add canvas id and context id to Canvas
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@@ -90,7 +90,6 @@ void SpriteEditor::DrawSpriteCanvas() {
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ImGui::GetContentRegionAvail(), true)) {
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sprite_canvas_.DrawBackground();
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sprite_canvas_.DrawContextMenu();
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// sprite_canvas_.DrawBitmap(oam_bitmap_, 2, 2);
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sprite_canvas_.DrawGrid();
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sprite_canvas_.DrawOverlay();
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@@ -91,10 +91,11 @@ class SpriteEditor : public SharedRom, public Editor {
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gui::Bitmap oam_bitmap_; /**< OAM bitmap. */
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gui::Canvas sprite_canvas_{
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ImVec2(0x200, 0x200), gui::CanvasGridSize::k32x32}; /**< Sprite canvas. */
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"SpriteCanvas", ImVec2(0x200, 0x200),
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gui::CanvasGridSize::k32x32}; /**< Sprite canvas. */
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gui::Canvas graphics_sheet_canvas_{
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ImVec2(0x80 * 2 + 2, 0x40 * 8 + 2),
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"GraphicsSheetCanvas", ImVec2(0x80 * 2 + 2, 0x40 * 8 + 2),
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gui::CanvasGridSize::k16x16}; /**< Graphics sheet canvas. */
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std::vector<zsprite::ZSprite> custom_sprites_; /**< Sprites. */
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