Overworld map tile pointer business, very serious
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@@ -20,7 +20,7 @@ namespace zelda3 {
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class Overworld {
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public:
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void Load(ROM &rom);
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void Load(ROM &rom, uchar *ow_blockset, uchar *current_gfx);
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auto GetTiles16() const { return tiles16; }
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private:
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@@ -49,7 +49,6 @@ class Overworld {
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ROM rom_;
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OWMapTiles map_tiles_;
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gfx::Bitmap tile16_blockset_bmp_;
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gfx::Bitmap current_gfx_bmp_;
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gfx::Bitmap overworld_map_bmp_;
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