Add ROM::ReadTransaction for bulk reads and cleanup Overworld class

This commit is contained in:
scawful
2024-01-25 14:04:31 -05:00
parent 1ef1c3ff84
commit f45e115176
4 changed files with 226 additions and 154 deletions

View File

@@ -37,16 +37,6 @@ constexpr int OWExitUnk1 = 0x162C9;
constexpr int OWExitUnk2 = 0x16318;
constexpr int OWExitDoorType1 = 0x16367;
constexpr int OWExitDoorType2 = 0x16405;
constexpr int OWEntranceMap = 0xDB96F;
constexpr int OWEntrancePos = 0xDBA71;
constexpr int OWEntranceEntranceId = 0xDBB73;
constexpr int OWHolePos = 0xDB800; //(0x13 entries, 2 bytes each) modified(less
// 0x400) map16 coordinates for each hole
constexpr int OWHoleArea =
0xDB826; //(0x13 entries, 2 bytes each) corresponding
// area numbers for each hole
constexpr int OWHoleEntrance =
0xDB84C; //(0x13 entries, 1 byte each) corresponding entrance numbers
constexpr int OWExitMapIdWhirlpool = 0x16AE5; // JP = ;016849
constexpr int OWExitVramWhirlpool = 0x16B07; // JP = ;01686B
@@ -74,7 +64,6 @@ class OverworldExit {
uchar scroll_mod_x_;
ushort door_type_1_;
ushort door_type_2_;
ushort room_id_;
ushort map_pos_; // Position in the vram
uchar entrance_id_;
@@ -83,44 +72,46 @@ class OverworldExit {
short map_id_;
bool is_hole_ = false;
bool deleted = false;
bool is_automatic_ = false;
OverworldExit(ushort roomID, uchar mapID, ushort vramLocation, ushort yScroll,
ushort xScroll, ushort playerY, ushort playerX, ushort cameraY,
ushort cameraX, uchar scrollModY, uchar scrollModX,
ushort doorType1, ushort doorType2)
: x_(playerX),
y_(playerY),
map_pos_(vramLocation),
OverworldExit(ushort room_id, uchar map_id, ushort vram_location,
ushort y_scroll, ushort x_scroll, ushort player_y,
ushort player_x, ushort camera_y, ushort camera_x,
uchar scroll_mod_y, uchar scroll_mod_x, ushort door_type_1,
ushort door_type_2)
: x_(player_x),
y_(player_y),
map_pos_(vram_location),
entrance_id_(0),
area_x_(0),
area_y_(0),
map_id_(mapID),
map_id_(map_id),
is_hole_(false),
room_id_(roomID),
y_scroll_(yScroll),
x_scroll_(xScroll),
y_player_(playerY),
x_player_(playerX),
y_camera_(cameraY),
x_camera_(cameraX),
scroll_mod_y_(scrollModY),
scroll_mod_x_(scrollModX),
door_type_1_(doorType1),
door_type_2_(doorType2) {
room_id_(room_id),
y_scroll_(y_scroll),
x_scroll_(x_scroll),
y_player_(player_y),
x_player_(player_x),
y_camera_(camera_y),
x_camera_(camera_x),
scroll_mod_y_(scroll_mod_y),
scroll_mod_x_(scroll_mod_x),
door_type_1_(door_type_1),
door_type_2_(door_type_2) {
int mapX = (map_id_ - ((map_id_ / 8) * 8));
int mapY = (map_id_ / 8);
area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
if (doorType1 != 0) {
int p = (doorType1 & 0x7FFF) >> 1;
if (door_type_1 != 0) {
int p = (door_type_1 & 0x7FFF) >> 1;
entrance_id_ = (uchar)(p % 64);
area_y_ = (uchar)(p >> 6);
}
if (doorType2 != 0) {
int p = (doorType2 & 0x7FFF) >> 1;
if (door_type_2 != 0) {
int p = (door_type_2 & 0x7FFF) >> 1;
entrance_id_ = (uchar)(p % 64);
area_y_ = (uchar)(p >> 6);
}
@@ -138,85 +129,100 @@ class OverworldExit {
map_pos_ = (ushort)((((area_y_) << 6) | (area_x_ & 0x3F)) << 1);
}
// void updateMapStuff(uchar mapID, Overworld overworld) {
// map_id_ = mapID;
// Overworld overworld
void UpdateMapProperties(uchar map_id) {
map_id_ = map_id;
// int large = 256;
// int mapid = mapID;
int large = 256;
int mapid = map_id;
// if (mapID < 128) {
// large = overworld.AllMaps[mapID].LargeMap ? 768 : 256;
// if (overworld.AllMaps[mapID].ParentID != mapID) {
// mapid = overworld.AllMaps[mapID].ParentID;
// }
// }
if (map_id < 128) {
// large = overworld.overworld_map(map_id)->IsLargeMap() ? 768 : 256;
// if (overworld.overworld_map(map_id)->Parent() != map_id) {
// mapid = overworld.overworld_map(map_id)->Parent();
