feat(build-system): enhance CMake configuration and introduce new utility files
- Refactored CMakeLists.txt to streamline project configuration and improve readability. - Introduced new utility functions in `utils.cmake` for setting compiler flags and managing dependencies. - Added `dependencies.cmake` to centralize third-party dependency management, enhancing modularity. - Updated CI workflows to include new build options and improved logging for better feedback during configuration. - Implemented precompiled headers in various libraries to speed up compilation times. Benefits: - Improved maintainability and clarity of the build system. - Enhanced build performance through precompiled headers. - Streamlined dependency management for easier integration of third-party libraries.
This commit is contained in:
320
src/cli/handlers/README.md
Normal file
320
src/cli/handlers/README.md
Normal file
@@ -0,0 +1,320 @@
|
||||
# YAZE Modern Command Handler Architecture
|
||||
|
||||
This directory contains the modern command handler system that provides a consistent interface for both CLI and AI agent interactions with ROM data.
|
||||
|
||||
## Architecture Overview
|
||||
|
||||
The command handler system follows a clean, layered architecture:
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────┐
|
||||
│ CLI / Agent Interface │
|
||||
│ (cli.cc, agent.cc, simple-chat, etc) │
|
||||
└─────────────────────────────────────────┘
|
||||
↓
|
||||
┌─────────────────────────────────────────┐
|
||||
│ Command Handler Base Class │
|
||||
│ (resources/command_handler.h) │
|
||||
│ - Argument parsing │
|
||||
│ - ROM context management │
|
||||
│ - Output formatting │
|
||||
│ - Error handling │
|
||||
└─────────────────────────────────────────┘
|
||||
↓
|
||||
┌─────────────────────────────────────────┐
|
||||
│ Concrete Command Handlers │
|
||||
│ (handlers/*/*) │
|
||||
│ - SpriteListCommandHandler │
|
||||
│ - DungeonDescribeRoomCommandHandler │
|
||||
│ - OverworldFindTileCommandHandler │
|
||||
│ - PaletteGetColorsCommandHandler │
|
||||
│ - etc... │
|
||||
└─────────────────────────────────────────┘
|
||||
↓
|
||||
┌─────────────────────────────────────────┐
|
||||
│ Core YAZE Libraries │
|
||||
│ - zelda3/ (overworld, dungeon, sprite) │
|
||||
│ - gfx/ (graphics, palette) │
|
||||
│ - app/editor/ (ROM operations) │
|
||||
└─────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
## Namespace Structure
|
||||
|
||||
All command handlers are organized under a simplified namespace:
|
||||
|
||||
```cpp
|
||||
namespace yaze {
|
||||
namespace cli {
|
||||
namespace handlers {
|
||||
// All command handler classes live here
|
||||
class SpriteListCommandHandler : public resources::CommandHandler { ... };
|
||||
class DungeonDescribeRoomCommandHandler : public resources::CommandHandler { ... };
|
||||
// etc.
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Directory Organization
|
||||
|
||||
```
|
||||
handlers/
|
||||
├── README.md (this file)
|
||||
├── commands.h // Legacy command function declarations
|
||||
├── command_wrappers.cc // Wrapper functions for backward compatibility
|
||||
├── command_handlers.h // Forward declarations and factory functions
|
||||
├── command_handlers.cc // Factory implementations
|
||||
│
|
||||
├── graphics/ // Graphics-related commands
|
||||
│ ├── sprite_commands.h/.cc // Sprite listing and properties
|
||||
│ ├── palette_commands.h/.cc // Palette manipulation
|
||||
│ ├── hex_commands.h/.cc // Raw hex data access
|
||||
│ └── gfx.cc // Legacy graphics commands
|
||||
│
|
||||
├── game/ // Game data inspection
|
||||
