GraphicsEditor updates, move pipelines to gui

This commit is contained in:
scawful
2023-11-26 20:09:25 -05:00
parent e529e6ca34
commit f22b066dba
20 changed files with 271 additions and 203 deletions

View File

@@ -3,11 +3,11 @@
#include <imgui/imgui.h>
#include "app/core/common.h"
#include "app/core/pipeline.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/object_names.h"
#include "app/zelda3/dungeon/room_names.h"
@@ -55,8 +55,8 @@ absl::Status DungeonEditor::Update() {
ImGui::Begin("Palette Editor", &palette_showing_, 0);
current_palette_ =
rom()->GetPaletteGroup("dungeon_main")[current_palette_group_id_];
core::SelectablePalettePipeline(current_palette_id_, refresh_graphics_,
current_palette_);
gui::SelectablePalettePipeline(current_palette_id_, refresh_graphics_,
current_palette_);
ImGui::End();
}