Overworld map tile pointer business, very serious
This commit is contained in:
@@ -252,7 +252,7 @@ constexpr int blocks_pointer4 = 0x15B0F;
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constexpr int torch_data = 0x2736A; // JP 0x2704A
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constexpr int torches_length_pointer = 0x88C1;
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constexpr int sprite_blockset_pointer = 0x5B57;
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constexpr int kSpriteBlocksetPointer = 0x5B57;
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constexpr int sprites_data =
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0x4D8B0; // It use the unused pointers to have more space //Save purpose
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constexpr int sprites_data_empty_room = 0x4D8AE;
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@@ -117,7 +117,9 @@ void OverworldEditor::DrawToolset() {
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_UPDATE)) {
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overworld_.Load(rom_);
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overworld_.Load(rom_, tile16_blockset_bmp_.GetData(),
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current_gfx_bmp_.GetData());
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tile16_blockset_bmp_.CreateTexture(rom_.Renderer());
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}
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ImGui::TableNextColumn();
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@@ -192,101 +194,60 @@ void OverworldEditor::DrawOverworldMapSettings() {
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void OverworldEditor::DrawOverworldCanvas() {
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DrawOverworldMapSettings();
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ImGui::Separator();
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overworld_map_canvas_.Update();
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overworld_map_canvas_.DrawBackground();
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overworld_map_canvas_.UpdateContext();
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overworld_map_canvas_.DrawGrid(64.f);
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overworld_map_canvas_.DrawOverlay();
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}
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void OverworldEditor::DrawTileSelector() {
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if (ImGui::BeginTabBar("##TabBar", ImGuiTabBarFlags_FittingPolicyScroll)) {
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if (ImGui::BeginTabItem("Tile16")) {
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bool child_is_visible =
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ImGui::BeginChild("#Tile16Child", ImGui::GetContentRegionAvail(),
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true, ImGuiWindowFlags_AlwaysVerticalScrollbar);
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if (child_is_visible) DrawTile16Selector();
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ImGui::EndChild();
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Tile8")) {
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ImGuiID child_id = ImGui::GetID((void *)(intptr_t)1);
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bool child_is_visible =
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar);
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if (child_is_visible) {
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if (ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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DrawTile8Selector();
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}
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ImGui::EndChild();
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("VRAM")) {
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DrawPseudoVRAM();
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if (ImGui::BeginTabItem("Tile16")) {
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if (ImGui::BeginChild("#Tile16Child", ImGui::GetContentRegionAvail(),
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true, ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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DrawTile16Selector();
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}
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ImGui::EndChild();
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Current Graphics")) {
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DrawAreaGraphics();
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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}
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void OverworldEditor::DrawTile16Selector() const {
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static ImVec2 scrolling(0.0f, 0.0f);
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ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
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auto canvas_sz = ImVec2(256 + 1, kNumSheetsToLoad * 64 + 1);
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auto canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
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// Draw border and background color
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const ImGuiIO &io = ImGui::GetIO();
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ImDrawList *draw_list = ImGui::GetWindowDrawList();
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draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(32, 32, 32, 255));
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draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255));
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// This will catch our interactions
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ImGui::InvisibleButton(
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"Tile16SelectorCanvas", canvas_sz,
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ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
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const ImVec2 origin(canvas_p0.x + scrolling.x,
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canvas_p0.y + scrolling.y); // Lock scrolled origin
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const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
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io.MousePos.y - origin.y);
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// Context menu (under default mouse threshold)
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ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
