Create SNES skeleton
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73
src/app/emu/snes.h
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73
src/app/emu/snes.h
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#include <cstdint>
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#include <string>
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#include "app/emu/apu.h"
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#include "app/emu/cpu.h"
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#include "app/emu/dbg.h"
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#include "app/emu/ppu.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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namespace emu {
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class SNES {
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public:
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SNES()=default;
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~SNES()=default;
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// Initialization
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void Init(ROM& rom);
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// Main emulation loop
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void Run();
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// Functions for CPU-related operations
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void Fetch();
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void Decode();
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void Execute();
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// Functions for PPU-related operations
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void RenderScanline();
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void UpdateSprites();
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void DrawBackgroundLayer(int layer);
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void DrawSprites();
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// Memory-related functions
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uint8_t ReadMemory(uint16_t address);
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void WriteMemory(uint16_t address, uint8_t value);
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// Controller input handling
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void HandleInput();
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// Save/Load game state
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void SaveState(const std::string& path);
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void LoadState(const std::string& path);
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// Debugger
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void Debug();
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void Breakpoint(uint16_t address);
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bool running() const { return running_; }
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private:
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// Components of the SNES
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MemoryImpl memory_;
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CPU cpu{memory_};
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PPU ppu{memory_};
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APU apu{memory_};
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// Helper classes
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Debugger debugger;
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// Other private member variables
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std::vector<uint8_t> rom_data;
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bool running_;
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uint16_t pc;
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uint32_t cycle;
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int scanline;
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};
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} // namespace emu
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} // namespace app
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} // namespace yaze
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