Integrate performance monitoring across various editors

- Added performance monitoring capabilities using ScopedTimer in the DungeonEditor, PaletteEditor, ScreenEditor, MessageEditor, MusicEditor, SpriteEditor, and SettingsEditor classes to track loading times.
- Enhanced the Load methods in each editor to include timing for critical operations, improving performance analysis and optimization.
- Removed unnecessary debug output in the Sprite class to clean up the codebase.
This commit is contained in:
scawful
2025-09-28 22:32:07 -04:00
parent cea73affdd
commit f210cd85b4
9 changed files with 1105 additions and 754 deletions

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