GraphicsEditor updates, move pipelines to gui
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@@ -10,7 +10,6 @@
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#include "absl/status/statusor.h"
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#include "absl/strings/str_format.h"
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#include "app/core/common.h"
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#include "app/core/pipeline.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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@@ -18,6 +17,7 @@
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/gui/pipeline.h"
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#include "app/gui/style.h"
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#include "app/gui/widgets.h"
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#include "app/rom.h"
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@@ -520,13 +520,13 @@ void OverworldEditor::DrawTileSelector() {
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if (ImGui::BeginTabBar(kTileSelectorTab.data(),
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ImGuiTabBarFlags_FittingPolicyScroll)) {
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if (ImGui::BeginTabItem("Tile16")) {
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core::BitmapCanvasPipeline(blockset_canvas_, tile16_blockset_bmp_, 0x100,
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gui::BitmapCanvasPipeline(blockset_canvas_, tile16_blockset_bmp_, 0x100,
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(8192 * 2), 0x20, map_blockset_loaded_, true,
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1);
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Tile8")) {
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if (ImGui::BeginChild(core::ImGuiIdIssuer::GetNewID(),
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if (ImGui::BeginChild("##tile8viewer",
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ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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DrawTile8Selector();
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@@ -535,7 +535,7 @@ void OverworldEditor::DrawTileSelector() {
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Area Graphics")) {
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core::BitmapCanvasPipeline(current_gfx_canvas_, current_gfx_bmp_, 256,
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gui::BitmapCanvasPipeline(current_gfx_canvas_, current_gfx_bmp_, 256,
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0x10 * 0x40, 0x20, overworld_.isLoaded(), true,
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3);
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ImGui::EndTabItem();
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@@ -556,12 +556,12 @@ absl::Status OverworldEditor::LoadGraphics() {
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palette_ = overworld_.AreaPalette();
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// Create the area graphics image
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core::BuildAndRenderBitmapPipeline(0x80, 0x200, 0x40,
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gui::BuildAndRenderBitmapPipeline(0x80, 0x200, 0x40,
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overworld_.AreaGraphics(), *rom(),
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current_gfx_bmp_, palette_);
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// Create the tile16 blockset image
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core::BuildAndRenderBitmapPipeline(0x80, 0x2000, 0x80,
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gui::BuildAndRenderBitmapPipeline(0x80, 0x2000, 0x80,
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overworld_.Tile16Blockset(), *rom(),
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tile16_blockset_bmp_, palette_);
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map_blockset_loaded_ = true;
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@@ -593,18 +593,18 @@ absl::Status OverworldEditor::LoadGraphics() {
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// Render the bitmaps of each tile.
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for (int id = 0; id < 4096; id++) {
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tile16_individual_.emplace_back();
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core::BuildAndRenderBitmapPipeline(0x10, 0x10, 0x80,
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tile16_individual_data_[id], *rom(),
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tile16_individual_[id], palette_);
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gui::BuildAndRenderBitmapPipeline(0x10, 0x10, 0x80,
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tile16_individual_data_[id], *rom(),
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tile16_individual_[id], palette_);
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}
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// Render the overworld maps loaded from the ROM.
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for (int i = 0; i < zelda3::kNumOverworldMaps; ++i) {
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overworld_.SetCurrentMap(i);
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auto palette = overworld_.AreaPalette();
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core::BuildAndRenderBitmapPipeline(0x200, 0x200, 0x200,
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overworld_.BitmapData(), *rom(),
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maps_bmp_[i], palette);
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gui::BuildAndRenderBitmapPipeline(0x200, 0x200, 0x200,
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overworld_.BitmapData(), *rom(),
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maps_bmp_[i], palette);
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}
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if (flags()->kDrawOverworldSprites) {
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@@ -644,7 +644,7 @@ absl::Status OverworldEditor::DrawExperimentalModal() {
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ImGui::InputText("##TilemapFile", &ow_tilemap_filename_);
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ImGui::SameLine();
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core::FileDialogPipeline(
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gui::FileDialogPipeline(
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"ImportTilemapsKey", ".DAT,.dat\0", "Tilemap Hex File", [this]() {
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ow_tilemap_filename_ = ImGuiFileDialog::Instance()->GetFilePathName();
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});
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@@ -652,7 +652,7 @@ absl::Status OverworldEditor::DrawExperimentalModal() {
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ImGui::InputText("##Tile32ConfigurationFile",
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&tile32_configuration_filename_);
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ImGui::SameLine();
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core::FileDialogPipeline("ImportTile32Key", ".DAT,.dat\0", "Tile32 Hex File",
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gui::FileDialogPipeline("ImportTile32Key", ".DAT,.dat\0", "Tile32 Hex File",
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[this]() {
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tile32_configuration_filename_ =
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ImGuiFileDialog::Instance()->GetFilePathName();
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