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if (drag_delta.x == 0.0f && drag_delta.y == 0.0f)
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ImGui::OpenPopupOnItemClick("contextTile16",
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ImGuiPopupFlags_MouseButtonRight);
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if (ImGui::BeginPopup("context")) {
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ImGui::EndPopup();
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}
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void OverworldEditor::DrawTile16Selector() {
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blockset_canvas_.DrawBackground(ImVec2(256 + 1, kNumSheetsToLoad * 64 + 1));
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blockset_canvas_.UpdateContext();
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if (map_blockset_loaded_) {
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draw_list->AddImage(
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blockset_canvas_.GetDrawList()->AddImage(
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(void *)tile16_blockset_bmp_.GetTexture(),
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ImVec2(canvas_p0.x + 2, canvas_p0.y + 2),
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ImVec2(canvas_p0.x + (tile16_blockset_bmp_.GetWidth() * 2),
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canvas_p0.y + (tile16_blockset_bmp_.GetHeight() * 2)));
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ImVec2(blockset_canvas_.GetZeroPoint().x + 2,
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blockset_canvas_.GetZeroPoint().y + 2),
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ImVec2(blockset_canvas_.GetZeroPoint().x +
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(tile16_blockset_bmp_.GetWidth() * 2),
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blockset_canvas_.GetZeroPoint().y +
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(tile16_blockset_bmp_.GetHeight() * 2)));
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}
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// Draw grid + all lines in the canvas
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draw_list->PushClipRect(canvas_p0, canvas_p1, true);
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if (opt_enable_grid) {
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const float GRID_STEP = 32.0f;
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for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x;
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x += GRID_STEP)
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draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y),
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ImVec2(canvas_p0.x + x, canvas_p1.y),
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IM_COL32(200, 200, 200, 40));
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for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y;
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y += GRID_STEP)
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draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y),
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ImVec2(canvas_p1.x, canvas_p0.y + y),
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IM_COL32(200, 200, 200, 40));
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}
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draw_list->PopClipRect();
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blockset_canvas_.DrawGrid(32.0f);
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blockset_canvas_.DrawOverlay();
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}
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void OverworldEditor::DrawTile8Selector() {
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graphics_bin_canvas_.DrawBackground(
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ImVec2(256 + 1, kNumSheetsToLoad * 64 + 1));
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graphics_bin_canvas_.UpdateContext();
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graphics_bin_canvas_.DrawGrid(16.0f);
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if (all_gfx_loaded_) {
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for (const auto &[key, value] : graphics_bin_) {
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int offset = 64 * (key + 1);
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@@ -301,32 +262,33 @@ void OverworldEditor::DrawTile8Selector() {
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graphics_bin_canvas_.GetZeroPoint().y + offset));
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}
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}
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graphics_bin_canvas_.DrawGrid(16.0f);
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graphics_bin_canvas_.DrawOverlay();
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}
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void OverworldEditor::DrawPseudoVRAM() {
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if (!vram_loaded_ && rom_.isLoaded()) {
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// rom_.GetVRAM().ChangeGraphicsTileset(
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// gfx::CreateGraphicsSet(0, rom_.GetGraphicsBin()));
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// for (int tileset_index = 0; tileset_index < 16; tileset_index++) {
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// rom_.GetVRAM().GetTileset(tileset_index);
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// }
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void OverworldEditor::DrawAreaGraphics() {
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if (rom_.isLoaded()) {
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// TODO
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}
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pseudo_vram_canvas_.DrawBackground();
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pseudo_vram_canvas_.UpdateContext();
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pseudo_vram_canvas_.DrawGrid();
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pseudo_vram_canvas_.GetDrawList()->AddImage(
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(void *)rom_.GetVRAM().GetTileset(0).GetTexture(),
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ImVec2(pseudo_vram_canvas_.GetZeroPoint().x + 2,
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pseudo_vram_canvas_.GetZeroPoint().y + 2),
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ImVec2(pseudo_vram_canvas_.GetZeroPoint().x + 256,
