Integrate performance monitoring across various editors
- Added performance monitoring capabilities using ScopedTimer in the DungeonEditor, PaletteEditor, ScreenEditor, MessageEditor, MusicEditor, SpriteEditor, and SettingsEditor classes to track loading times. - Enhanced the Load methods in each editor to include timing for critical operations, improving performance analysis and optimization. - Removed unnecessary debug output in the Sprite class to clean up the codebase.
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@@ -3,6 +3,7 @@
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#include "absl/status/status.h"
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#include "app/core/features.h"
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#include "app/core/performance_monitor.h"
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#include "app/gui/style.h"
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#include "imgui/imgui.h"
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@@ -23,7 +24,10 @@ using ImGui::TableSetupColumn;
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void SettingsEditor::Initialize() {}
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absl::Status SettingsEditor::Load() { return absl::OkStatus(); }
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absl::Status SettingsEditor::Load() {
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core::ScopedTimer timer("SettingsEditor::Load");
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return absl::OkStatus();
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}
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absl::Status SettingsEditor::Update() {
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if (BeginTabBar("Settings", ImGuiTabBarFlags_None)) {
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