housekeeping for GfxContext and Room logging
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@@ -129,10 +129,7 @@ void SetTabBarTab(ImGuiTabBar* tab_bar, ImGuiID tab_id) {
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if (tab_bar == NULL) return;
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// Find the tab item with the specified tab_id
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// for (int i = 0; i < tab_bar->Tabs.Size; i++) {
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ImGuiTabItem* tab_item = &tab_bar->Tabs[tab_id];
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// if (tab_item->ID == tab_id) {
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// Set the tab item as active
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tab_item->LastFrameVisible = -1;
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tab_item->LastFrameSelected = -1;
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tab_bar->VisibleTabId = tab_id;
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@@ -141,10 +138,6 @@ void SetTabBarTab(ImGuiTabBar* tab_bar, ImGuiID tab_id) {
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tab_bar->NextSelectedTabId = tab_id;
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tab_bar->ReorderRequestTabId = tab_id;
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tab_bar->CurrFrameVisible = -1;
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// break;
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// }
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// }
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}
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} // namespace
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@@ -72,8 +72,9 @@ void Room::LoadHeader() {
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// Existing room size address calculation...
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auto room_size_address = 0xF8000 + (room_id_ * 3);
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std::cout << "Room #" << room_id_ << " Address: " << std::hex
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<< room_size_address << std::endl;
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if (flags()->kLogToConsole)
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std::cout << "Room #" << room_id_ << " Address: " << std::hex
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<< room_size_address << std::endl;
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// Reading bytes for long address construction
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uint8_t low = rom()->data()[room_size_address];
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@@ -82,13 +83,15 @@ void Room::LoadHeader() {
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// Constructing the long address
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int long_address = (bank << 16) | (high << 8) | low;
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std::cout << std::hex << std::setfill('0') << std::setw(6) << long_address
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<< std::endl;
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if (flags()->kLogToConsole)
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std::cout << std::hex << std::setfill('0') << std::setw(6) << long_address
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<< std::endl;
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room_size_pointer_ = long_address;
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if (long_address == 0x0A8000) {
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// Blank room disregard in size calculation
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std::cout << "Size of Room #" << room_id_ << ": 0 bytes" << std::endl;
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if (flags()->kLogToConsole)
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std::cout << "Size of Room #" << room_id_ << ": 0 bytes" << std::endl;
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room_size_ = 0;
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} else {
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// use the long address to calculate the size of the room
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@@ -97,8 +100,9 @@ void Room::LoadHeader() {
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int next_room_address = 0xF8000 + ((room_id_ + 1) * 3);
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std::cout << "Next Room Address: " << std::hex << next_room_address
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<< std::endl;
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if (flags()->kLogToConsole)
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std::cout << "Next Room Address: " << std::hex << next_room_address
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<< std::endl;
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// Reading bytes for long address construction
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uint8_t next_low = rom()->data()[next_room_address];
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@@ -108,17 +112,19 @@ void Room::LoadHeader() {
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// Constructing the long address
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int next_long_address = (next_bank << 16) | (next_high << 8) | next_low;
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std::cout << std::hex << std::setfill('0') << std::setw(6)
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<< next_long_address << std::endl;
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if (flags()->kLogToConsole)
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std::cout << std::hex << std::setfill('0') << std::setw(6)
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<< next_long_address << std::endl;
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// Calculate the size of the room
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int room_size = next_long_address - long_address;
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std::cout << "Size of Room #" << room_id_ << ": " << std::dec << room_size
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<< " bytes" << std::endl;
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room_size_ = room_size;
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if (flags()->kLogToConsole)
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std::cout << "Size of Room #" << room_id_ << ": " << std::dec
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<< room_size << " bytes" << std::endl;
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}
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} catch (const std::exception& e) {
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std::cout << "Error: " << e.what() << std::endl;
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if (flags()->kLogToConsole) std::cout << "Error: " << e.what() << std::endl;
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}
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}
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@@ -117,7 +117,7 @@ struct ChestData {
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struct StaircaseRooms {};
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class Room : public SharedROM {
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class Room : public SharedROM, public core::ExperimentFlags {
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public:
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Room() = default;
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Room(int room_id) : room_id_(room_id) {}
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@@ -7,6 +7,7 @@ add_executable(
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app/core/common.cc
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app/core/labeling.cc
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app/gui/pipeline.cc
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app/editor/context/gfx_context.cc
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${YAZE_APP_EMU_SRC}
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${YAZE_APP_GFX_SRC}
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${YAZE_APP_ZELDA3_SRC}
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