Update overworld loading logic to use Rom pointers directly; adjust test cases for consistency.
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@@ -157,8 +157,8 @@ zelda3_overworld *yaze_load_overworld(const zelda3_rom *rom) {
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}
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yaze::Rom *internal_rom = static_cast<yaze::Rom *>(rom->impl);
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auto internal_overworld = new yaze::zelda3::Overworld(*internal_rom);
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if (!internal_overworld->Load(*internal_rom).ok()) {
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auto internal_overworld = new yaze::zelda3::Overworld(internal_rom);
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if (!internal_overworld->Load(internal_rom).ok()) {
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return nullptr;
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}
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