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pseudo_vram_canvas_.GetZeroPoint().y + 64));
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pseudo_vram_canvas_.DrawOverlay();
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current_gfx_canvas_.DrawBackground();
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current_gfx_canvas_.UpdateContext();
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current_gfx_canvas_.DrawGrid();
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current_gfx_canvas_.GetDrawList()->AddImage(
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(void *)current_gfx_bmp_.GetTexture(),
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ImVec2(current_gfx_canvas_.GetZeroPoint().x + 2,
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current_gfx_canvas_.GetZeroPoint().y + 2),
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ImVec2(
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current_gfx_canvas_.GetZeroPoint().x + current_gfx_bmp_.GetWidth(),
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current_gfx_canvas_.GetZeroPoint().y + current_gfx_bmp_.GetHeight()));
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current_gfx_canvas_.DrawOverlay();
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}
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void OverworldEditor::LoadGraphics() {
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rom_.LoadAllGraphicsData();
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graphics_bin_ = rom_.GetGraphicsBin();
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tile16_blockset_bmp_.Create(128, 8192, 8, 1048576);
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current_gfx_bmp_.Create(128, 512, 8, 32768);
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}
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} // namespace editor
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@@ -34,9 +34,9 @@ class OverworldEditor {
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void DrawOverworldMapSettings();
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void DrawOverworldCanvas();
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void DrawTileSelector();
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void DrawTile16Selector() const;
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void DrawTile16Selector();
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void DrawTile8Selector();
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void DrawPseudoVRAM();
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void DrawAreaGraphics();
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void LoadBlockset();
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void LoadGraphics();
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@@ -53,7 +53,6 @@ class OverworldEditor {
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bool opt_enable_grid = true;
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bool all_gfx_loaded_ = false;
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bool map_blockset_loaded_ = false;
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bool vram_loaded_ = false;
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std::unordered_map<unsigned int, SDL_Texture *> all_texture_sheet_;
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std::unordered_map<unsigned int, gfx::Bitmap> graphics_bin_;
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@@ -67,7 +66,8 @@ class OverworldEditor {
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gfx::Bitmap all_gfx_bmp; // pointer size 456704
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gui::Canvas overworld_map_canvas_;
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gui::Canvas pseudo_vram_canvas_;
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gui::Canvas current_gfx_canvas_;
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gui::Canvas blockset_canvas_;
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gui::Canvas graphics_bin_canvas_;
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ImVec4 current_palette_[8];
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@@ -7,9 +7,8 @@ namespace yaze {
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namespace app {
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namespace zelda3 {
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void Overworld::Load(ROM &rom) {
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void Overworld::Load(ROM &rom, uchar *ow_blockset, uchar *current_gfx) {
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rom_ = rom;
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//mapblockset16.Create(128, 8192, 8, 1048576);
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AssembleMap32Tiles();
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AssembleMap16Tiles();
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@@ -24,7 +23,8 @@ void Overworld::Load(ROM &rom) {
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auto size = tiles16.size();
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for (int i = 0; i < core::NumberOfOWMaps; i++) {
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overworld_maps_[i].BuildMap(size, game_state_, map_parent_, map_tiles_);
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overworld_maps_[i].BuildMap(size, game_state_, map_parent_, ow_blockset,
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current_gfx, map_tiles_);
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}
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is_loaded_ = true;
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@@ -20,7 +20,7 @@ namespace zelda3 {
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class Overworld {
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public:
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void Load(ROM &rom);
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void Load(ROM &rom, uchar *ow_blockset, uchar *current_gfx);
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auto GetTiles16() const { return tiles16; }
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private:
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@@ -49,7 +49,6 @@ class Overworld {
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ROM rom_;
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OWMapTiles map_tiles_;
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gfx::Bitmap tile16_blockset_bmp_;
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gfx::Bitmap current_gfx_bmp_;
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gfx::Bitmap overworld_map_bmp_;
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@@ -19,16 +19,16 @@ namespace zelda3 {
