overhaul directory structure

This commit is contained in:
Justin Scofield
2022-06-15 20:56:15 -04:00
parent 70c59d0e96
commit efcaad0f53
62 changed files with 6948 additions and 85 deletions

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#include "overworld.h"
#include "Graphics/tile.h"
namespace yaze {
namespace application {
namespace Data {
using namespace Core;
using namespace Graphics;
Overworld::~Overworld() {
if (isLoaded) {
for (int i = 0; i < (int) tiles32.size(); i++) {
free(allmapsTilesLW[i]);
free(allmapsTilesDW[i]);
free(allmapsTilesSP[i]);
}
free(allmapsTilesLW);
free(allmapsTilesDW);
free(allmapsTilesSP);
delete[] overworldMapPointer;
delete[] owactualMapPointer;
}
}
static TileInfo GetTilesInfo(ushort tile) {
// vhopppcc cccccccc
ushort o = 0;
ushort v = 0;
ushort h = 0;
ushort tid = (ushort)(tile & 0x3FF);
uchar p = (uchar)((tile >> 10) & 0x07);
o = (ushort)((tile & 0x2000) >> 13);
h = (ushort)((tile & 0x4000) >> 14);
v = (ushort)((tile & 0x8000) >> 15);
return TileInfo(tid, p, v, h, o);
}
void Overworld::Load(Data::ROM rom) {
rom_ = rom;
for (int i = 0; i < 0x2B; i++) {
// tileLeftEntrance.push_back(
// rom_.ReadShort(Constants::overworldEntranceAllowedTilesLeft + (i *
// 2)));
// tileRightEntrance.push_back(rom_.ReadShort(
// Constants::overworldEntranceAllowedTilesRight + (i * 2)));
}
AssembleMap32Tiles();
AssembleMap16Tiles();
DecompressAllMapTiles();
// Map Initialization :
for (int i = 0; i < 160; i++) {
allmaps.push_back(OverworldMap(rom_, tiles16, (uchar)i));
}
FetchLargeMaps();
LoadOverworldMap();
auto size = tiles16.size();
for (int i = 0; i < 160; i++) {
allmaps[i].BuildMap(mapParent, size, gameState, allmapsTilesLW,
allmapsTilesDW, allmapsTilesSP);
}
isLoaded = true;
}
ushort Overworld::GenerateTile32(int i, int k, int dimension) {
return (ushort)(rom_.GetRawData()[map32address[dimension] + k + (i)] +
(((rom_.GetRawData()[map32address[dimension] + (i) +
(k <= 1 ? 4 : 5)] >>
(k % 2 == 0 ? 4 : 0)) &
0x0F) *
256));
}
void Overworld::AssembleMap32Tiles() {
for (int i = 0; i < 0x33F0; i += 6) {
ushort tl, tr, bl, br;
for (int k = 0; k < 4; k++) {
tl = GenerateTile32(i, k, (int)Dimension::map32TilesTL);
tr = GenerateTile32(i, k, (int)Dimension::map32TilesTR);
bl = GenerateTile32(i, k, (int)Dimension::map32TilesBL);
br = GenerateTile32(i, k, (int)Dimension::map32TilesBR);
tiles32.push_back(Tile32(tl, tr, bl, br));
}
}
allmapsTilesLW = (ushort**)malloc(tiles32.size() * sizeof(ushort*));
for (int i = 0; i < tiles32.size(); i++)
allmapsTilesLW[i] = (ushort*)malloc(tiles32.size() * sizeof(ushort));
allmapsTilesDW = (ushort**)malloc(tiles32.size() * sizeof(ushort*));
for (int i = 0; i < tiles32.size(); i++)
allmapsTilesDW[i] = (ushort*)malloc(tiles32.size() * sizeof(ushort));
allmapsTilesSP = (ushort**)malloc(tiles32.size() * sizeof(ushort*));
for (int i = 0; i < tiles32.size(); i++)
allmapsTilesSP[i] = (ushort*)malloc(tiles32.size() * sizeof(ushort));
}
void Overworld::AssembleMap16Tiles() {
int tpos = Core::Constants::map16Tiles;
for (int i = 0; i < 4096; i += 1) // 3760
{
TileInfo t0 = GetTilesInfo((uintptr_t)rom_.GetRawData() + tpos);
tpos += 2;
