Refactor CMake configuration and improve emulation timing calculations
- Updated CMakeLists.txt to disable additional optional components (EMU and Z3ED) in minimal builds for better build management. - Refactored emulation timing calculations in emu.cc to use consistent method naming conventions, enhancing code readability and maintainability.
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@@ -107,8 +107,8 @@ int main(int argc, char **argv) {
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if (rom_.is_loaded()) {
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rom_data_ = rom_.vector();
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snes_.Init(rom_data_);
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wanted_frames_ = 1.0 / (snes_.Memory().pal_timing() ? 50.0 : 60.0);
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wanted_samples_ = 48000 / (snes_.Memory().pal_timing() ? 50 : 60);
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wanted_frames_ = 1.0 / (snes_.memory().pal_timing() ? 50.0 : 60.0);
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wanted_samples_ = 48000 / (snes_.memory().pal_timing() ? 50 : 60);
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loaded = true;
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}
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@@ -120,8 +120,8 @@ int main(int argc, char **argv) {
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if (rom_.is_loaded()) {
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rom_data_ = rom_.vector();
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snes_.Init(rom_data_);
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wanted_frames_ = 1.0 / (snes_.Memory().pal_timing() ? 50.0 : 60.0);
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wanted_samples_ = 48000 / (snes_.Memory().pal_timing() ? 50 : 60);
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wanted_frames_ = 1.0 / (snes_.memory().pal_timing() ? 50.0 : 60.0);
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wanted_samples_ = 48000 / (snes_.memory().pal_timing() ? 50 : 60);
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loaded = true;
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}
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SDL_free(event.drop.file);
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