add memory namespace, update comments
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@@ -46,7 +46,7 @@ class DungeonObjectRenderer : public SharedROM {
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std::vector<uint8_t> tilemap_;
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uint16_t pc_with_rts_;
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std::vector<uint8_t> rom_data_;
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emu::MemoryImpl memory_;
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emu::memory::MemoryImpl memory_;
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emu::ClockImpl clock_;
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emu::Cpu cpu{memory_, clock_};
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emu::video::Ppu ppu{memory_, clock_};
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