TileInfo t1 = GetTilesInfo((uintptr_t)rom_.GetRawData() + tpos);
tpos += 2;
TileInfo t2 = GetTilesInfo((uintptr_t)rom_.GetRawData() + tpos);
tpos += 2;
TileInfo t3 = GetTilesInfo((uintptr_t)rom_.GetRawData() + tpos);
tpos += 2;
tiles16.push_back(Tile16(t0, t1, t2, t3));
}
}
void Overworld::DecompressAllMapTiles() {
int lowest = 0x0FFFFF;
int highest = 0x0F8000;
int sx = 0;
int sy = 0;
int c = 0;
for (int i = 0; i < 160; i++) {
int p1 = (rom_.GetRawData()[(Constants::compressedAllMap32PointersHigh) +
2 + (int)(3 * i)]
<< 16) +
(rom_.GetRawData()[(Constants::compressedAllMap32PointersHigh) +
1 + (int)(3 * i)]
<< 8) +
(rom_.GetRawData()[(Constants::compressedAllMap32PointersHigh +
(int)(3 * i))]);
char* tmp = new char[256];
p1 = lorom_snes_to_pc(p1, &tmp);
std::cout << tmp << std::endl;
int p2 = (rom_.GetRawData()[(Constants::compressedAllMap32PointersLow) + 2 +
(int)(3 * i)]
<< 16) +
(rom_.GetRawData()[(Constants::compressedAllMap32PointersLow) + 1 +
(int)(3 * i)]
<< 8) +
(rom_.GetRawData()[(Constants::compressedAllMap32PointersLow +
(int)(3 * i))]);
p2 = lorom_snes_to_pc(p2, &tmp);
std::cout << tmp << std::endl;
delete[] tmp;
int ttpos = 0;
unsigned int compressedSize1 = 0;
unsigned int compressedSize2 = 0;
unsigned int compressedLength1 = 0;
unsigned int compressedLength2 = 0;
if (p1 >= highest) {
highest = p1;
}
if (p2 >= highest) {
highest = p2;
}
if (p1 <= lowest) {
if (p1 > 0x0F8000) {
lowest = p1;
}
}
if (p2 <= lowest) {
if (p2 > 0x0F8000) {
lowest = p2;
}
}
auto bytes =
alttp_decompress_overworld((char*)rom_.GetRawData(), p2, 1000,
&compressedSize1, &compressedLength1);
auto bytes2 =
alttp_decompress_overworld((char*)rom_.GetRawData(), p1, 1000,
&compressedSize2, &compressedLength2);
for (int y = 0; y < 16; y++) {
for (int x = 0; x < 16; x++) {
ushort tidD = (ushort)((bytes2[ttpos] << 8) + bytes[ttpos]);
int tpos = tidD;
if (tpos < tiles32.size()) {
if (i < 64) {
allmapsTilesLW[(x * 2) + (sx * 32)][(y * 2) + (sy * 32)] =
tiles32[tpos].tile0_;
allmapsTilesLW[(x * 2) + 1 + (sx * 32)][(y * 2) + (sy * 32)] =
tiles32[tpos].tile1_;
allmapsTilesLW[(x * 2) + (sx * 32)][(y * 2) + 1 + (sy * 32)] =
tiles32[tpos].tile2_;
allmapsTilesLW[(x * 2) + 1 + (sx * 32)][(y * 2) + 1 + (sy * 32)] =
tiles32[tpos].tile3_;
} else if (i < 128 && i >= 64) {
allmapsTilesDW[(x * 2) + (sx * 32)][(y * 2) + (sy * 32)] =
tiles32[tpos].tile0_;
allmapsTilesDW[(x * 2) + 1 + (sx * 32)][(y * 2) + (sy * 32)] =
tiles32[tpos].tile1_;
allmapsTilesDW[(x * 2) + (sx * 32)][(y * 2) + 1 + (sy * 32)] =
tiles32[tpos].tile2_;
allmapsTilesDW[(x * 2) + 1 + (sx * 32)][(y * 2) + 1 + (sy * 32)] =
tiles32[tpos].tile3_;
} else {
allmapsTilesSP[(x * 2) + (sx * 32)][(y * 2) + (sy * 32)] =
tiles32[tpos].tile0_;
allmapsTilesSP[(x * 2) + 1 + (sx * 32)][(y * 2) + (sy * 32)] =
tiles32[tpos].tile1_;
allmapsTilesSP[(x * 2) + (sx * 32)][(y * 2) + 1 + (sy * 32)] =
tiles32[tpos].tile2_;
allmapsTilesSP[(x * 2) + 1 + (sx * 32)][(y * 2) + 1 + (sy * 32)] =
tiles32[tpos].tile3_;
}
}
ttpos += 1;
}
}
sx++;
if (sx >= 8) {
sy++;
sx = 0;
}
c++;
if (c >= 64) {
sx = 0;
sy = 0;
c = 0;
}
}
std::cout << "MapPointers(lowest) : " << lowest << std::endl;
