Started documentation
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Justin Scofield
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docs/changelog.md
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docs/changelog.md
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## August 2022
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- Added ValidateCompressionResults to ROM::Compress
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## July 2022
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- Display current overworld map graphics tile sheets.
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- Added CreateAllGraphicsData to the ROM class
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- Added Google Abseil C++ library for error handling, string manipulation
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- Refactor ROM class to use smart pointers and STL containers
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## June 2022
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- Implemented LC_LZ2 Decompression
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- Created Bitmap class for displaying SNES Graphics
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- Added Overworld and OverworldMap class definitions
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- Built user interface using ImGui and SDL2
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- Started YAZE
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docs/manual.md
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docs/manual.md
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# Yet Another Zelda3 Editor Manual
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## Opening a ROM
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YAZE supports The Legend of Zelda: A Link to the Past US ROMs with the file formats sfc and smc. Prefer sfc as it is historically more accurate.
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## Editing the Overworld
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## Editing the Dungeons
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## Editing Sprites
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## Editing Mosaic Transitions
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