Integrate performance monitoring across various editors

- Added performance monitoring capabilities using ScopedTimer in the DungeonEditor, PaletteEditor, ScreenEditor, MessageEditor, MusicEditor, SpriteEditor, and SettingsEditor classes to track loading times.
- Enhanced the Load methods in each editor to include timing for critical operations, improving performance analysis and optimization.
- Removed unnecessary debug output in the Sprite class to clean up the codebase.
This commit is contained in:
scawful
2025-09-28 22:32:07 -04:00
parent cea73affdd
commit f210cd85b4
9 changed files with 1105 additions and 754 deletions

View File

@@ -6,6 +6,7 @@
#include "absl/status/status.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
#include "app/core/performance_monitor.h"
#include "app/core/platform/file_dialog.h"
#include "app/core/window.h"
#include "app/gfx/bitmap.h"
@@ -91,7 +92,10 @@ void MessageEditor::Initialize() {
DrawMessagePreview();
}
absl::Status MessageEditor::Load() { return absl::OkStatus(); }
absl::Status MessageEditor::Load() {
core::ScopedTimer timer("MessageEditor::Load");
return absl::OkStatus();
}
absl::Status MessageEditor::Update() {
if (BeginTable("##MessageEditor", 4, kMessageTableFlags)) {