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OverworldMap::OverworldMap(int index, ROM& rom,
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const std::vector<gfx::Tile16>& tiles16)
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: parent_(index), index_(index), rom_(rom), tiles16_(tiles16) {
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if (index_ != 0x80 && index_ <= 150 &&
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rom_.data()[core::overworldMapSize + (index_ & 0x3F)] != 0) {
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large_map_ = true;
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}
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LoadAreaInfo();
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bitmap_.Create(512, 512, 8, 512 * 512);
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}
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void OverworldMap::LoadAreaInfo() {
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auto z3data = rom_.data();
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if (index_ != 0x80 && index_ <= 150 &&
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rom_.data()[core::overworldMapSize + (index_ & 0x3F)] != 0) {
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large_map_ = true;
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}
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if (index_ < 64) {
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area_graphics_ = z3data[core::mapGfx + parent_];
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area_palette_ = z3data[core::overworldMapPalette + parent_];
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@@ -85,8 +85,8 @@ void OverworldMap::LoadAreaInfo() {
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} else if (index_ == 0x88) {
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area_graphics_ = 81;
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area_palette_ = 0;
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} else // pyramid bg use 0x5B map
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{
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} else {
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// pyramid bg use 0x5B map
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area_graphics_ = z3data[core::mapGfx + parent_];
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area_palette_ = z3data[core::overworldMapPalette + parent_];
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}
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@@ -101,9 +101,12 @@ void OverworldMap::LoadAreaInfo() {
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sprite_palette_[1] = z3data[core::overworldSpritePalette + parent_ + 128];
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sprite_palette_[2] = z3data[core::overworldSpritePalette + parent_ + 128];
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}
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std::cout << "Loading header for overworld area #" << index_ << std::endl;
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}
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void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
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uchar* ow_blockset, uchar* current_gfx,
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OWMapTiles& map_tiles) {
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if (large_map_) {
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parent_ = map_parent[index_];
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@@ -124,8 +127,8 @@ void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
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}
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}
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BuildTileset(game_state);
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BuildTiles16Gfx(count); // build on GFX.mapgfx16Ptr
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BuildTileset(game_state, current_gfx);
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BuildTiles16Gfx(count, ow_blockset); // build on GFX.mapgfx16Ptr
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int world = 0;
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if (index_ < 64) {
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@@ -142,13 +145,16 @@ void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
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int superX = index_ - (world * 64) - (superY * 8);
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for (int y = 0; y < 32; y++) {
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for (int x = 0; x < 32; x++) {
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CopyTile8bpp16((x * 16), (y * 16),
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tiles_used_[x + (superX * 32)][y + (superY * 32)], gfxPtr);
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auto xt = x + (superX * 32);
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auto yt = y + (superY * 32);
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CopyTile8bpp16((x * 16), (y * 16), tiles_used_[xt][yt], ow_blockset);
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}
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}
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std::cout << "Finished building overworld map #" << index_ << std::endl;
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}
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void OverworldMap::BuildTileset(int gameState) {
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void OverworldMap::BuildTileset(int game_state, uchar* current_gfx) {
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int index_world = 0x20;
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if (parent_ < 0x40) {
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index_world = 0x20;
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@@ -165,9 +171,9 @@ void OverworldMap::BuildTileset(int gameState) {
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static_graphics_[11] = 115 + 7;
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for (int i = 0; i < 4; i++) {
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static_graphics_[12 + i] =
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(uchar)(rom_.data()[core::sprite_blockset_pointer +
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(sprite_graphics_[gameState] * 4) + i] +
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115);
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(rom_.data()[core::kSpriteBlocksetPointer +
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(sprite_graphics_[game_state] * 4) + i] +
