Integrate performance monitoring across various editors
- Added performance monitoring capabilities using ScopedTimer in the DungeonEditor, PaletteEditor, ScreenEditor, MessageEditor, MusicEditor, SpriteEditor, and SettingsEditor classes to track loading times. - Enhanced the Load methods in each editor to include timing for critical operations, improving performance analysis and optimization. - Removed unnecessary debug output in the Sprite class to clean up the codebase.
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@@ -1,6 +1,7 @@
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#include "music_editor.h"
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#include "absl/strings/str_format.h"
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#include "app/core/performance_monitor.h"
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#include "app/editor/code/assembly_editor.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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@@ -12,6 +13,7 @@ namespace editor {
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void MusicEditor::Initialize() {}
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absl::Status MusicEditor::Load() {
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core::ScopedTimer timer("MusicEditor::Load");
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return absl::OkStatus();
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}
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