Add cpu idling and int checks to instructions, refactor branching
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@@ -25,7 +25,7 @@ void TransferByte(SNES* snes, MemoryImpl* memory, uint16_t aAdr, uint8_t aBank,
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uint8_t Read(MemoryImpl* memory, uint16_t address);
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void Write(MemoryImpl* memory, uint16_t address, uint8_t data);
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void StartDma(MemoryImpl* memory, uint8_t val, bool hdma);
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void DoDma(MemoryImpl* memory, int cycles);
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void DoDma(SNES* snes, MemoryImpl* memory, int cycles);
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} // namespace dma
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} // namespace memory
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