Update ROM references with new operators
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@@ -48,7 +48,7 @@ void Screen::BuildTileset() {
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uchar* currentmapgfx8Data = tiles8Bitmap.GetData();
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// All gfx of the game pack of 2048 bytes (4bpp)
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uchar* allgfxData = rom_.GetMasterGraphicsBin();
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uchar* allgfxData = nullptr; // rom_.GetMasterGraphicsBin();
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 2048; j++) {
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uchar mapByte = allgfxData[j + (staticgfx[i] * 2048)];
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@@ -67,8 +67,8 @@ void Screen::BuildTileset() {
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}
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void Screen::LoadTitleScreen() {
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int pos = (rom_.data()[0x138C + 3] << 16) + (rom_.data()[0x1383 + 3] << 8) +
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rom_.data()[0x137A + 3];
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int pos =
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(rom_[0x138C + 3] << 16) + (rom_[0x1383 + 3] << 8) + rom_[0x137A + 3];
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for (int i = 0; i < 1024; i++) {
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tilesBG1Buffer[i] = 492;
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@@ -77,7 +77,7 @@ void Screen::LoadTitleScreen() {
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pos = core::SnesToPc(pos);
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while ((rom_.data()[pos] & 0x80) != 0x80) {
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while ((rom_[pos] & 0x80) != 0x80) {
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int dest_addr = pos; // $03 and $04
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pos += 2;
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short length = pos;
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