Emulator debugger GUI updates
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@@ -30,19 +30,18 @@ class Emulator : public SharedROM {
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void UpdateEmulator();
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void RenderDebugger();
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void RenderBreakpointList();
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void RenderCpuState(CPU& cpu);
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void RenderMemoryViewer();
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void RenderCPUInstructionLog(
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const std::vector<InstructionEntry>& instructionLog);
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// Member variables to store internal state and resources
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SNES snes_;
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bool running_ = false;
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bool debugger_ = false;
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bool debugger_ = true;
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bool loading_ = false;
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bool show_ppu_reg_viewer_ = false;
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bool integrated_debugger_mode_ = true;
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bool separate_debugger_mode_ = false;
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};
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