Add a parameter to disable +/- buttons for gui input hex
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@@ -20,7 +20,7 @@ static inline ImGuiInputTextFlags InputScalar_DefaultCharsFilter(
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bool InputScalarLeft(const char* label, ImGuiDataType data_type, void* p_data,
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const void* p_step, const void* p_step_fast,
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const char* format, float input_width,
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ImGuiInputTextFlags flags) {
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ImGuiInputTextFlags flags, bool no_step = false) {
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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if (window->SkipItems) return false;
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@@ -39,58 +39,59 @@ bool InputScalarLeft(const char* label, ImGuiDataType data_type, void* p_data,
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flags |= ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_NoMarkEdited;
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bool value_changed = false;
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if (p_step == NULL) {
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ImGui::SetNextItemWidth(input_width);
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if (InputText(label, buf, IM_ARRAYSIZE(buf), flags))
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value_changed = DataTypeApplyFromText(buf, data_type, p_data, format);
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} else {
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const float button_size = GetFrameHeight();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("%s", label);
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ImGui::SameLine();
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BeginGroup(); // The only purpose of the group here is to allow the caller
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// to query item data e.g. IsItemActive()
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PushID(label);
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SetNextItemWidth(ImMax(
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1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2));
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// if (p_step == NULL) {
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// ImGui::SetNextItemWidth(input_width);
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// if (InputText("", buf, IM_ARRAYSIZE(buf), flags))
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// value_changed = DataTypeApplyFromText(buf, data_type, p_data, format);
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// } else {
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const float button_size = GetFrameHeight();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("%s", label);
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ImGui::SameLine();
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BeginGroup(); // The only purpose of the group here is to allow the caller
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// to query item data e.g. IsItemActive()
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PushID(label);
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SetNextItemWidth(ImMax(
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1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2));
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// Place the label on the left of the input field
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,
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ImVec2{style.ItemSpacing.x, style.ItemSpacing.y});
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
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ImVec2{style.FramePadding.x, style.FramePadding.y});
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// Place the label on the left of the input field
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,
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ImVec2{style.ItemSpacing.x, style.ItemSpacing.y});
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
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ImVec2{style.FramePadding.x, style.FramePadding.y});
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ImGui::SetNextItemWidth(input_width);
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if (InputText("", buf, IM_ARRAYSIZE(buf),
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flags)) // PushId(label) + "" gives us the expected ID
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// from outside point of view
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value_changed = DataTypeApplyFromText(buf, data_type, p_data, format);
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IMGUI_TEST_ENGINE_ITEM_INFO(
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g.LastItemData.ID, label,
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g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Inputable);
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ImGui::SetNextItemWidth(input_width);
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if (InputText("", buf, IM_ARRAYSIZE(buf),
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flags)) // PushId(label) + "" gives us the expected ID
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// from outside point of view
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value_changed = DataTypeApplyFromText(buf, data_type, p_data, format);
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IMGUI_TEST_ENGINE_ITEM_INFO(
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g.LastItemData.ID, label,
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g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Inputable);
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// Mouse wheel support
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if (IsItemHovered() && g.IO.MouseWheel != 0.0f) {
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float scroll_amount = g.IO.MouseWheel;
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float scroll_speed = 0.25f; // Adjust the scroll speed as needed
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// Mouse wheel support
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if (IsItemHovered() && g.IO.MouseWheel != 0.0f) {
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float scroll_amount = g.IO.MouseWheel;
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float scroll_speed = 0.25f; // Adjust the scroll speed as needed
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if (g.IO.KeyCtrl && p_step_fast)
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scroll_amount *= *(const float*)p_step_fast;
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else
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scroll_amount *= *(const float*)p_step;
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if (g.IO.KeyCtrl && p_step_fast)
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scroll_amount *= *(const float*)p_step_fast;
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else
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scroll_amount *= *(const float*)p_step;
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if (scroll_amount > 0.0f) {
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scroll_amount *= scroll_speed; // Adjust the scroll speed as needed
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DataTypeApplyOp(data_type, '+', p_data, p_data, &scroll_amount);
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value_changed = true;
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} else if (scroll_amount < 0.0f) {
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scroll_amount *= -scroll_speed; // Adjust the scroll speed as needed
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DataTypeApplyOp(data_type, '-', p_data, p_data, &scroll_amount);
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value_changed = true;
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}
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if (scroll_amount > 0.0f) {
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scroll_amount *= scroll_speed; // Adjust the scroll speed as needed
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DataTypeApplyOp(data_type, '+', p_data, p_data, &scroll_amount);
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value_changed = true;
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} else if (scroll_amount < 0.0f) {
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scroll_amount *= -scroll_speed; // Adjust the scroll speed as needed
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DataTypeApplyOp(data_type, '-', p_data, p_data, &scroll_amount);
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value_changed = true;
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}
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}
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// Step buttons
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// Step buttons
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if (!no_step) {
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const ImVec2 backup_frame_padding = style.FramePadding;
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style.FramePadding.x = style.FramePadding.y;
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ImGuiButtonFlags button_flags =
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@@ -108,14 +109,15 @@ bool InputScalarLeft(const char* label, ImGuiDataType data_type, void* p_data,
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g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step);
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value_changed = true;
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}
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if (flags & ImGuiInputTextFlags_ReadOnly) EndDisabled();
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style.FramePadding = backup_frame_padding;
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PopID();
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EndGroup();
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ImGui::PopStyleVar(2);
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}
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PopID();
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EndGroup();
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ImGui::PopStyleVar(2);
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if (value_changed) MarkItemEdited(g.LastItemData.ID);
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return value_changed;
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@@ -148,17 +150,25 @@ bool InputHexShort(const char* label, uint32_t* data) {
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ImGuiInputTextFlags_CharsHexadecimal);
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}
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bool InputHexWord(const char* label, uint16_t* data, float input_width) {
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bool InputHexWord(const char* label, uint16_t* data, float input_width,
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bool no_step) {
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return ImGui::InputScalarLeft(label, ImGuiDataType_U16, data, &kStepOneHex,
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&kStepFastHex, "%04X", input_width,
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ImGuiInputTextFlags_CharsHexadecimal);
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ImGuiInputTextFlags_CharsHexadecimal, no_step);
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}
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bool InputHexByte(const char* label, uint8_t* data, uint8_t step,
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float input_width) {
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bool InputHexWord(const char* label, int16_t* data, float input_width,
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bool no_step) {
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return ImGui::InputScalarLeft(label, ImGuiDataType_S16, data, &kStepOneHex,
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&kStepFastHex, "%04X", input_width,
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ImGuiInputTextFlags_CharsHexadecimal, no_step);
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}
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bool InputHexByte(const char* label, uint8_t* data, float input_width,
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bool no_step) {
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return ImGui::InputScalarLeft(label, ImGuiDataType_U8, data, &kStepOneHex,
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&kStepFastHex, "%02X", input_width,
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ImGuiInputTextFlags_CharsHexadecimal);
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ImGuiInputTextFlags_CharsHexadecimal, no_step);
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}
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void ItemLabel(absl::string_view title, ItemLabelFlags flags) {
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