Integrate performance monitoring across various editors

- Added performance monitoring capabilities using ScopedTimer in the DungeonEditor, PaletteEditor, ScreenEditor, MessageEditor, MusicEditor, SpriteEditor, and SettingsEditor classes to track loading times.
- Enhanced the Load methods in each editor to include timing for critical operations, improving performance analysis and optimization.
- Removed unnecessary debug output in the Sprite class to clean up the codebase.
This commit is contained in:
scawful
2025-09-28 22:32:07 -04:00
parent cea73affdd
commit f210cd85b4
9 changed files with 1105 additions and 754 deletions

View File

@@ -1,5 +1,6 @@
#include "sprite_editor.h"
#include "app/core/performance_monitor.h"
#include "app/core/platform/file_dialog.h"
#include "app/editor/sprite/zsprite.h"
#include "app/gfx/arena.h"
@@ -24,7 +25,10 @@ using ImGui::Text;
void SpriteEditor::Initialize() {}
absl::Status SpriteEditor::Load() { return absl::OkStatus(); }
absl::Status SpriteEditor::Load() {
core::ScopedTimer timer("SpriteEditor::Load");
return absl::OkStatus();
}
absl::Status SpriteEditor::Update() {
if (rom()->is_loaded() && !sheets_loaded_) {