std::cout << "MapPointers(highest) : " << highest << std::endl;
}
void Overworld::FetchLargeMaps() {
for (int i = 128; i < 145; i++) {
mapParent[i] = 0;
}
mapParent[128] = 128;
mapParent[129] = 129;
mapParent[130] = 129;
mapParent[137] = 129;
mapParent[138] = 129;
mapParent[136] = 136;
allmaps[136].largeMap = false;
bool mapChecked[64];
for (int i = 0; i < 64; i++) {
mapChecked[i] = false;
}
int xx = 0;
int yy = 0;
while (true) {
int i = xx + (yy * 8);
if (mapChecked[i] == false) {
if (allmaps[i].largeMap == true) {
mapChecked[i] = true;
mapParent[i] = (uchar)i;
mapParent[i + 64] = (uchar)(i + 64);
mapChecked[i + 1] = true;
mapParent[i + 1] = (uchar)i;
mapParent[i + 65] = (uchar)(i + 64);
mapChecked[i + 8] = true;
mapParent[i + 8] = (uchar)i;
mapParent[i + 72] = (uchar)(i + 64);
mapChecked[i + 9] = true;
mapParent[i + 9] = (uchar)i;
mapParent[i + 73] = (uchar)(i + 64);
xx++;
} else {
mapParent[i] = (uchar)i;
mapParent[i + 64] = (uchar)(i + 64);
mapChecked[i] = true;
}
}
xx++;
if (xx >= 8) {
xx = 0;
yy += 1;
if (yy >= 8) {
break;
}
}
}
}
void Overworld::LoadOverworldMap() {
overworldMapBitmap = new Bitmap(128, 128, overworldMapPointer);
owactualMapBitmap = new Bitmap(512, 512, owactualMapPointer);
// Mode 7
char* ptr = overworldMapPointer;
int pos = 0;
for (int sy = 0; sy < 16; sy++) {
for (int sx = 0; sx < 16; sx++) {
for (int y = 0; y < 8; y++) {
for (int x = 0; x < 8; x++) {
ptr[x + (sx * 8) + (y * 128) + (sy * 1024)] =
rom_.GetRawData()[0x0C4000 + pos];
pos++;
}
}
}
}
// ColorPalette cp = overworldMapBitmap.Palette;
// for (int i = 0; i < 256; i += 2)
// {
// //55B27 = US LW
// //55C27 = US DW
// cp.Entries[i / 2] = getColor((short)((ROM.DATA[0x55B27 + i + 1] << 8) +
// ROM.DATA[0x55B27 + i]));
// int k = 0;
// int j = 0;
// for (int y = 10; y < 14; y++)
// {
// for (int x = 0; x < 15; x++)
// {
// cp.Entries[145 + k] = Palettes.globalSprite_Palettes[0][j];
// k++;
// j++;
// }
// k++;
// }
// }
// overworldMapBitmap.Palette = cp;
// owactualMapBitmap.Palette = cp;
}
} // namespace Data
} // namespace application
} // namespace yaze

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#ifndef YAZE_APPLICATION_DATA_OVERWORLD_H
#define YAZE_APPLICATION_DATA_OVERWORLD_H
#include <rommapping.h>
#include <memory>
#include <vector>
#include "Core/constants.h"
#include "Data/rom.h"
#include "Graphics/bitmap.h"
#include "Graphics/tile.h"
#include "overworld_map.h"
namespace yaze {
namespace application {
namespace Data {
class Overworld {
public:
Overworld() = default;
~Overworld();
void Load(Data::ROM rom);
char* overworldMapPointer = new char[0x40000];
Graphics::Bitmap* overworldMapBitmap;
char* owactualMapPointer = new char[0x40000];
Graphics::Bitmap* owactualMapBitmap;
private:
Data::ROM rom_;
int gameState = 1;
bool isLoaded = false;
uchar mapParent[160];
ushort** allmapsTilesLW; // 64 maps * (32*32 tiles)
ushort** allmapsTilesDW; // 64 maps * (32*32 tiles)
ushort** allmapsTilesSP; // 32 maps * (32*32 tiles)
std::vector<Graphics::Tile16> tiles16;
std::vector<Graphics::Tile32> tiles32;
std::vector<Graphics::Tile32> map16tiles;
std::vector<OverworldMap> allmaps;
std::vector<ushort> tileLeftEntrance;