// }
}
// int mapX = mapID - ((mapID / 8) * 8);
// int mapY = mapID / 8;
int mapX = map_id - ((map_id / 8) * 8);
int mapY = map_id / 8;
// area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
// area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
// if (mapID >= 64) {
// mapID -= 64;
// }
if (map_id >= 64) {
map_id -= 64;
}
// int mapx = (mapID & 7) << 9;
// int mapy = (mapID & 56) << 6;
int mapx = (map_id & 7) << 9;
int mapy = (map_id & 56) << 6;
// if (IsAutomatic) {
// x_ = x_ - 120;
// y_ = y_ - 80;
if (is_automatic_) {
x_ = x_ - 120;
y_ = y_ - 80;
// if (x_ < mapx) {
// x_ = mapx;
// }
if (x_ < mapx) {
x_ = mapx;
}
// if (y_ < mapy) {
// y_ = mapy;
// }
if (y_ < mapy) {
y_ = mapy;
}
// if (x_ > mapx + large) {
// x_ = mapx + large;
// }
if (x_ > mapx + large) {
x_ = mapx + large;
}
// if (y_ > mapy + large + 32) {
// y_ = mapy + large + 32;
// }
if (y_ > mapy + large + 32) {
y_ = mapy + large + 32;
}
// cameraX = playerX + 0x07;
// cameraY = playerY + 0x1F;
x_camera_ = x_player_ + 0x07;
y_camera_ = y_player_ + 0x1F;
// if (cameraX < mapx + 127) {
// cameraX = mapx + 127;
// }
if (x_camera_ < mapx + 127) {
x_camera_ = mapx + 127;
}
// if (cameraY < mapy + 111) {
// cameraY = mapy + 111;
// }
if (y_camera_ < mapy + 111) {
y_camera_ = mapy + 111;
}
// if (cameraX > mapx + 127 + large) {
// cameraX = mapx + 127 + large;
// }
if (x_camera_ > mapx + 127 + large) {
x_camera_ = mapx + 127 + large;
}
// if (cameraY > mapy + 143 + large) {
// cameraY = mapy + 143 + large;
// }
// }
if (y_camera_ > mapy + 143 + large) {
y_camera_ = mapy + 143 + large;
}
}
// short vramXScroll = (short)(x_ - mapx);
// short vramYScroll = (short)(y_ - mapy);
short vram_x_scroll = (short)(x_ - mapx);
short vram_y_scroll = (short)(y_ - mapy);
// map_pos_ =
// (ushort)(((vramYScroll & 0xFFF0) << 3) | ((vramXScroll & 0xFFF0) >>
// 3));
map_pos_ = (ushort)(((vram_y_scroll & 0xFFF0) << 3) |
((vram_x_scroll & 0xFFF0) >> 3));
// std::cout << "Exit: " << room_id_ << " MapId: " << std::hex << mapid
// << " X: " << static_cast<int>(area_x_)
// << " Y: " << static_cast<int>(area_y_) << std::endl;
// }
std::cout << "Exit: " << room_id_ << " MapId: " << std::hex << mapid
<< " X: " << static_cast<int>(area_x_)
<< " Y: " << static_cast<int>(area_y_) << std::endl;
}
};
constexpr int OWEntranceMap = 0xDB96F;
constexpr int OWEntrancePos = 0xDBA71;
constexpr int OWEntranceEntranceId = 0xDBB73;
// (0x13 entries, 2 bytes each) modified(less 0x400)
// map16 coordinates for each hole
constexpr int OWHolePos = 0xDB800;
// (0x13 entries, 2 bytes each) corresponding
// area numbers for each hole
constexpr int OWHoleArea = 0xDB826;
//(0x13 entries, 1 byte each) corresponding entrance numbers
constexpr int OWHoleEntrance = 0xDB84C;
class OverworldEntrance {
public:
int x_;
@@ -249,7 +255,7 @@ class OverworldEntrance {
is_hole_);
}
void UpdateMapStuff(short map_id) {
void UpdateMapProperties(short map_id) {
map_id_ = map_id;
if (map_id_ >= 64) {
@@ -352,6 +358,8 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
absl::Status SaveMap16Tiles();
absl::Status SaveMap32Tiles();
absl::Status SaveMapProperties();
auto overworld_maps() const { return overworld_maps_; }
auto overworld_map(int i) const { return &overworld_maps_[i]; }
auto mutable_overworld_map(int i) { return &overworld_maps_[i]; }
@@ -376,7 +384,7 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
auto is_loaded() const { return is_loaded_; }
void SetCurrentMap(int i) { current_map_ = i; }
auto MapTiles() const { return map_tiles_; }
auto map_tiles() const { return map_tiles_; }
auto mutable_map_tiles() { return &map_tiles_; }
absl::Status LoadPrototype(ROM &rom_, const std::string &tilemap_filename);