Overworld map tile pointer business, very serious

This commit is contained in:
Justin Scofield
2022-07-19 21:47:04 -04:00
parent b0c79a42c5
commit f3b090c89f
7 changed files with 113 additions and 140 deletions

View File

@@ -7,9 +7,8 @@ namespace yaze {
namespace app {
namespace zelda3 {
void Overworld::Load(ROM &rom) {
void Overworld::Load(ROM &rom, uchar *ow_blockset, uchar *current_gfx) {
rom_ = rom;
//mapblockset16.Create(128, 8192, 8, 1048576);
AssembleMap32Tiles();
AssembleMap16Tiles();
@@ -24,7 +23,8 @@ void Overworld::Load(ROM &rom) {
auto size = tiles16.size();
for (int i = 0; i < core::NumberOfOWMaps; i++) {
overworld_maps_[i].BuildMap(size, game_state_, map_parent_, map_tiles_);
overworld_maps_[i].BuildMap(size, game_state_, map_parent_, ow_blockset,
current_gfx, map_tiles_);
}
is_loaded_ = true;

View File

@@ -20,7 +20,7 @@ namespace zelda3 {
class Overworld {
public:
void Load(ROM &rom);
void Load(ROM &rom, uchar *ow_blockset, uchar *current_gfx);
auto GetTiles16() const { return tiles16; }
private:
@@ -49,7 +49,6 @@ class Overworld {
ROM rom_;
OWMapTiles map_tiles_;
gfx::Bitmap tile16_blockset_bmp_;
gfx::Bitmap current_gfx_bmp_;
gfx::Bitmap overworld_map_bmp_;

View File

@@ -19,16 +19,16 @@ namespace zelda3 {
OverworldMap::OverworldMap(int index, ROM& rom,
const std::vector<gfx::Tile16>& tiles16)
: parent_(index), index_(index), rom_(rom), tiles16_(tiles16) {
if (index_ != 0x80 && index_ <= 150 &&
rom_.data()[core::overworldMapSize + (index_ & 0x3F)] != 0) {
large_map_ = true;
}
LoadAreaInfo();
bitmap_.Create(512, 512, 8, 512 * 512);
}
void OverworldMap::LoadAreaInfo() {
auto z3data = rom_.data();
if (index_ != 0x80 && index_ <= 150 &&
rom_.data()[core::overworldMapSize + (index_ & 0x3F)] != 0) {
large_map_ = true;
}
if (index_ < 64) {
area_graphics_ = z3data[core::mapGfx + parent_];
area_palette_ = z3data[core::overworldMapPalette + parent_];
@@ -85,8 +85,8 @@ void OverworldMap::LoadAreaInfo() {
} else if (index_ == 0x88) {
area_graphics_ = 81;
area_palette_ = 0;
} else // pyramid bg use 0x5B map
{
} else {
// pyramid bg use 0x5B map
area_graphics_ = z3data[core::mapGfx + parent_];
area_palette_ = z3data[core::overworldMapPalette + parent_];
}
@@ -101,9 +101,12 @@ void OverworldMap::LoadAreaInfo() {
sprite_palette_[1] = z3data[core::overworldSpritePalette + parent_ + 128];
sprite_palette_[2] = z3data[core::overworldSpritePalette + parent_ + 128];
}
std::cout << "Loading header for overworld area #" << index_ << std::endl;
}
void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
uchar* ow_blockset, uchar* current_gfx,
OWMapTiles& map_tiles) {
if (large_map_) {
parent_ = map_parent[index_];
@@ -124,8 +127,8 @@ void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
}
}
BuildTileset(game_state);
BuildTiles16Gfx(count); // build on GFX.mapgfx16Ptr
BuildTileset(game_state, current_gfx);
BuildTiles16Gfx(count, ow_blockset); // build on GFX.mapgfx16Ptr
int world = 0;
if (index_ < 64) {
@@ -142,13 +145,16 @@ void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
int superX = index_ - (world * 64) - (superY * 8);
for (int y = 0; y < 32; y++) {
for (int x = 0; x < 32; x++) {
CopyTile8bpp16((x * 16), (y * 16),
tiles_used_[x + (superX * 32)][y + (superY * 32)], gfxPtr);
auto xt = x + (superX * 32);
auto yt = y + (superY * 32);
CopyTile8bpp16((x * 16), (y * 16), tiles_used_[xt][yt], ow_blockset);
}
}
std::cout << "Finished building overworld map #" << index_ << std::endl;
}
void OverworldMap::BuildTileset(int gameState) {
void OverworldMap::BuildTileset(int game_state, uchar* current_gfx) {
int index_world = 0x20;
if (parent_ < 0x40) {
index_world = 0x20;
@@ -165,9 +171,9 @@ void OverworldMap::BuildTileset(int gameState) {
static_graphics_[11] = 115 + 7;
for (int i = 0; i < 4; i++) {
static_graphics_[12 + i] =
(uchar)(rom_.data()[core::sprite_blockset_pointer +
(sprite_graphics_[gameState] * 4) + i] +
115);
(rom_.data()[core::kSpriteBlocksetPointer +
(sprite_graphics_[game_state] * 4) + i] +
115);
}
// Main Blocksets
@@ -204,7 +210,7 @@ void OverworldMap::BuildTileset(int gameState) {
static_graphics_[7] = 91;
}
uchar* current_map_gfx_tile8_data = rom_.GetVRAM().GetGraphicsData();
uchar* current_map_gfx_tile8_data = current_gfx;
uchar const* all_gfx_data = rom_.GetMasterGraphicsBin();
for (int i = 0; i < 16; i++) {
@@ -224,9 +230,9 @@ void OverworldMap::BuildTileset(int gameState) {
}
}
void OverworldMap::BuildTiles16Gfx(int count) {
auto gfx_tile16_data = tile16_blockset_bmp_.GetData();
auto gfx_tile8_data = rom_.GetVRAM().GetGraphicsData();
void OverworldMap::BuildTiles16Gfx(int count, uchar* ow_blockset) {
auto gfx_tile16_data = ow_blockset;
auto gfx_tile8_data = rom_.GetMasterGraphicsBin();
int offsets[] = {0, 8, 1024, 1032};
auto yy = 0;
@@ -282,6 +288,24 @@ void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
gfx16Pointer[index + r] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
}
void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset) {
// (sourceX * 16) + (sourceY * 128)
int source_ptr_pos = ((tile - ((tile / 8) * 8)) * 16) + ((tile / 8) * 2048);
auto source_ptr = ow_blockset;
int dest_ptr_pos = (x + (y * 512));
auto dest_ptr = bitmap_.GetData();
for (int ystrip = 0; ystrip < 16; ystrip++) {
for (int xstrip = 0; xstrip < 16; xstrip++) {
dest_ptr[dest_ptr_pos + xstrip + (ystrip * 512)] =
source_ptr[source_ptr_pos + xstrip + (ystrip * 128)];
}
}
}
// EXPERIMENTAL ----------------------------------------------------------------
// map,current
void OverworldMap::CopyTileToMap(int x, int y, int xx, int yy, int offset,
gfx::TileInfo tile, uchar* gfx16Pointer,
@@ -307,26 +331,10 @@ void OverworldMap::CopyTileToMap(int x, int y, int xx, int yy, int offset,
gfx16Pointer[index + r] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
}
void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr) {
// (sourceX * 16) + (sourceY * 128)
int source_ptr_pos = ((tile - ((tile / 8) * 8)) * 16) + ((tile / 8) * 2048);
auto source_ptr = tile16_blockset_bmp_.GetData();
int dest_ptr_pos = (x + (y * 512));
auto dest_ptr = destbmpPtr;
for (int ystrip = 0; ystrip < 16; ystrip++) {
for (int xstrip = 0; xstrip < 16; xstrip++) {
dest_ptr[dest_ptr_pos + xstrip + (ystrip * 512)] =
source_ptr[source_ptr_pos + xstrip + (ystrip * 128)];
}
}
}
void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
uchar* destbmpPtr) {
auto gfx_tile16_data = destbmpPtr;
auto gfx_tile8_data = rom_.GetVRAM().GetGraphicsData();
uchar* current_gfx) {
auto gfx_tile16_data = rom_.GetMasterGraphicsBin();
auto gfx_tile8_data = current_gfx;
auto tiles = tiles16_[tileID];

