refactor(editor): integrate EditorCardRegistry for improved card management

- Updated EditorManager and various editor components to utilize EditorCardRegistry for card registration and visibility management, enhancing dependency injection and modularity.
- Refactored card registration logic across multiple editors, ensuring a consistent approach to managing editor cards.
- Improved UI coordination by delegating visibility checks and card management to the new registry, streamlining the user experience.

Benefits:
- Simplifies card management, leading to a more organized and efficient user experience.
- Enhances maintainability by clearly defining roles for card handling and editor operations, aligning with the overall architecture improvements.
This commit is contained in:
scawful
2025-10-15 14:04:01 -04:00
parent 651be0fdca
commit f5a54b8f01
20 changed files with 243 additions and 134 deletions

View File

@@ -1,4 +1,5 @@
#include "screen_editor.h"
#include "app/editor/system/editor_card_registry.h"
#include <fstream>
#include <iostream>
@@ -25,26 +26,27 @@ namespace editor {
constexpr uint32_t kRedPen = 0xFF0000FF;
void ScreenEditor::Initialize() {
auto& card_manager = gui::EditorCardManager::Get();
if (!dependencies_.card_registry) return;
auto* card_registry = dependencies_.card_registry;
card_manager.RegisterCard({.card_id = "screen.dungeon_maps", .display_name = "Dungeon Maps",
card_registry->RegisterCard({.card_id = "screen.dungeon_maps", .display_name = "Dungeon Maps",
.icon = ICON_MD_MAP, .category = "Screen",
.shortcut_hint = "Alt+1", .priority = 10});
card_manager.RegisterCard({.card_id = "screen.inventory_menu", .display_name = "Inventory Menu",
card_registry->RegisterCard({.card_id = "screen.inventory_menu", .display_name = "Inventory Menu",
.icon = ICON_MD_INVENTORY, .category = "Screen",
.shortcut_hint = "Alt+2", .priority = 20});
card_manager.RegisterCard({.card_id = "screen.overworld_map", .display_name = "Overworld Map",
card_registry->RegisterCard({.card_id = "screen.overworld_map", .display_name = "Overworld Map",
.icon = ICON_MD_PUBLIC, .category = "Screen",
.shortcut_hint = "Alt+3", .priority = 30});
card_manager.RegisterCard({.card_id = "screen.title_screen", .display_name = "Title Screen",
card_registry->RegisterCard({.card_id = "screen.title_screen", .display_name = "Title Screen",
.icon = ICON_MD_TITLE, .category = "Screen",
.shortcut_hint = "Alt+4", .priority = 40});
card_manager.RegisterCard({.card_id = "screen.naming_screen", .display_name = "Naming Screen",
card_registry->RegisterCard({.card_id = "screen.naming_screen", .display_name = "Naming Screen",
.icon = ICON_MD_EDIT, .category = "Screen",
.shortcut_hint = "Alt+5", .priority = 50});
// Show title screen by default
card_manager.ShowCard("screen.title_screen");
card_registry->ShowCard("screen.title_screen");
}
absl::Status ScreenEditor::Load() {
@@ -105,7 +107,8 @@ absl::Status ScreenEditor::Load() {
}
absl::Status ScreenEditor::Update() {
auto& card_manager = gui::EditorCardManager::Get();
if (!dependencies_.card_registry) return absl::OkStatus();
auto* card_registry = dependencies_.card_registry;
static gui::EditorCard dungeon_maps_card("Dungeon Maps", ICON_MD_MAP);
static gui::EditorCard inventory_menu_card("Inventory Menu", ICON_MD_INVENTORY);
@@ -121,27 +124,27 @@ absl::Status ScreenEditor::Update() {
// Get visibility flags from card manager and pass to Begin()
// Always call End() after Begin() - End() handles ImGui state safely
if (dungeon_maps_card.Begin(card_manager.GetVisibilityFlag("screen.dungeon_maps"))) {
if (dungeon_maps_card.Begin(card_registry->GetVisibilityFlag("screen.dungeon_maps"))) {
DrawDungeonMapsEditor();
}
dungeon_maps_card.End();
if (inventory_menu_card.Begin(card_manager.GetVisibilityFlag("screen.inventory_menu"))) {
if (inventory_menu_card.Begin(card_registry->GetVisibilityFlag("screen.inventory_menu"))) {
DrawInventoryMenuEditor();
}
inventory_menu_card.End();
if (overworld_map_card.Begin(card_manager.GetVisibilityFlag("screen.overworld_map"))) {
if (overworld_map_card.Begin(card_registry->GetVisibilityFlag("screen.overworld_map"))) {
DrawOverworldMapEditor();
}
overworld_map_card.End();
if (title_screen_card.Begin(card_manager.GetVisibilityFlag("screen.title_screen"))) {
if (title_screen_card.Begin(card_registry->GetVisibilityFlag("screen.title_screen"))) {
DrawTitleScreenEditor();
}
title_screen_card.End();
if (naming_screen_card.Begin(card_manager.GetVisibilityFlag("screen.naming_screen"))) {
if (naming_screen_card.Begin(card_registry->GetVisibilityFlag("screen.naming_screen"))) {
DrawNamingScreenEditor();
}
naming_screen_card.End();