Tile16 select rectangle, refresh tile16 blockset
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@@ -105,6 +105,7 @@ class OverworldEditor : public Editor,
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void RefreshOverworldMap();
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void RefreshMapPalette();
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void RefreshMapProperties();
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void RefreshTile16Blockset();
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void DrawOverworldEntrances(ImVec2 canvas_p, ImVec2 scrolling,
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bool holes = false);
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@@ -162,6 +163,8 @@ class OverworldEditor : public Editor,
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int current_tile16_ = 0;
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int selected_tile_ = 0;
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int current_blockset_ = 0;
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int selected_entrance_ = 0;
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int selected_usage_map_ = 0xFFFF;
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