│ ├── dungeon_commands.h/.cc // Dungeon room inspection
|
||||
│ ├── overworld_commands.h/.cc // Overworld map inspection
|
||||
│ ├── music_commands.h/.cc // Music track information
|
||||
│ ├── dialogue_commands.h/.cc // Dialogue/message search
|
||||
│ └── message_commands.h/.cc // Message data access
|
||||
│
|
||||
├── tools/ // Development tools
|
||||
│ ├── resource_commands.h/.cc // Resource label inspection
|
||||
│ ├── gui_commands.h/.cc // GUI automation
|
||||
│ └── emulator_commands.h/.cc // Emulator/debugger control
|
||||
│
|
||||
└── agent/ // AI agent specific
|
||||
├── general_commands.cc // Agent command routing
|
||||
├── test_commands.cc // Test harness
|
||||
└── todo_commands.h/.cc // Task management
|
||||
```
|
||||
|
||||
## Creating a New Command Handler
|
||||
|
||||
### 1. Define the Handler Class
|
||||
|
||||
Create a header file (e.g., `new_feature_commands.h`):
|
||||
|
||||
```cpp
|
||||
#ifndef YAZE_SRC_CLI_HANDLERS_NEW_FEATURE_COMMANDS_H_
|
||||
#define YAZE_SRC_CLI_HANDLERS_NEW_FEATURE_COMMANDS_H_
|
||||
|
||||
#include "cli/service/resources/command_handler.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace cli {
|
||||
namespace handlers {
|
||||
|
||||
class NewFeatureCommandHandler : public resources::CommandHandler {
|
||||
public:
|
||||
std::string GetName() const { return "new-feature"; }
|
||||
|
||||
std::string GetDescription() const {
|
||||
return "Brief description of what this command does";
|
||||
}
|
||||
|
||||
std::string GetUsage() const {
|
||||
return "new-feature --arg1 <value> [--optional-arg2 <value>]";
|
||||
}
|
||||
|
||||
absl::Status ValidateArgs(const resources::ArgumentParser& parser) override {
|
||||
// Validate required arguments
|
||||
return parser.RequireArgs({"arg1"});
|
||||
}
|
||||
|
||||
absl::Status Execute(Rom* rom, const resources::ArgumentParser& parser,
|
||||
resources::OutputFormatter& formatter) override;
|
||||
};
|
||||
|
||||
} // namespace handlers
|
||||
} // namespace cli
|
||||
} // namespace yaze
|
||||
|
||||
#endif // YAZE_SRC_CLI_HANDLERS_NEW_FEATURE_COMMANDS_H_
|
||||
```
|
||||
|
||||
### 2. Implement the Handler
|
||||
|
||||
Create the implementation file (e.g., `new_feature_commands.cc`):
|
||||
|
||||
```cpp
|
||||
#include "cli/handlers/new_feature_commands.h"
|
||||
|
||||
#include "absl/strings/str_format.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace cli {
|
||||
namespace handlers {
|
||||
|
||||
absl::Status NewFeatureCommandHandler::Execute(
|
||||
Rom* rom, const resources::ArgumentParser& parser,
|
||||
resources::OutputFormatter& formatter) {
|
||||
|
||||
// Parse arguments
|
||||
auto arg1 = parser.GetString("arg1").value();
|
||||
auto arg2 = parser.GetString("optional-arg2").value_or("default");
|
||||
|
||||
// Begin output
|
||||
formatter.BeginObject("New Feature Result");
|
||||
formatter.AddField("input_arg", arg1);
|
||||
|
||||
// Do work with ROM
|
||||
// ... use rom->read(), zelda3 classes, etc.
|
||||
|
||||
// Add results to formatter
|
||||
formatter.AddField("result", "success");
|
||||
formatter.BeginArray("items");
|
||||
// ... add items
|
||||
formatter.EndArray();
|
||||
formatter.EndObject();
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
} // namespace handlers
|
||||
} // namespace cli
|
||||
} // namespace yaze
|
||||
```
|
||||
|
||||
### 3. Register in Factory
|
||||
|
||||
Add to `command_handlers.cc`:
|
||||
|
||||
```cpp
|
||||
#include "cli/handlers/new_feature_commands.h"
|
||||
|
||||
std::vector<std::unique_ptr<resources::CommandHandler>> CreateCliCommandHandlers() {
|
||||
// ... existing handlers ...