std::vector<ushort> tileRightEntrance;
int map32address[4] = {
Core::Constants::map32TilesTL, Core::Constants::map32TilesTR,
Core::Constants::map32TilesBL, Core::Constants::map32TilesBR};
enum Dimension {
map32TilesTL = 0,
map32TilesTR = 1,
map32TilesBL = 2,
map32TilesBR = 3
};
ushort GenerateTile32(int i, int k, int dimension);
void AssembleMap32Tiles();
void AssembleMap16Tiles();
void DecompressAllMapTiles();
void FetchLargeMaps();
void LoadOverworldMap();
};
} // namespace Data
} // namespace application
} // namespace yaze
#endif

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#include "overworld_map.h"
#include "Data/rom.h"
#include "Graphics/tile.h"
namespace yaze {
namespace application {
namespace Data {
using namespace Core;
using namespace Graphics;
OverworldMap::OverworldMap(Data::ROM rom,
const std::vector<Graphics::Tile16> tiles16,
uchar index)
: rom_(rom), index(index), tiles16_(tiles16), parent(index) {
if (index != 0x80) {
if (index <= 150) {
if (rom_.GetRawData()[Constants::overworldMapSize + (index & 0x3F)] !=
0) {
largeMap = true;
}
}
}
if (index < 64) {
sprgfx[0] = rom_.GetRawData()[Constants::overworldSpriteset + parent];
sprgfx[1] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 64];
sprgfx[2] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
gfx = rom_.GetRawData()[Constants::mapGfx + parent];
palette = rom_.GetRawData()[Constants::overworldMapPalette + parent];
sprpalette[0] =
rom_.GetRawData()[Constants::overworldSpritePalette + parent];
sprpalette[1] =
rom_.GetRawData()[Constants::overworldSpritePalette + parent + 64];
sprpalette[2] =
rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
musics[0] = rom_.GetRawData()[Constants::overworldMusicBegining + parent];
musics[1] = rom_.GetRawData()[Constants::overworldMusicZelda + parent];
musics[2] =
rom_.GetRawData()[Constants::overworldMusicMasterSword + parent];
musics[3] = rom_.GetRawData()[Constants::overworldMusicAgahim + parent];
} else if (index < 128) {
sprgfx[0] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
sprgfx[1] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
sprgfx[2] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
gfx = rom_.GetRawData()[Constants::mapGfx + parent];
palette = rom_.GetRawData()[Constants::overworldMapPalette + parent];
sprpalette[0] =
rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
sprpalette[1] =
rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
sprpalette[2] =
rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
musics[0] = rom_.GetRawData()[Constants::overworldMusicDW + (parent - 64)];
} else {
if (index == 0x94) {
parent = 128;
} else if (index == 0x95) {
parent = 03;
} else if (index == 0x96) // pyramid bg use 0x5B map
{
parent = 0x5B;
} else if (index == 0x97) // pyramid bg use 0x5B map
{
parent = 0x00;
} else if (index == 156) {
parent = 67;
} else if (index == 157) {
parent = 0;
} else if (index == 158) {
parent = 0;
} else if (index == 159) {
parent = 44;
} else if (index == 136) {
parent = 136;
}
messageID = rom_.GetRawData()[Constants::overworldMessages + parent];
sprgfx[0] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
