Integrate performance monitoring across various editors
- Added performance monitoring capabilities using ScopedTimer in the DungeonEditor, PaletteEditor, ScreenEditor, MessageEditor, MusicEditor, SpriteEditor, and SettingsEditor classes to track loading times. - Enhanced the Load methods in each editor to include timing for critical operations, improving performance analysis and optimization. - Removed unnecessary debug output in the Sprite class to clean up the codebase.
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@@ -1,6 +1,7 @@
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#include "dungeon_editor.h"
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#include "absl/strings/str_format.h"
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#include "app/core/performance_monitor.h"
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#include "app/core/window.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/snes_palette.h"
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@@ -46,6 +47,8 @@ void DungeonEditor::Initialize() {
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}
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absl::Status DungeonEditor::Load() {
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core::ScopedTimer timer("DungeonEditor::Load");
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if (!rom_ || !rom_->is_loaded()) {
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return absl::FailedPreconditionError("ROM not loaded");
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}
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@@ -53,22 +56,38 @@ absl::Status DungeonEditor::Load() {
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auto dungeon_man_pal_group = rom()->palette_group().dungeon_main;
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// Use room loader component for loading rooms
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RETURN_IF_ERROR(room_loader_.LoadAllRooms(rooms_));
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RETURN_IF_ERROR(room_loader_.LoadRoomEntrances(entrances_));
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{
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core::ScopedTimer rooms_timer("DungeonEditor::LoadAllRooms");
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RETURN_IF_ERROR(room_loader_.LoadAllRooms(rooms_));
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}
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{
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core::ScopedTimer entrances_timer("DungeonEditor::LoadRoomEntrances");
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RETURN_IF_ERROR(room_loader_.LoadRoomEntrances(entrances_));
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}
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// Load the palette group and palette for the dungeon
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full_palette_ = dungeon_man_pal_group[current_palette_group_id_];
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ASSIGN_OR_RETURN(current_palette_group_,
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gfx::CreatePaletteGroupFromLargePalette(full_palette_));
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{
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core::ScopedTimer palette_timer("DungeonEditor::LoadPalettes");
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full_palette_ = dungeon_man_pal_group[current_palette_group_id_];
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ASSIGN_OR_RETURN(current_palette_group_,
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gfx::CreatePaletteGroupFromLargePalette(full_palette_));
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}
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// Calculate usage statistics
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usage_tracker_.CalculateUsageStats(rooms_);
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{
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core::ScopedTimer usage_timer("DungeonEditor::CalculateUsageStats");
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usage_tracker_.CalculateUsageStats(rooms_);
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}
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// Initialize the new editor system
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if (dungeon_editor_system_) {
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auto status = dungeon_editor_system_->Initialize();
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if (!status.ok()) {
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return status;
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{
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core::ScopedTimer init_timer("DungeonEditor::InitializeSystem");
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if (dungeon_editor_system_) {
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auto status = dungeon_editor_system_->Initialize();
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if (!status.ok()) {
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return status;
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}
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}
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}
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