Remove sneshacking library
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@@ -1,5 +1,4 @@
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include_directories(lib/cmake)
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include_directories(/usr/local/Cellar/libpng/1.6.37/include/libpng16/)
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# find libraries --------------------------------------------------------------------------------------------------
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find_package(SDL2 REQUIRED)
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@@ -27,11 +26,6 @@ add_library("ImGuiColorTextEdit" STATIC ${IMGUI_COLOR_TEXT_EDIT_SOURCES})
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target_include_directories(ImGuiColorTextEdit PUBLIC ${IMGUI_PATH})
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target_compile_definitions(ImGuiColorTextEdit PUBLIC IMGUI_IMPL_OPENGL_LOADER_CUSTOM=<SDL2/SDL_opengl.h> GL_GLEXT_PROTOTYPES=1)
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set(SNESHACKING_PATH "lib/sneshacking/src")
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file(GLOB SNESHACKING_SOURCES ${SNESHACKING_PATH}/*.c)
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add_library("NintendoCompression" STATIC ${SNESHACKING_SOURCES})
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target_include_directories(NintendoCompression PUBLIC "/usr/local/Cellar/libpng/1.6.37/include/libpng16")
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# Executable Linkage --------------------------------------------------------------------------------------
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add_executable(
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yaze
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@@ -66,21 +60,13 @@ add_executable(
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${IMGUI_PATH}/misc/cpp/imgui_stdlib.cpp
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${IMGUI_FILE_DLG_PATH}/ImGuiFileDialog.cpp
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${IMGUI_COLOR_TEXT_EDIT_PATH}/TextEditor.cpp
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${SNESHACKING_PATH}/compressions/alttpcompression.c
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${SNESHACKING_PATH}/compressions/stdnintendo.c
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${SNESHACKING_PATH}/tile.c
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${SNESHACKING_PATH}/tilepng.c
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${SNESHACKING_PATH}/palette.c
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${SNESHACKING_PATH}/rommapping.c
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${SNESHACKING_PATH}/mapping_lorom.c
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)
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target_include_directories(
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yaze PUBLIC
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${CMAKE_SOURCE_DIR}/src/
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lib/
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app/
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${SNESHACKING_PATH}
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${CMAKE_SOURCE_DIR}/src/
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${PNG_INCLUDE_DIRS}
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${SDL2_INCLUDE_DIR}
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${GLEW_INCLUDE_DIRS}
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@@ -106,7 +92,6 @@ target_link_libraries(
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${GLEW_LIBRARIES}
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${OPENGL_LIBRARIES}
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ImGui
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NintendoCompression
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)
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set_target_properties(yaze
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@@ -2,7 +2,6 @@
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#define YAZE_APP_DATA_OVERWORLD_H
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#include <SDL2/SDL.h>
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#include <rommapping.h>
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#include <memory>
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#include <vector>
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