sprgfx[1] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
sprgfx[2] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
sprpalette[0] =
rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
sprpalette[1] =
rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
sprpalette[2] =
rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
palette =
rom_.GetRawData()[Constants::overworldSpecialPALGroup + parent - 128];
if (index >= 0x80 && index <= 0x8A && index != 0x88) {
gfx = rom_.GetRawData()[Constants::overworldSpecialGFXGroup +
(parent - 128)];
palette = rom_.GetRawData()[Constants::overworldSpecialPALGroup + 1];
} else if (index == 0x88) {
gfx = 81;
palette = 0;
} else // pyramid bg use 0x5B map
{
gfx = rom_.GetRawData()[Constants::mapGfx + parent];
palette = rom_.GetRawData()[Constants::overworldMapPalette + parent];
}
}
}
void OverworldMap::BuildMap(uchar* mapParent, int count, int gameState,
ushort** allmapsTilesLW, ushort** allmapsTilesDW,
ushort** allmapsTilesSP) {
tilesUsed = new ushort*[32];
for (int i = 0; i < 32; i++) tilesUsed[i] = new ushort;
if (largeMap) {
this->parent = mapParent[index];
if (parent != index) {
if (!firstLoad) {
gfx = rom_.GetRawData()[Constants::mapGfx + parent];
palette = rom_.GetRawData()[Constants::overworldMapPalette + parent];
firstLoad = true;
}
}
}
BuildTileset(gameState);
BuildTiles16Gfx(count); // build on GFX.mapgfx16Ptr
int world = 0;
if (index < 64) {
tilesUsed = allmapsTilesLW;
} else if (index < 128 && index >= 64) {
tilesUsed = allmapsTilesDW;
world = 1;
} else {
tilesUsed = allmapsTilesSP;
world = 2;
}
int superY = ((index - (world * 64)) / 8);
int superX = index - (world * 64) - (superY * 8);
for (int y = 0; y < 32; y++) {
for (int x = 0; x < 32; x++) {
CopyTile8bpp16((x * 16), (y * 16),
tilesUsed[x + (superX * 32)][y + (superY * 32)], gfxPtr,
mapblockset16);
}
}
}
void OverworldMap::CopyTile8bpp16(int x, int y, int tile, int* destbmpPtr,
int* sourcebmpPtr) {
int sourceY = (tile / 8);
int sourceX = (tile) - ((sourceY)*8);
int sourcePtrPos = ((tile - ((tile / 8) * 8)) * 16) +
((tile / 8) * 2048); //(sourceX * 16) + (sourceY * 128);
uchar* sourcePtr = (uchar*)sourcebmpPtr;
int destPtrPos = (x + (y * 512));
uchar* destPtr = (uchar*)destbmpPtr;
for (int ystrip = 0; ystrip < 16; ystrip++) {
for (int xstrip = 0; xstrip < 16; xstrip++) {
destPtr[destPtrPos + xstrip + (ystrip * 512)] =
sourcePtr[sourcePtrPos + xstrip + (ystrip * 128)];
}
}
}
void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
int* destbmpPtr, int* sourcebmpPtr) {
auto gfx16Data = (uchar*)destbmpPtr;
auto gfx8Data = currentOWgfx16Ptr;
int offsets[] = {0, 8, 4096, 4104};
auto tiles = tiles16_[tileID];
for (auto tile = 0; tile < 4; tile++) {
TileInfo info = tiles.tiles_info[tile];
int offset = offsets[tile];
for (auto y = 0; y < 8; y++) {
for (auto x = 0; x < 4; x++) {
CopyTileToMap(x, y, xP, yP, offset, info, gfx16Data, gfx8Data);
}
}
}
}
void OverworldMap::BuildTiles16Gfx(int count) {
uchar* gfx16Data = (uchar*)mapblockset16;
uchar* gfx8Data = currentOWgfx16Ptr;
int offsets[] = {0, 8, 1024, 1032};
auto yy = 0;
auto xx = 0;
for (auto i = 0; i < count; i++) // number of tiles16 3748?
