Integrate performance monitoring across various editors

- Added performance monitoring capabilities using ScopedTimer in the DungeonEditor, PaletteEditor, ScreenEditor, MessageEditor, MusicEditor, SpriteEditor, and SettingsEditor classes to track loading times.
- Enhanced the Load methods in each editor to include timing for critical operations, improving performance analysis and optimization.
- Removed unnecessary debug output in the Sprite class to clean up the codebase.
This commit is contained in:
scawful
2025-09-28 22:32:07 -04:00
parent cea73affdd
commit f210cd85b4
9 changed files with 1105 additions and 754 deletions

View File

@@ -3,6 +3,7 @@
#include "absl/status/status.h"
#include "app/core/features.h"
#include "app/core/performance_monitor.h"
#include "app/gui/style.h"
#include "imgui/imgui.h"
@@ -23,7 +24,10 @@ using ImGui::TableSetupColumn;
void SettingsEditor::Initialize() {}
absl::Status SettingsEditor::Load() { return absl::OkStatus(); }
absl::Status SettingsEditor::Load() {
core::ScopedTimer timer("SettingsEditor::Load");
return absl::OkStatus();
}
absl::Status SettingsEditor::Update() {
if (BeginTabBar("Settings", ImGuiTabBarFlags_None)) {