0f, 0.59f); // White, 150/255 alpha
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// Bright cyan-white for contrast
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return ImVec4(0.9f, 1.0f, 1.0f, 0.85f); // Cyan-white, high visibility
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}
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ImVec4 GetItemColor() {
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return ImVec4(1.0f, 0.0f, 0.0f, 0.59f); // Red, 150/255 alpha
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// Vibrant red for items
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return ImVec4(1.0f, 0.2f, 0.2f, 0.85f); // Bright red, high visibility
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}
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ImVec4 GetSpriteColor() {
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return ImVec4(1.0f, 0.0f, 1.0f, 0.59f); // Magenta, 150/255 alpha
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// Bright magenta for sprites
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return ImVec4(1.0f, 0.3f, 1.0f, 0.85f); // Bright magenta, high visibility
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}
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ImVec4 GetSelectedColor() {
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