GraphicsEditor updates, move pipelines to gui
This commit is contained in:
@@ -3,11 +3,11 @@
|
||||
#include <imgui/imgui.h>
|
||||
|
||||
#include "app/core/common.h"
|
||||
#include "app/core/pipeline.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gui/canvas.h"
|
||||
#include "app/gui/icons.h"
|
||||
#include "app/gui/input.h"
|
||||
#include "app/gui/pipeline.h"
|
||||
#include "app/rom.h"
|
||||
#include "app/zelda3/dungeon/object_names.h"
|
||||
#include "app/zelda3/dungeon/room_names.h"
|
||||
@@ -55,8 +55,8 @@ absl::Status DungeonEditor::Update() {
|
||||
ImGui::Begin("Palette Editor", &palette_showing_, 0);
|
||||
current_palette_ =
|
||||
rom()->GetPaletteGroup("dungeon_main")[current_palette_group_id_];
|
||||
core::SelectablePalettePipeline(current_palette_id_, refresh_graphics_,
|
||||
current_palette_);
|
||||
gui::SelectablePalettePipeline(current_palette_id_, refresh_graphics_,
|
||||
current_palette_);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user