Add ROM::ReadTransaction for bulk reads and cleanup Overworld class
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@@ -44,12 +44,16 @@ class OverworldMap {
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auto sprite_graphics(int i) const { return sprite_graphics_[i]; }
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auto sprite_palette(int i) const { return sprite_palette_[i]; }
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auto message_id() const { return message_id_; }
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auto area_music(int i) const { return area_music_[i]; }
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auto static_graphics(int i) const { return static_graphics_[i]; }
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auto mutable_area_graphics() { return &area_graphics_; }
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auto mutable_area_palette() { return &area_palette_; }
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auto mutable_sprite_graphics(int i) { return &sprite_graphics_[i]; }
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auto mutable_sprite_palette(int i) { return &sprite_palette_[i]; }
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auto mutable_message_id() { return &message_id_; }
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auto mutable_area_music(int i) { return &area_music_[i]; }
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auto mutable_static_graphics(int i) { return &static_graphics_[i]; }
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private:
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void LoadAreaInfo();
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@@ -71,25 +75,25 @@ class OverworldMap {
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absl::Status BuildTiles16Gfx(int count);
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absl::Status BuildBitmap(OWBlockset& world_blockset);
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bool built_ = false;
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bool large_map_ = false;
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bool initialized_ = false;
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int parent_ = 0;
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int index_ = 0;
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int world_ = 0;
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uint8_t message_id_ = 0;
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int game_state_ = 0;
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int world_index_ = 0;
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uint16_t message_id_ = 0;
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uint8_t area_graphics_ = 0;
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uint8_t area_palette_ = 0;
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int game_state_ = 0;
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int world_index_ = 0;
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uchar sprite_graphics_[3];
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uchar sprite_palette_[3];
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uchar area_music_[4];
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uchar static_graphics_[16];
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bool initialized_ = false;
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bool built_ = false;
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bool large_map_ = false;
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ROM rom_;
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Bytes all_gfx_;
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Bytes current_blockset_;
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@@ -98,8 +102,6 @@ class OverworldMap {
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OWMapTiles map_tiles_;
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gfx::SNESPalette current_palette_;
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// std::vector<zelda3::Sprite> sprite_graphics_;
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std::vector<gfx::Tile16> tiles16_;
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};
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