{
// 8x8 tile draw
// gfx8 = 4bpp so everyting is /2F
auto tiles = tiles16_[i];
for (auto tile = 0; tile < 4; tile++) {
TileInfo info = tiles16_[i].tiles_info[tile];
int offset = offsets[tile];
for (auto y = 0; y < 8; y++) {
for (auto x = 0; x < 4; x++) {
CopyTile(x, y, xx, yy, offset, info, gfx16Data, gfx8Data);
}
}
}
xx += 16;
if (xx >= 128) {
yy += 2048;
xx = 0;
}
}
}
void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
TileInfo tile, uchar* gfx16Pointer,
uchar* gfx8Pointer) // map,current
{
int mx = x;
int my = y;
uchar r = 0;
if (tile.horizontal_mirror_ != 0) {
mx = 3 - x;
r = 1;
}
if (tile.vertical_mirror_ != 0) {
my = 7 - y;
}
int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
auto index = xx + yy + offset + (mx * 2) + (my * 128);
auto pixel = gfx8Pointer[tx + (y * 64) + x];
gfx16Pointer[index + r ^ 1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
gfx16Pointer[index + r] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
}
void OverworldMap::CopyTileToMap(int x, int y, int xx, int yy, int offset,
TileInfo tile, uchar* gfx16Pointer,
uchar* gfx8Pointer) // map,current
{
int mx = x;
int my = y;
uchar r = 0;
if (tile.horizontal_mirror_ != 0) {
mx = 3 - x;
r = 1;
}
if (tile.vertical_mirror_ != 0) {
my = 7 - y;
}
int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
auto index = xx + (yy * 512) + offset + (mx * 2) + (my * 512);
auto pixel = gfx8Pointer[tx + (y * 64) + x];
gfx16Pointer[index + r ^ 1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
gfx16Pointer[index + r] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
}
void OverworldMap::BuildTileset(int gameState) {
int indexWorld = 0x20;
if (parent < 0x40) {
indexWorld = 0x20;
} else if (parent >= 0x40 && parent < 0x80) {
indexWorld = 0x21;
} else if (parent == 0x88) {
indexWorld = 36;
}
// Sprites Blocksets
staticgfx[8] = 115 + 0;
staticgfx[9] = 115 + 1;
staticgfx[10] = 115 + 6;
staticgfx[11] = 115 + 7;
for (int i = 0; i < 4; i++) {
staticgfx[12 + i] =
(uchar)(rom_.GetRawData()[Constants::sprite_blockset_pointer +
(sprgfx[gameState] * 4) + i] +
115);
}
// Main Blocksets
for (int i = 0; i < 8; i++) {
staticgfx[i] = rom_.GetRawData()[Constants::overworldgfxGroups2 +
(indexWorld * 8) + i];
}
if (rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4)] != 0) {
staticgfx[3] = rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4)];
}
if (rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 1] != 0) {
staticgfx[4] =
rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 1];
}
if (rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 2] != 0) {
staticgfx[5] =
rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 2];
}
if (rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 3] != 0) {
staticgfx[6] =
rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 3];
}