View File

@@ -20,21 +20,25 @@ class OverworldMap {
public:
OverworldMap(int index, ROM& rom, const std::vector<gfx::Tile16>& tiles16);
void BuildMap(int count, int game_state, uchar* map_parent,
OWMapTiles& map_tiles);
uchar* ow_blockset, uchar* current_gfx, OWMapTiles& map_tiles);
auto SetLargeMap(bool is_set) { large_map_ = is_set; }
auto IsLargeMap() { return large_map_; }
auto GetBitmap() { return bitmap_; }
private:
void LoadAreaInfo();
void BuildTileset(int gameState);
void BuildTiles16Gfx(int count);
void BuildTileset(int game_state, uchar* current_gfx);
void BuildTiles16Gfx(int count, uchar* ow_blockset);
void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
uchar* gfx16Pointer, uchar* gfx8Pointer);
void CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset);
void CopyTileToMap(int x, int y, int xx, int yy, int offset,
gfx::TileInfo tile, uchar* gfx16Pointer,
uchar* gfx8Pointer);
void CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr);
void CopyTile8bpp16From8(int xP, int yP, int tileID, uchar* destbmpPtr);
int parent_ = 0;
@@ -47,6 +51,7 @@ class OverworldMap {
uchar sprite_palette_[3];
uchar area_music_[4];
uchar static_graphics_[16];
gfx::Bitmap bitmap_;
uchar* gfxPtr = new uchar[512 * 512];
bool initialized_ = false;
@@ -56,7 +61,6 @@ class OverworldMap {
std::vector<std::vector<ushort>> tiles_used_;
ROM rom_;
gfx::Bitmap tile16_blockset_bmp_; // psuedo vram?
};
} // namespace zelda3