|
||||
handlers.push_back(std::make_unique<NewFeatureCommandHandler>());
|
||||
return handlers;
|
||||
}
|
||||
```
|
||||
|
||||
### 4. Add Forward Declaration
|
||||
|
||||
Add to `command_handlers.h`:
|
||||
|
||||
```cpp
|
||||
// Forward declarations for command handler classes
|
||||
class NewFeatureCommandHandler;
|
||||
```
|
||||
|
||||
## Command Handler Base Class
|
||||
|
||||
The `resources::CommandHandler` base class provides:
|
||||
|
||||
### Lifecycle Methods
|
||||
|
||||
- `Run(args, rom_context)` - Main entry point that orchestrates the full command execution
|
||||
- `ValidateArgs(parser)` - Override to validate command arguments
|
||||
- `Execute(rom, parser, formatter)` - Override to implement command logic
|
||||
|
||||
### Helper Methods
|
||||
|
||||
- `GetUsage()` - Return usage string for help
|
||||
- `GetName()` - Return command name
|
||||
- `GetDescription()` - Return brief description
|
||||
- `RequiresLabels()` - Return true if command needs ROM labels loaded
|
||||
- `GetDefaultFormat()` - Return "json" or "text" for default output
|
||||
- `GetOutputTitle()` - Return title for output object
|
||||
|
||||
## Argument Parsing
|
||||
|
||||
The `ArgumentParser` class handles common CLI patterns:
|
||||
|
||||
```cpp
|
||||
// Get string argument
|
||||
auto value = parser.GetString("arg_name").value_or("default");
|
||||
|
||||
// Get integer (supports hex with 0x prefix)
|
||||
auto count = parser.GetInt("count").value_or(10);
|
||||
|
||||
// Get hex value
|
||||
auto address = parser.GetHex("address").value();
|
||||
|
||||
// Check for flag
|
||||
if (parser.HasFlag("verbose")) { ... }
|
||||
|
||||
// Get positional arguments
|
||||
auto positional = parser.GetPositional();
|
||||
|
||||
// Require specific arguments
|
||||
RETURN_IF_ERROR(parser.RequireArgs({"required1", "required2"}));
|
||||
```
|
||||
|
||||
## Output Formatting
|
||||
|
||||
The `OutputFormatter` class provides consistent JSON/text output:
|
||||
|
||||
```cpp
|
||||
// Begin object
|
||||
formatter.BeginObject("Title");
|
||||
|
||||
// Add fields
|
||||
formatter.AddField("string_field", "value");
|
||||
formatter.AddField("int_field", 42);
|
||||
formatter.AddField("bool_field", true);
|
||||
formatter.AddHexField("address", 0x1234, 4); // Width in digits
|
||||
|
||||
// Arrays
|
||||
formatter.BeginArray("items");
|
||||
for (const auto& item : items) {
|
||||
formatter.AddArrayItem(absl::StrFormat("Item %d", i));
|
||||
}
|
||||
formatter.EndArray();
|
||||
|
||||
// Nested objects
|
||||
formatter.BeginObject("nested");
|
||||
formatter.AddField("nested_field", "value");
|
||||
formatter.EndObject();
|
||||
|
||||
// End object
|
||||
formatter.EndObject();
|
||||
```
|
||||
|
||||
## Integration with Public API
|
||||
|
||||
Command handlers are designed to work alongside the public C API defined in `incl/yaze.h` and `incl/zelda.h`.
|
||||
|
||||
- Handlers use internal C++ classes from `app/zelda3/`
|
||||
- Output structures align with C API data types where possible
|
||||
- Future: C API bridge will expose commands to external applications
|
||||
|
||||
## Best Practices
|
||||
|
||||
1. **Keep handlers focused** - One command per handler class
|
||||
2. **Use existing zelda3 classes** - Don't duplicate ROM parsing logic
|
||||
3. **Validate inputs early** - Use `ValidateArgs()` to catch errors
|
||||
4. **Provide good error messages** - Return descriptive `absl::Status` errors
|
||||
5. **Support both JSON and text** - Format output using `OutputFormatter`
|
||||
6. **Document parameters** - Include full usage string in `GetUsage()`
|
||||
7. **Test with agents** - Commands should be AI-friendly
|
||||
8. **Mark unused rom parameter** - Use `Rom* /*rom*/` if not needed
|
||||
|
||||
## Testing
|
||||
|
||||
Test commands using the CLI:
|
||||
|
||||
```bash
|
||||
# Direct command execution
|
||||
./build/bin/z3ed agent sprite-list --limit 10 --format json --rom zelda3.sfc
|
||||
|
||||
# Via simple-chat interface
|
||||
./build/bin/z3ed agent simple-chat --rom zelda3.sfc
|
||||
> sprite-list --limit 5
|
||||
|
||||
# In agent test suite
|
||||
./build/bin/z3ed agent test-conversation --rom zelda3.sfc
|
||||
```
|
||||
|
||||
## Future Enhancements
|
||||
|
||||
- [ ] C API bridge for external language bindings
|
||||
- [ ] Command auto-discovery and registration
|
||||
- [ ] Per-command help system
|
||||
- [ ] Command aliases and shortcuts
|
||||
- [ ] Batch command execution
|
||||
- [ ] Command pipelines (output of one → input of another)
|
||||
- [ ] Interactive command REPL improvements
|
||||
|
||||
Reference in New Issue
Block a user