// Hardcoded overworld GFX Values, for death mountain
if ((parent >= 0x03 && parent <= 0x07) ||
(parent >= 0x0B && parent <= 0x0E)) {
staticgfx[7] = 89;
} else if ((parent >= 0x43 && parent <= 0x47) ||
(parent >= 0x4B && parent <= 0x4E)) {
staticgfx[7] = 89;
} else {
staticgfx[7] = 91;
}
uchar* currentmapgfx8Data = new uchar[(128 * 512) / 2];
// (uchar*)GFX.currentOWgfx16Ptr.ToPointer(); // loaded gfx for the current
// // map (empty at this point)
uchar* allgfxData = new uchar[(128 * 7136) / 2];
// (uchar*)GFX.allgfx16Ptr
// .ToPointer(); // all gfx of the game pack of 2048 uchars (4bpp)
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 2048; j++) {
uchar mapByte = allgfxData[j + (staticgfx[i] * 2048)];
switch (i) {
case 0:
case 3:
case 4:
case 5:
mapByte += 0x88;
break;
}
currentmapgfx8Data[(i * 2048) + j] = mapByte; // Upload used gfx data
}
}
}
} // namespace Data
} // namespace application
} // namespace yaze

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@@ -0,0 +1,77 @@
#include <imgui/imgui.h>
#include <cstddef>
#include <memory>
#include "Data/rom.h"
#include "Graphics/bitmap.h"
#include "Graphics/tile.h"
namespace yaze {
namespace application {
namespace Data {
using ushort = unsigned short;
class OverworldMap {
public:
uchar parent = 0;
uchar index = 0;
uchar gfx = 0;
uchar palette = 0;
bool firstLoad = false;
short messageID = 0;
bool largeMap = false;
uchar sprgfx[3];
uchar sprpalette[3];
uchar musics[4];
int* gfxPtr = new int[512 * 512];
int* mapblockset16 = new int[1048576];
Graphics::Bitmap mapblockset16Bitmap;
Graphics::Bitmap gfxBitmap;
uchar* staticgfx =
new uchar[16]; // Need to be used to display map and not pre render it!
ushort** tilesUsed;
bool needRefresh = false;
Data::ROM rom_;
uchar* currentOWgfx16Ptr = new uchar[(128 * 512) / 2];
std::vector<Graphics::Tile16> tiles16_;
OverworldMap(Data::ROM rom, const std::vector<Graphics::Tile16> tiles16,
uchar index);
void BuildMap(uchar* mapParent, int count, int gameState,
ushort** allmapsTilesLW, ushort** allmapsTilesDW,
ushort** allmapsTilesSP);
void CopyTile8bpp16(int x, int y, int tile, int* destbmpPtr,
int* sourcebmpPtr);
void CopyTile8bpp16From8(int xP, int yP, int tileID, int* destbmpPtr,
int* sourcebmpPtr);
private:
void BuildTiles16Gfx(int count);
// void ReloadPalettes() { LoadPalette(); }
void CopyTile(int x, int y, int xx, int yy, int offset,
Graphics::TileInfo tile, uchar* gfx16Pointer,
uchar* gfx8Pointer);
void CopyTileToMap(int x, int y, int xx, int yy, int offset,
Graphics::TileInfo tile, uchar* gfx16Pointer,
uchar* gfx8Pointer);
void LoadPalette();
void SetColorsPalette(int index, ImVec4 main, ImVec4 animated, ImVec4 aux1,
ImVec4 aux2, ImVec4 hud, ImVec4 bgrcolor, ImVec4 spr,
ImVec4 spr2);
void BuildTileset(int gameState);
};
} // namespace Data
} // namespace application
} // namespace yaze