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115);
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}
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// Main Blocksets
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@@ -204,7 +210,7 @@ void OverworldMap::BuildTileset(int gameState) {
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static_graphics_[7] = 91;
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}
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uchar* current_map_gfx_tile8_data = rom_.GetVRAM().GetGraphicsData();
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uchar* current_map_gfx_tile8_data = current_gfx;
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uchar const* all_gfx_data = rom_.GetMasterGraphicsBin();
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for (int i = 0; i < 16; i++) {
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@@ -224,9 +230,9 @@ void OverworldMap::BuildTileset(int gameState) {
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}
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}
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void OverworldMap::BuildTiles16Gfx(int count) {
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auto gfx_tile16_data = tile16_blockset_bmp_.GetData();
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auto gfx_tile8_data = rom_.GetVRAM().GetGraphicsData();
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void OverworldMap::BuildTiles16Gfx(int count, uchar* ow_blockset) {
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auto gfx_tile16_data = ow_blockset;
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auto gfx_tile8_data = rom_.GetMasterGraphicsBin();
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int offsets[] = {0, 8, 1024, 1032};
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auto yy = 0;
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@@ -282,6 +288,24 @@ void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
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gfx16Pointer[index + r] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
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}
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void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset) {
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// (sourceX * 16) + (sourceY * 128)
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int source_ptr_pos = ((tile - ((tile / 8) * 8)) * 16) + ((tile / 8) * 2048);
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auto source_ptr = ow_blockset;
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int dest_ptr_pos = (x + (y * 512));
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auto dest_ptr = bitmap_.GetData();
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for (int ystrip = 0; ystrip < 16; ystrip++) {
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for (int xstrip = 0; xstrip < 16; xstrip++) {
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dest_ptr[dest_ptr_pos + xstrip + (ystrip * 512)] =
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source_ptr[source_ptr_pos + xstrip + (ystrip * 128)];
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}
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}
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}
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// EXPERIMENTAL ----------------------------------------------------------------
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// map,current
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void OverworldMap::CopyTileToMap(int x, int y, int xx, int yy, int offset,
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gfx::TileInfo tile, uchar* gfx16Pointer,
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@@ -307,26 +331,10 @@ void OverworldMap::CopyTileToMap(int x, int y, int xx, int yy, int offset,
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gfx16Pointer[index + r] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
|
||||
}
|
||||
|
||||
void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr) {
|
||||
// (sourceX * 16) + (sourceY * 128)
|
||||
int source_ptr_pos = ((tile - ((tile / 8) * 8)) * 16) + ((tile / 8) * 2048);
|
||||
auto source_ptr = tile16_blockset_bmp_.GetData();
|
||||
|
||||
int dest_ptr_pos = (x + (y * 512));
|
||||
auto dest_ptr = destbmpPtr;
|
||||
|
||||
for (int ystrip = 0; ystrip < 16; ystrip++) {
|
||||
for (int xstrip = 0; xstrip < 16; xstrip++) {
|
||||
dest_ptr[dest_ptr_pos + xstrip + (ystrip * 512)] =
|
||||
source_ptr[source_ptr_pos + xstrip + (ystrip * 128)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
|
||||
uchar* destbmpPtr) {
|
||||
auto gfx_tile16_data = destbmpPtr;
|
||||
auto gfx_tile8_data = rom_.GetVRAM().GetGraphicsData();
|
||||
uchar* current_gfx) {
|
||||
auto gfx_tile16_data = rom_.GetMasterGraphicsBin();
|
||||
auto gfx_tile8_data = current_gfx;
|
||||
|
||||
auto tiles = tiles16_[tileID];
|
||||
|
||||
|
||||
@@ -20,21 +20,25 @@ class OverworldMap {
|
||||
public:
|
||||
OverworldMap(int index, ROM& rom, const std::vector<gfx::Tile16>& tiles16);
|
||||
void BuildMap(int count, int game_state, uchar* map_parent,
|
||||
OWMapTiles& map_tiles);
|
||||
uchar* ow_blockset, uchar* current_gfx, OWMapTiles& map_tiles);
|
||||
|
||||
auto SetLargeMap(bool is_set) { large_map_ = is_set; }
|
||||
auto IsLargeMap() { return large_map_; }
|
||||
auto GetBitmap() { return bitmap_; }
|
||||
|
||||
private:
|
||||
void LoadAreaInfo();
|
||||
void BuildTileset(int gameState);
|
||||
void BuildTiles16Gfx(int count);
|
||||
void BuildTileset(int game_state, uchar* current_gfx);
|
||||
void BuildTiles16Gfx(int count, uchar* ow_blockset);
|
||||
|
||||
void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
|
||||
uchar* gfx16Pointer, uchar* gfx8Pointer);
|
||||
|
||||
void CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset);
|
||||
|
||||
void CopyTileToMap(int x, int y, int xx, int yy, int offset,
|
||||
gfx::TileInfo tile, uchar* gfx16Pointer,
|
||||
uchar* gfx8Pointer);
|
||||
void CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr);
|
||||
void CopyTile8bpp16From8(int xP, int yP, int tileID, uchar* destbmpPtr);
|
||||
|
||||
int parent_ = 0;
|
||||
@@ -47,6 +51,7 @@ class OverworldMap {
|
||||
uchar sprite_palette_[3];
|
||||
uchar area_music_[4];
|
||||
uchar static_graphics_[16];
|
||||
gfx::Bitmap bitmap_;
|
||||
uchar* gfxPtr = new uchar[512 * 512];
|
||||
|
||||
bool initialized_ = false;
|
||||
@@ -56,7 +61,6 @@ class OverworldMap {
|
||||
std::vector<std::vector<ushort>> tiles_used_;
|
||||
|
||||
ROM rom_;
|
||||
gfx::Bitmap tile16_blockset_bmp_; // psuedo vram?
|
||||
};
|
||||
|
||||
} // namespace zelda3
|
||||
|
||||
Reference in New Issue
Block a user